Editing Dark Cults of Doskvol

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
The Forgotten Gods of Doskvol may have been forgotten by most of its citizens, but they have not forgotten the world. They move dark and enigmatic, with plans and intentions far beyond the scope of puny human minds. Is their touch a blessing or a curse? Perhaps only time will tell... when some great revelation or catastrophe shakes the heavens in their spheres once more.
 
The Forgotten Gods of Doskvol may have been forgotten by most of its citizens, but they have not forgotten the world. They move dark and enigmatic, with plans and intentions far beyond the scope of puny human minds. Is their touch a blessing or a curse? Perhaps only time will tell... when some great revelation or catastrophe shakes the heavens in their spheres once more.
 
==The Cult of the Eightfold Moon==
 
 
The moon is another ancient deity lost in the Cataclysm - in fact, that disaster has shattered her into eight pieces.
 
 
Phases of the Moon:
 
 
1. new Moon - serene and sinister / enigmatic and incomprehensible, the most withdrawn and cryptic phase
 
 
2. waxing crescent Moon - alluring (who doesn't love a perfect crescent?) and monstrous / cruel child, the id-driven capricious infant
 
 
3. first quarter Moon - ferocious and radiant (she's waking up to new) / yup, the belle dame sans merci, stunning young heartbreaker
 
 
4. waxing gibbous Moon - transcendent (about to shift phase) and cruel / aspirant schemer, selfish plotter
 
 
5. full Moon - radiant and ferocious
 
 
6. waning gibbous Moon - sinister and alluring (gibbous moons are kind of creepy) / jealous, spiteful and melancholy fading beauty
 
 
7. last quarter Moon - cruel and serene / dark old crone
 
 
8. waning crescent Moon - monstrous and transcendent (she's about to go quiet and she's pissed about it) / seline, disintegrating
 
 
 
==Lair==
 
 
An antiques shop exclusively selling all sorts of standing, wall-mounted, and hand-held mirrors, at the Abyss on the outer fringe of Six Towers. There's all manner of old castoffs from the abandoned manses and estate sales of the delapidated district of Duskvol's first noble families.
 
  
 
=Helpful Resources=
 
=Helpful Resources=
  
*[https://forum.rpg.net/index.php?threads/blades-in-the-dark-dark-cults-of-doskvol.891335/ In Character Thread]
+
*[https://forum.rpg.net/index.php?threads/apocthulhu-dg-the-vulture-committee.883026/ In Character Thread]
*[https://forum.rpg.net/index.php?threads/blades-in-the-dark-dark-cults-of-doskvol.891336/ Out of Character Thread]
+
*[https://forum.rpg.net/index.php?threads/apocthulhu-dg-the-vulture-committee.883029/ Out of Character Thread]
 
*[https://forum.rpg.net/index.php?threads/recruitment-planning-blades-in-the-dark-dark-cults-of-doskvol.890833/ Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/recruitment-planning-blades-in-the-dark-dark-cults-of-doskvol.890833/ Recruitment Thread]
 
*[https://bladesinthedark.com/ Blades in the Dark reference site and SRD]
 
*[https://bladesinthedark.com/ Blades in the Dark reference site and SRD]
Line 42: Line 15:
  
 
=Characters=
 
=Characters=
Hands of the Shattered Moon - [https://docs.google.com/spreadsheets/d/1dKeNPQbvd9nqV234R_-ixshzBqXNCNDmygxBILJMMns/edit#gid=1392129712 Crew sheet]
+
Crew name [TBC]
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 54: Line 27:
 
! Notes
 
! Notes
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/player-of-games.209054/ Player of games]
+
|[https://forum.rpg.net/index.php?members/atlictoatl.83596/ Atlictoatl]
|[https://docs.google.com/spreadsheets/d/1DA11--yQUPpHXrwKNBzaMeDiKibeQCb-HqVKc1G_PII/edit#gid=120738837 Nathaniel Tyde]
+
|[[TBC]]
|Leech
+
|12
|0/9
+
|17
|None
+
|67/78
|
+
|51
|
 
|
 
|-
 
|[https://forum.rpg.net/index.php?members/enigmaticone.160742/ EnigmaticOne]
 
|[https://docs.google.com/spreadsheets/d/19EYrXwSWvOVdSh5b1Vx_x0gq-d3d46ODRBiPbcEK1rc/ Adric Clelland]
 
|Spider
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
 
|[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]
 
|[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]
|[[dark-cults-of-doskvol-tower | Tower]]
+
|TBC
|Hollow
+
|8
|
+
|4
|
+
|5
|
 
