Editing Darkhalls

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Cha 7 (-2)
 
Cha 7 (-2)
  
BAB: +2 (Crossbow: +2 BAB+3 Dex + 1 Masterwork +1 Point Blank Shot=+7)
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BAB: +1 (Crossbow: +1 BAB+3 Dex + 1 Masterwork +1 Point Blank Shot=+6)
AC: +3 Dex, +4 Armor +1 Dodge =18
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AC: +3 Dex, +2 Armor=15
HP: 20
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HP: 12
Fort: +5
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Fort: +4
Ref: +5
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Ref: +4
 
Wil: +3
 
Wil: +3
 
Init: +5
 
Init: +5
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Traits: Carefully Hidden, Reactionary
 
Traits: Carefully Hidden, Reactionary
  
Bolt Ace: Proficient: Light armor, Simple and Martial weapons, all Crossbows; Masterwork Crossbow; Grit (2, restores with Crit or killing w/ Crossbow), Deeds: Sharp Shoot (1 Grit to target Touch AC), Vigilant Loading (Loading doesn't provoke if has at least 1 Grit), Bolt Ace's Dodge (1 Grit to move 5' and get +2 AC or drop Prone and get +4 AC when attacked by a ranged weapon), Nimble (+1 Dodge bonus to AC)
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Bolt Ace: Proficient: Light armor, Simple and Martial weapons, all Crossbows; Masterwork Crossbow; Grit (2, restores with Crit or killing w/ Crossbow), Deeds: Sharp Shoot (1 Grit to target Touch AC), Vigilant Loading (Loading doesn't provoke if has at least 1 Grit), Bolt Ace's Dodge (1 Grit to move 5' and get +2 AC or drop Prone and get +4 AC when attacked by a ranged weapon)
  
 
Feats: Point Blank Shot, Rapid Shot
 
Feats: Point Blank Shot, Rapid Shot
Skills: Perception 2 (+7), Acrobatics 2 (+8), Stealth 2 (+10), Survival 2 (+9), Knowledge (Local) 2 (+5)
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Skills: Perception 1, Acrobatics 1, Stealth 1, Survival 1, Knowledge (Local) 1
  
 
Equipment: Masterwork Heavy Repeating Crossbow (1d10, +1 Attack), Leather armor, Longsword (1d8), 20 Bolts
 
Equipment: Masterwork Heavy Repeating Crossbow (1d10, +1 Attack), Leather armor, Longsword (1d8), 20 Bolts

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