Day 15

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Left Keep on the Borderland in morning. Traveled east along main road to Caves of Chaos. Entered the gnoll cave.

    • Turn 1: Edward scouts and finds trap, and sees light in distance.
    • Turn 2: Ventriloquism cast by Marvo causes gnolls to trigger trap: oil + flaming arrows lights the entry cave.
    • Turn 3: Cave burns.
    • Turn 4: Characters enter and move directly down the hallway into orcs and then gnolls. Orcs are destroyed. Gnolls are slept and/or paralyzed. Two escape. Torches lit.
    • Turn 5: Search room and rest.
    • Turn 6: Move down passage, down stairs.
    • Turn 7: Pass intersection. Leave torch at it.
    • Turn 8: enter room.
    • Turn 9: open door. A mass of orcs and gnolls moves past the lit intersection and up the stairs.
    • Turn 10: quick search of room beyond shows standard goods and some weapons and armor. All goods left for now to be gathered later. New torches.
    • Turn 11: travel back to intersection.
    • Turn 12: take side passage.
    • Turn 13: find common room. Cursory search produces nothing interesting.
    • Turn 14: take passage to open door.
    • Turn 15: enter chieftain's room.
    • Turn 16: search room thoroughly. Find secret door and loose stone at fireplace. Coins and gems are taken.
    • Turn 17: return to large common room. New torches.
    • Turn 18-26: thorough search of room produces nothing of interest. New torches.
    • Turn 27: return to other guard/common room on lower level.
    • Turn 28-30: thorough search produces several hides that have value.
    • Turn 31-33: search storage room. Find nothing of value. New torches.
    • Turn 34-36: return up stairs.
    • Turn 37-38: thorough search of guard room produces nothing interesting. New torches.
    • Turn 39: entry cavern is burned so that there's nothing of value left.
    • Turn 40-42: return to chieftan's quarters.
    • Turn 43-44: take secret passage. New torches.
    • Turn 45: enter storage room.


Return to the Keep to arrive around 6:00 pm.