Difference between revisions of "Day 11"

From RPGnet
Jump to: navigation, search
 
(9 intermediate revisions by 3 users not shown)
Line 9: Line 9:
 
* Turns 5-6:  Spend with Neanderthals.
 
* Turns 5-6:  Spend with Neanderthals.
 
* Turns 7-11:  Travel halls with Neanderthals.
 
* Turns 7-11:  Travel halls with Neanderthals.
* Turn 8:  Exit caverns.
+
* Turn 12:  Exit caverns.
 +
* Turns 13-15: Locate owl bear cave and set up traps.  Fight and kill owl bear.
 +
* Turns 16-24: Wait for paralyzation to wear off Richie.
 +
* Turn 25:  Enter owl bear lair.  Arthrella and Joe have torches lit.
 +
* Turns 26-32: Search owl bear lair south of entry cave.
 +
** Find sealed bone.  Save until later to investigate.
 +
** Find partially consumed torso of unknown humanoid.
 +
** Light two new torches.
 +
* Turn 33: Richie attacked by moving rock.  Group moves around it and on to the north chamber.
 +
* Turn 34: Examine north chamber from entry.
 +
* Turn 35: Return to entrance.
 +
* Turn 36: Rest.
 +
* Turns 37-39:  Return to hobgoblin entrance.
 +
* Turn 40: Go south to intersection and beyond to stairs up.  Arthrella and Joe have torches lit.
 +
* Turn 41: Go to intersection, encountering three Neanderthals.
 +
* Turns 42-43: Go west to large Neanderthal hall.
 +
* Turns 44-45: Explore Neanderthal hall, rest, and eat.
 +
* Turn 46:  Return to intersection at top of stairs.  Arthrella and Joe have torches lit.
 +
* Turns 47-48: Explore passage to east to dead end.
 +
* Turns 49-52: Leave caves, hike across the ravine to the cave directly across on the north side.
 +
* Turn 53.  Enter cave.  Travel to intersection.  Get caught in net trap.  Fight orcs from north, east, and west, defeating all.  Arthrella and Joe have torches lit.
 +
* Turn 54.  Loot corpses.
 +
Return to town to split loot and heal.  Knuckles and Dayrell advance to 2nd level.

Latest revision as of 11:59, 31 October 2012

- Main Page; Calendar

Left Keep on the Borderland in morning. Traveled east along main road to Caves of Chaos.

  • Turn 1: Enter Goblin caves. Arthrella and Joe have torches lit. Head south-east to Guard Room.
  • Turn 2: Find Guard Room completely empty.
    • Encounter green slime. It falls to floor, narrowly missing Richie. Dayrell burns the green slime with oil.
  • Turn 3: Travel up stairs to door.
  • Turn 4: Enter door. Encounter Neanderthals.
  • Turns 5-6: Spend with Neanderthals.
  • Turns 7-11: Travel halls with Neanderthals.
  • Turn 12: Exit caverns.
  • Turns 13-15: Locate owl bear cave and set up traps. Fight and kill owl bear.
  • Turns 16-24: Wait for paralyzation to wear off Richie.
  • Turn 25: Enter owl bear lair. Arthrella and Joe have torches lit.
  • Turns 26-32: Search owl bear lair south of entry cave.
    • Find sealed bone. Save until later to investigate.
    • Find partially consumed torso of unknown humanoid.
    • Light two new torches.
  • Turn 33: Richie attacked by moving rock. Group moves around it and on to the north chamber.
  • Turn 34: Examine north chamber from entry.
  • Turn 35: Return to entrance.
  • Turn 36: Rest.
  • Turns 37-39: Return to hobgoblin entrance.
  • Turn 40: Go south to intersection and beyond to stairs up. Arthrella and Joe have torches lit.
  • Turn 41: Go to intersection, encountering three Neanderthals.
  • Turns 42-43: Go west to large Neanderthal hall.
  • Turns 44-45: Explore Neanderthal hall, rest, and eat.
  • Turn 46: Return to intersection at top of stairs. Arthrella and Joe have torches lit.
  • Turns 47-48: Explore passage to east to dead end.
  • Turns 49-52: Leave caves, hike across the ravine to the cave directly across on the north side.
  • Turn 53. Enter cave. Travel to intersection. Get caught in net trap. Fight orcs from north, east, and west, defeating all. Arthrella and Joe have torches lit.
  • Turn 54. Loot corpses.

Return to town to split loot and heal. Knuckles and Dayrell advance to 2nd level.