Editing Day 11

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
- Main Page; [[Calendar]]
+
wow, that is really inntiestreg. Thanks for sharing. On a semi-unrelated note, this was actually one of the things that really bugged me about the vid Mindy posted a couple of days ago. Not that I watched the whole thing, but it seemed to be dealing with masculinity/femininity in a strict binary, completely denying the existence of transgender/androgynous people, or people who perform their gender differently.Anyway, thanks!
 
 
Left Keep on the Borderland in morning.  Traveled east along main road to Caves of Chaos.
 
* Turn 1:  Enter Goblin caves.  Arthrella and Joe have torches lit.  Head south-east to Guard Room.
 
* Turn 2:  Find Guard Room completely empty.
 
** Encounter green slime.  It falls to floor, narrowly missing Richie. Dayrell burns the green slime with oil.
 
* Turn 3:  Travel up stairs to door.
 
* Turn 4:  Enter door.  Encounter Neanderthals.
 
* Turns 5-6:  Spend with Neanderthals.
 
* Turns 7-11:  Travel halls with Neanderthals.
 
* Turn 12:  Exit caverns.
 
* Turns 13-15: Locate owl bear cave and set up traps.  Fight and kill owl bear.
 
* Turns 16-24: Wait for paralyzation to wear off Richie.
 
* Turn 25:  Enter owl bear lair.  Arthrella and Joe have torches lit.
 
* Turns 26-32: Search owl bear lair south of entry cave.
 
** Find sealed bone.  Save until later to investigate.
 
** Find partially consumed torso of unknown humanoid.
 
** Light two new torches.
 
* Turn 33: Richie attacked by moving rock. Group moves around it and on to the north chamber.
 
* Turn 34: Examine north chamber from entry.
 
* Turn 35: Return to entrance.
 
* Turn 36: Rest.
 
* Turns 37-39:  Return to hobgoblin entrance.
 
* Turn 40: Go south to intersection and beyond to stairs up.  Arthrella and Joe have torches lit.
 
* Turn 41: Go to intersection, encountering three Neanderthals.
 
* Turns 42-43: Go west to large Neanderthal hall.
 
* Turns 44-45: Explore Neanderthal hall, rest, and eat.
 
* Turn 46:  Return to intersection at top of stairs.  Arthrella and Joe have torches lit.
 
* Turns 47-48: Explore passage to east to dead end.
 
* Turns 49-52: Leave caves, hike across the ravine to the cave directly across on the north side.
 
* Turn 53.  Enter cave.  Travel to intersection. Get caught in net trap.  Fight orcs from north, east, and west, defeating all.  Arthrella and Joe have torches lit.
 
* Turn 54.  Loot corpses.
 
Return to town to split loot and heal.  Knuckles and Dayrell advance to 2nd level.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)