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'''DarkSyde''', AKA Derek Sydell<br/>
 
'''DarkSyde''', AKA Derek Sydell<br/>
Male Human Mage, CN, Level 1<br/>
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Male Human Mage, CN, Level 1
Karma earned/spent: 12/0<br/>
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Karma earned/spent: 10/0
  
 
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'''Attributes:'''
== Attributes: ==
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BOD: 2 (10)
*BOD: 2 (10)
+
AGI: 3 (20)
*AGI: 3 (20)
+
REA: 3 (20)
*REA: 3 (20)
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STR: 2 (10)
*STR: 2 (10)
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CHA: 3 (20)
*CHA: 3 (20)
+
INT: 5 (40)
*INT: 5 (40)
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LOG: 5 (40)
*LOG: 5 (40)
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WIL: 5 (40)
*WIL: 5 (40)
+
INI: 7
*INI: 7
+
ESS: 6
*ESS: 6
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Edge: 2  
*Edge: 2  
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MAG: 5 (40)
*MAG: 5 (40)<br/>
 
 
Total: 240 (please note that I can exceed the normal 200 point limit because the extra points are being sunk into Magic.)
 
Total: 240 (please note that I can exceed the normal 200 point limit because the extra points are being sunk into Magic.)
  
  
 
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'''Qualities:'''
== Qualities: ==
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Magician. 15
*Magician. 15
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Sensitive System. -15
*Sensitive System. -15
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Allergy to Soy: Common, Mild. -10  
*Allergy to Soy: Common, Mild. -10  
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In Debt. -10 (Current debt amount: 15,000. Owed to Yakuza. Source: Runner's Companion.)
*In Debt. -10 (Current debt amount: 14,000. Owed to Yakuza. Source: Runner's Companion.)<br/>
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Total: -20
Total: -20<br/>
 
 
 
== Active Skills: ==
 
*Conjuring 4 (20)
 
*Sorcery 4 (20)
 
*Assensing 5 (10) (+2 dice from Owl)
 
*Astral Combat 5 (10)
 
*Arcana 4 (8) (Street Magic)
 
*Enchanting 4 (8) (Street Magic)
 
*Influence 2 (10)
 
*Athletics 2 (10)
 
*Outdoors 2 (10)
 
*Pistols 2:
 
**Revolvers 4 (5)
 
*Pilot Ground Craft 2:
 
**Bike 4 (5)
 
*Dodge: 2 (4)
 
*Electronics 2 (10)
 
*Perception 1 (2) (+2 dice from Owl)<br/>
 
Total: 132<br/>
 
 
 
  
  
== Knowledge & Language Skills: ==
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'''Active Skills:'''
*Magic Theory 4
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Conjuring 4 (20)
*Fantasy & Sci-Fi 4
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Sorcery 4 (20)
*Strategy 4
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Assensing 5 (10) (+2 dice from Owl)
*Magical Security Procedures 4
+
Astral Combat 5 (10)
*Metallurgy 1
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Arcana 4 (8) (Street Magic)
*Botany 1
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Enchanting 4 (8) (Street Magic)
*Geology 1
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Influence 2 (10)
*English: N
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Athletics 2 (10)
*Or'zet: 4
+
Outdoors 2 (10)
*Sperethiel: 4
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Pistols 2: Revolvers 4 (5)
*Japanese: 4<br/>
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Pilot Ground Craft 2: Bike 4 (5)
Total: Free<br/>
+
Dodge: 2 (4)
 +
Electronics 2 (10)
 +
Perception 1 (2) (+2 dice from Owl)
 +
Total: 132
  
  
 +
'''Knowledge & Language Skills:'''
 +
Magic Theory 4
 +
Fantasy & Sci-Fi 4
 +
Strategy 4
 +
Magical Security Procedures 4
 +
Metallurgy 1
 +
Botany 1
 +
Geology 1
 +
English: N
 +
Or'zet: 4
 +
Sperethiel: 4
 +
Japanese: 4
 +
Total: Free
  
== Spells: ==
 
*Extended Detect Enemies
 
*Heal
 
*Improved Invisibility
 
*Influence
 
*Mass Confusion
 
*Mind Probe
 
*Mob Control
 
*Alter Memory (Street Magic)<br/>
 
Total: 24<br/>
 
  
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'''Spells:'''
 +
Extended Detect Enemies
 +
Heal
 +
Improved Invisibility
 +
Influence
 +
Mass Confusion
 +
Mind Probe
 +
Mob Control
 +
Alter Memory (Street Magic)
 +
Total: 24
  
  
== Contacts: ==
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'''Contacts:'''
*'''Hermetic Academic''' 4/3. Doctor Konig, chair of the department of hermetic studies at the university in Seattle. He had thought Derek might become his star pupil. Konig has some fond feelings for Derek, but he's also relentlessly ambitious. He has an idea that a pawn or cat's-paw with certain...special skills and an indifference to the law might be something he could make use of himself.
+
Hermetic Academic 4/3. Doctor Konig, chair of the department of hermetic studies at the university in Seattle. He had thought Derek might become his star pupil. Konig has some fond feelings for Derek, but he's also relentlessly ambitious. He has an idea that a pawn or cat's-paw with certain...special skills and an indifference to the law might be something he could make use of himself.
*'''Yakuza Fixer''' 4/1. A gentleman named Mr. Yamada, somewhat older, and giving off a slightly grandfatherly impression that tends to lull people into an unwise sense of calm. He helped Derek think his plan of taking out a bunch of loans, having his old SIN erased, and going to be a shadowrunner was a great idea. Mr. Yamada would sell Derek without a thought, but he'd want the price to be at least as high as the amount Derek owes him.  
+
Yakuza Fixer 4/1. A gentleman named Mr. Yamada, somewhat older, and giving off a slightly grandfatherly impression that tends to lull people into an unwise sense of calm. He helped Derek think his plan of taking out a bunch of loans, having his old SIN erased, and going to be a shadowrunner was a great idea. Mr. Yamada would sell Derek without a thought, but he'd want the price to be at least as high as the amount Derek owes him.  
*'''The Exchange''' 4/2. As per the book.  Sort of like Napster for favors.<br/>
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The Exchange 4/2. (as per the book)
Totals: 6 free, 12BP.<br/>
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Totals: 6 free, 12BP.
  
