Delilah House Rules

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Helping Another

You can help another player accomplish a task in two ways:
1. Roll against the difficulty of the helping action. If you raise the stakes, take your highest rolling die, add it to the person you are trying to help, they then get to take the top three dice they roll. If you fail to raise the stakes, step up the difficulty. If the difficulty is stepped up beyond D12, the task fails automatically (becomes impossible).
Ex. Rachel is trying to maneuver through a mine field. (Difficulty D10 + Mines D8). Vikki is helping her by working the radar screen. (Challenging D8 + Mine Field D8).
Vikki rolls (Systems D4 + Operations D8 + Idealistic d8). She rolls 2 + 6 + 7 vs 4 + 5. She raises the stakes, and gives a D8 to Rachel for her pilot check.

2. Simply add one of your appropriate dice to the other person's pool. This makes you vulnerable to jinxes, being taken out, and complications though.
Ex. Val and Vikki are looking for lost Keys.
Difficulty D8 + Keys D6 + Clutter D6 vs Val's Mental D8 + Val's Notice D10 + Vikki's Mental D8

Re-trying

If you Fail an action that doesn't Take You Out, you can in general try again, but with each failure the Difficulty or Complication Die is Stepped Up.

  • Step Up difficulty or complication, and roll again.
  • If Stepping Up will result in it going above D12, the task becomes impossible (by that means).
  • In the case of Timed Actions, each retry takes another beat.


Ex. Poco tries to break into locked cabinet.
Difficulty D8 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 15 vs 11, Poco fails to raise stakes. Poco wants to try again.
Difficulty D10 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 16 vs 9, Poco fails to raise stakes again. Poco wants to try again.
Difficulty D12 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 18 vs 13, Poco fails to raise stakes. If Poco tries again and fails he will be unable to try to puck the lock again.

RP: Callbacks

Players who write posts to the wiki, add details to the Verse (art, descriptions, NPCs, etc) or otherwise contribute to the game outside their regular participation, get a special chip they can use during the next session. These work exactly like Plot Points except they must be justified/linked to something from the contribution from which they arose. It might Invoke a character's memory, draw on a feeling, use knowledge gained, etc.. If it is something other than a story, the Callback should be related: maybe creating an asset related to the thing, using knowledge, or skills similar.

Ex. Poco has a "Betrayed" Callback from his Origin story.
As the crew try to get the ship into the black fleeing the Triad. He thinks that he too betrayed the crew by leading the Triad to the ship where innocent Freddie was gunned down.

  1. As he works to get the engines working he can: Use it like a Plot Point to add another die from his pool to his Fix roll, because his shame of betraying someone has given him the resolve to help the others.

If not used by the end of the episode they are lost.

RAW: Episodes can be recalled by players (to create and use a plot point) once per episode, assuming that the episode has not been used for Advancement Purposes (below)

Advancement

Character Advancement.

  • Turn an Asset from an Episode into a Signature Asset: 1 Episode
  • Switch out a Distinction for a new one: 1 Episode
  • Add a Signature Asset Trigger (2 Max): 1 Episode
  • Step up a Signature Asset (Max D8): 2 Episodes
  • Add a new Skill Specialty: 2 Episodes
  • Unlock a new Distinction Trigger: 2 Episodes
  • Step up a Skill from D4 to D6: 2 Episodes
  • Step up a Skill beyond D6 (D12 Max): 3 Episodes
  • Step up one Attribute and step back another: 4 Episodes

Ship Advancement

  • Turn a ship Asset from an Episode into a d6 ship Signature Asset: 2 Episodes
  • Add a Signature Asset trigger: 3 Episodes
  • Step up a Signature Asset from d6 to d8: 3 Episodes
  • Unlock a new ship Distinction trigger: 4 Episodes




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