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|[https://forum.rpg.net/index.php?members/random-task.16902/ Random Task]
 
|[https://forum.rpg.net/index.php?members/random-task.16902/ Random Task]
|[https://docs.google.com/spreadsheets/d/16LfFIN3_bWmqX-D7bWa2vZG9F0_N6pI0dmM3dX-6cjc/edit?usp=sharing/ Icarus "Vitruvius" Baobab]
+
|[[TBC]]
|Whisper
+
|11
|
+
|12
|
+
|53/60
|
+
|36
 
|
 
|
 +
|-
 +
|[https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude]
 +
|TBC
 +
|10
 +
|9
 +
|36/3S
 +
|27
 
|
 
|
 
|-
 
|-
 
|[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]
 
|[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]
|[[DCOD - Kelyr "Blue" Innerwick | Kelyr "Blue" Innerwick]]
+
|TBC
|Slide
+
|12
|
+
|10
|
+
|40/50
 +
|30
 
|
 
|
 +
|-
 +
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
 +
|[[The_VultureCommittee:_Alice | Alice Fletcher]]
 +
|11
 +
|16
 +
|64/64
 +
|48
 
|
 
|
 +
|-
 +
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
 +
|[[The_VultureCommittee:_Alex | Alex]]
 +
|12
 +
|11/12
 +
|55/60
 +
|48
 
|
 
|
 
|-
 
|-
Line 108: Line 92:
  
 
[[File:Doskvol.jpg]]
 
[[File:Doskvol.jpg]]
 
[https://www.worldanvil.com/uploads/maps/25d45017b0d438e46b61fab1d9f999ce.jpg Detailed map of Six Towers]
 
  
 
==Six Towers==
 
==Six Towers==
  
This formerly prestigious district has faded over the centuries into a pale shadow of what it once was. The eponymous six towers were originally the grand residences of Doskvol’s first noble families. All but two (Bowmore House and Rowan House) have been sold off and converted into cheap apartments or fallen into ruin and abandoned. The district has an empty, haunted feel, with many sprawling old buildings dark without power, broad stone streets cracked and buckled, and the fires of squatters crackling from overgrown lots. A more detailed map is [https://www.worldanvil.com/uploads/maps/25d45017b0d438e46b61fab1d9f999ce.jpg here].
+
This formerly prestigious district has faded over the centuries into a pale shadow of what it once was. The eponymous six towers were originally the grand residences of Doskvol’s first noble families. All but two (Bowmore House and Rowan House) have been sold off and converted into cheap apartments or fallen into ruin and abandoned. The district has an empty, haunted feel, with many sprawling old buildings dark without power, broad stone streets cracked and buckled, and the fires of squatters crackling from overgrown lots.
  
 
* Scene: Bits of trash, blown by a cold wind, skitter across empty streets, illuminated only by a few still-working street lamps and the campfires of squatters. The shutters and doors of abandoned buildings moan, creak, and bang in a haunted chorus. Residents hustle by, heads down, clutching spiritbane charms close to their breasts.
 
* Scene: Bits of trash, blown by a cold wind, skitter across empty streets, illuminated only by a few still-working street lamps and the campfires of squatters. The shutters and doors of abandoned buildings moan, creak, and bang in a haunted chorus. Residents hustle by, heads down, clutching spiritbane charms close to their breasts.
Line 132: Line 114:
 
*Chef Roselle. One of the best cooks in the city, still operating the legendary Golden Plum restaurant—worth the trip into the haunted streets of Six Towers. (Creative, Insightful, Friendly)
 
*Chef Roselle. One of the best cooks in the city, still operating the legendary Golden Plum restaurant—worth the trip into the haunted streets of Six Towers. (Creative, Insightful, Friendly)
 
*Flint. A spirit trafficker who trades out of a condemned manor house. (Weird, Calculating, Suspicious)
 
*Flint. A spirit trafficker who trades out of a condemned manor house. (Weird, Calculating, Suspicious)
*Bennet the Astronomer. A crabbed, squinting academic at Charterhall University, and the source of some interesting opportunities for the cult. (Weird, Insightful, Friendly)
 
*The Masked Lady. A high-class patroness who may or may not be one of the Seven who lead the Circle of Flame. (Weird, Calculating, Mysterious)
 
  
 
=House Rules and Quirks=
 
=House Rules and Quirks=
  
  
'''Places of Power vs Hunting Grounds'''
+
'''Spending Willpower to Make Rolls Succeed'''
 +
 
 +
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.
 +
 
 +
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals.
  
Places of Power don't have to be close together like Hunting Grounds, but they do have to be immediately relevant to the cult and its goals. For instance, an abandoned shrine to the goddess is of course a Place of Power; a well or a spring that could be consecrated to her also might be; a chapel of the Spirit of Deepest Blackness Eternal and Unillumined might also be if you're going to desecrate it or repurpose it for lunar worship. For such targets, you get the mechanical advantages for Hunting Grounds listed on p.95 of the Core Rules - +1d to any gather information rolls and a free additional downtime activity to contribute to the operation. You can acquire Places of Power as your Turf, as well as acquiring the more specific Cult targets listed on the Cult writeup. Naturally, the more Places of Power you claim, the more powerful and influential the cult grows.
+
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)