  
 
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'''Equipment:'''
== Equipment: ==
 
 
*Middle Lifestyle: 3 months prepaid (18,000. Necessities High & Neighborhood Low. Source: Runner's Companion)
 
*Middle Lifestyle: 3 months prepaid (18,000. Necessities High & Neighborhood Low. Source: Runner's Companion)
 
*Armor: Vashon Island Steampunk Line, Overcoat & Shirt, 4/4 (1,250. Arsenal, p. 46)
 
*Armor: Vashon Island Steampunk Line, Overcoat & Shirt, 4/4 (1,250. Arsenal, p. 46)
 
*Ruger Super Warhawk (250)
 
*Ruger Super Warhawk (250)
**Internal Smartgun (250)
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+Internal Smartgun (250)
**Hidden Arm Slide (350)
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+Hidden Arm Slide (350)
**2 Speed Loaders (50)
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+2 Speed Loaders (50)
**50 rounds (100)
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+50 rounds (100)
 
*Suzuki Mirage (6,500)
 
*Suzuki Mirage (6,500)
 
*Transys Avalon running Novatech Navi (6,500)
 
*Transys Avalon running Novatech Navi (6,500)
**AR Gloves (250)
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+AR Gloves (250)
**Biometric Reader (200)
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+Biometric Reader (200)
**Skinlink (50)
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+Skinlink (50)
**Trodes (50)
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+Trodes (50)
**Subvocal Mike (50)
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+Subvocal Mike (50)
 
*Goggles, Rating 6. (300)
 
*Goggles, Rating 6. (300)
**Smartlink (500)
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+Smartlink (500)
**Image Link (25)
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+Image Link (25)
**Low Light (100)
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+Low Light (100)
**Optical Magnification, Rating 3 (300)
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+Optical Magnification, Rating 3 (300)
**Flare Compensation (50)
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+Flare Compensation (50)
 
*4 Certified Credsticks (100)
 
*4 Certified Credsticks (100)
 
*Fake SIN, Rating 4 (4000)
 
*Fake SIN, Rating 4 (4000)
**Firearm License Rating 4 (400)
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+Firearm License Rating 4 (400)
 
*Junk, like video games and whatever. (Covered by lifestyle, presumably?)
 
*Junk, like video games and whatever. (Covered by lifestyle, presumably?)
 
*Force 6 Lodge. (3000)
 
*Force 6 Lodge. (3000)
*Rating 4 Respirator (100)<br/>
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*Rating 4 Respirator (100)
Totals: 10,000Y from the In Debt quality.<br/>
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Totals: 10,000Y from the In Debt quality.  
35,000 from 7BP spent for money.<br/>
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35,000 from 7BP spent for money.
Current Total Spent: 42,725. <br/>
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Current Total Spent: 42,725.  
Roleplay Notes: DarkSyde has managed to find a very nice place in a mildly shitty part of Renton. He keeps to himself, having no interest in the goings-on of his neighbors and the street people. His housing is a nice condo-sized loft apartment with a bunch of upgrades, and a lodge packed into the spare bedroom. <br/>
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Roleplay Notes: DarkSyde has managed to find a very nice place in a mildly shitty part of Renton. He keeps to himself, having no interest in the goings-on of his neighbors and the street people. His housing is a nice condo-sized loft apartment with a bunch of upgrades, and a lodge packed into the spare bedroom.  
Starting Money: 2,600Y.<br/>
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Starting Money: 2,600Y.
 
 
  
== Magic & Spirits & Stuff ==
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'''Magic & Spirits & Stuff'''
Magic: Derek is walking his own eclectic path, related to Hermetic and similar schools, but weirder, darker and more focused on what might be out there in the metaplanes. He is obsessed with deep astral journeys the way other people are obsessed with video games. Several of these spirit types are from Street Magic.<br/>
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Magic: Derek is walking his own eclectic path, related to Hermetic and similar schools, but weirder, darker and more focused on what might be out there in the metaplanes. He is obsessed with deep astral journeys the way other people are obsessed with video games. Several of these spirit types are from Street Magic.
Resist Attribute: Logic<br/>
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Resist Attribute: Logic
Combat: Beasts<br/>
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Combat: Beasts
Detection: Guidance (+2 dice from Owl)<br/>
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Detection: Guidance (+2 dice from Owl)
Health: Guardian<br/>
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Health: Guardian
Illusion: Air<br/>
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Illusion: Air
Manipulation: Task<br/>
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Manipulation: Task
  
  
== Mentor Spirit: ==
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'''Mentor Spirit:'''
Owl. +2 dice for Perception & Assensing tests, +2 dice for Guidance Spirits.<br/>
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Owl. +2 dice for Perception & Assensing tests, +2 dice for Guidance Spirits.
-1 die to combat spells<br/>
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-1 die to combat spells
Total: 5BP.<br/>
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Total: 5BP.

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