Death Commando

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Death Commando

The final member of the Destroyers was working as a security guard at a weapon research center. He had gotten the job because an old army buddy was in tight with the secretary. The did a great job in the military and was an okay policeman, but his aggression, that served him well in the military was not as appreciated in the private sector.

After he got a little ruff with a scientist that had forgotten his ID gadget the company decided to turn him loose. He was not the type to get mad, okay he was mad, but he also wanted to get even. That night, before the company canceled his security pass, he broke into the lab and stole the battlesuit that he knew that they were working on.

With the suit he set out to make his fortune, but soon found that he would need help in order to make in the land of superhero teams, he met up with the Destroyers and joined the, up and coming, team. With five members the Destroyers are ready to make themselves known to the city as a team to be feared, and hopefully to beat up on the heroes that have been abusing them for so long.

Death Commando PL 9 (135PP)

Init +4; 30ft (Run), 45ft (Flight); Defense 20/16 (6 Base, 4 Dex); BAB +6; +9 Melee (6S Punch), +4 Ranged (9S Blaster Pistol); SV Dmg +2 (9 Protection), Fort +2, Ref +4, Will +1; Str 16, Dex 18, Con 14, Int 14, Wis 12, Cha 10 (Total 54PP)

Skills: Disguise 2/+2, Move Silently 2/+6, Hide 2/+6, Climb 2/+5, KS: Security Systems 3/+5 (Total 11PP)

Feats: Choke Hold, Improved Disarm, Improved Grapple, Surprise Strike (Total 8PP)

Powers:

  • Martial Training (Strike) +3 (Source: Training) (Cost 2 / Total 6PP)
  • Commando Battlesuit (Armor) +9 (Source: Technology; Effect: Protection; Immunities, Flight) (Cost 4 / Total 36PP)
  • Grenade (Weapon) +9 (Source: Technology; Extra: Explosive; Stunt: Dazzle; Flaw: Uses [8]) (Cost 1 / Total 9+2PP)
  • Blaster Pistol (Weapon) +9 (Source: Technology) (Cost 1 / Total 9PP)