Difference between revisions of "Day 15"
Line 1: | Line 1: | ||
- Main Page; [[Calendar]] | - Main Page; [[Calendar]] | ||
− | Left Keep on the Borderland in morning. Traveled east along main road to Caves of Chaos. Entered the | + | Left Keep on the Borderland in morning. Traveled east along main road to Caves of Chaos. Entered the gnoll cave. |
− | ** Turn 1: | + | ** Turn 1: Edward scouts and finds trap, and sees light in distance. |
− | ** Turn 2: | + | ** Turn 2: Ventriloquism cast by Marvo causes gnolls to trigger trap: oil + flaming arrows lights the entry cave. |
− | ** Turn 3: | + | ** Turn 3: Cave burns. |
− | ** Turn 4: enter | + | ** Turn 4: Characters enter and move directly down the hallway into orcs and then gnolls. Orcs are destroyed. Gnolls are slept and/or paralyzed. Two escape. Torches lit. |
− | ** Turn 5: | + | ** Turn 5: Search room and rest. |
− | ** Turn 6: | + | ** Turn 6: Move down passage, down stairs. |
− | ** Turn 7: | + | ** Turn 7: Pass intersection. Leave torch at it. |
− | ** Turn 8: | + | ** Turn 8: enter room. |
− | ** Turn 9: | + | ** Turn 9: open door. A mass of orcs and gnolls moves past the lit intersection and up the stairs. |
− | ** Turn 10: | + | ** Turn 10: quick search of room beyond shows standard goods and some weapons and armor. All goods left for now to be gathered later. New torches. |
− | ** Turn 11: travel | + | ** Turn 11: travel back to intersection. |
− | ** Turn 12: | + | ** Turn 12: take side passage. |
− | ** Turn 13: | + | ** Turn 13: find common room. Cursory search produces nothing interesting. |
− | ** Turn 14: take passage to | + | ** Turn 14: take passage to open door. |
− | ** Turn 15: | + | ** Turn 15: enter chieftain's room. |
− | ** | + | ** Turn 16: search room thoroughly. Find secret door and loose stone at fireplace. Coins and gems are taken. |
− | ** | + | ** Turn 17: return to large common room. New torches. |
− | ** Turn 31: | + | ** Turn 18-26: thorough search of room produces nothing of interest. New torches. |
− | ** | + | ** Turn 27: return to other guard/common room on lower level. |
+ | ** Turn 28-30: thorough search produces several hides that have value. | ||
+ | ** Turn 31-33: search storage room. Find nothing of value. New torches. | ||
+ | ** Turn 34-36: return up stairs. | ||
+ | ** Turn 37-38: thorough search of guard room produces nothing interesting. New torches. | ||
+ | ** Turn 39: entry cavern is burned so that there's nothing of value left. | ||
Return to the Keep to arrive around 6:00 pm. | Return to the Keep to arrive around 6:00 pm. |
Revision as of 11:22, 21 January 2013
- Main Page; Calendar
Left Keep on the Borderland in morning. Traveled east along main road to Caves of Chaos. Entered the gnoll cave.
- Turn 1: Edward scouts and finds trap, and sees light in distance.
- Turn 2: Ventriloquism cast by Marvo causes gnolls to trigger trap: oil + flaming arrows lights the entry cave.
- Turn 3: Cave burns.
- Turn 4: Characters enter and move directly down the hallway into orcs and then gnolls. Orcs are destroyed. Gnolls are slept and/or paralyzed. Two escape. Torches lit.
- Turn 5: Search room and rest.
- Turn 6: Move down passage, down stairs.
- Turn 7: Pass intersection. Leave torch at it.
- Turn 8: enter room.
- Turn 9: open door. A mass of orcs and gnolls moves past the lit intersection and up the stairs.
- Turn 10: quick search of room beyond shows standard goods and some weapons and armor. All goods left for now to be gathered later. New torches.
- Turn 11: travel back to intersection.
- Turn 12: take side passage.
- Turn 13: find common room. Cursory search produces nothing interesting.
- Turn 14: take passage to open door.
- Turn 15: enter chieftain's room.
- Turn 16: search room thoroughly. Find secret door and loose stone at fireplace. Coins and gems are taken.
- Turn 17: return to large common room. New torches.
- Turn 18-26: thorough search of room produces nothing of interest. New torches.
- Turn 27: return to other guard/common room on lower level.
- Turn 28-30: thorough search produces several hides that have value.
- Turn 31-33: search storage room. Find nothing of value. New torches.
- Turn 34-36: return up stairs.
- Turn 37-38: thorough search of guard room produces nothing interesting. New torches.
- Turn 39: entry cavern is burned so that there's nothing of value left.
Return to the Keep to arrive around 6:00 pm.