Darthana

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Adventures in the Nentir Vale

Name: Darthana
Class/Level: Elven Spellsword/1
Title: Arcanist-Guardian
Alignment: L

Attributes[edit]

Strength: 10
Intelligence: 12
Wisdom: 13 (+1)
Dexterity: 15 (+1)
Constitution: 12
Charisma: 11

Combat[edit]

HP: 6
AC:4 (Chainmail)
Attack Throw: 10+
Damage: Sword 1d6/1d8, Dagger 1d4, Bow 1d6

Saving Throws
Paralysis/Petrification: 14+
Poison and death: 14+
Blast and Breath: 16+
Staffs & Wands: 16+
Spells: 16+

Proficiencies[edit]

Adventuring
Battle Magic: +1 initiative bonus when casting spells; considered 2 levels higher for dispelling magic and penetrating magic resistance.
Fighting Style (Two Weapons): +1 to attack throws; can draw weapons as free action.

Class Abilities[edit]

Spells:
Magic Missile (1d6-1, range 150')

Special Abilities
Attunement to Nature: +1 bonus to surprise rolls in the wilderness.
Keen Eyes: +8 on d20 when actively searching and +14 on d20 when casually inspecting, for hidden and secret doors.
Connection to Nature: Unaffected by ghoul paralysis and saving throws versus petrification, paralysis and spells are reduced by 1.
Languages: Common, Elven, Gnoll, Hobgoblin, Orc

Equipment[edit]

  • Gracefully curved sword and dagger
  • Elven Composite Bow
  • Quiver with 20 arrows
  • Chainmail Armor
  • Embroidered Cloak
  • Boots
  • Backpack
  • 2 weeks' iron rations
  • Spell book (Magic Missile)
  • 4 sp