Delilah House Rules

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Relationship Triggers

Each Character can create/define a "relationship" with any other. This represent your relationships with the other crew. In each case, you define the circumstances when it is an asset, and when it is a complication.
When it is an Asset, you can spend a plot point and get a stepped up asset D8 (it doesn't count as am asset unless you spend the point)
When it is a complication, you can declare it so D6, and get a plot point.
You can continue to get plot points by stepping up the complication (once per scene)

Ex. Vikki towads Val
Vikki has a crush on Val.
When she feels like she has an opportunity to impress him, or indeed gets praise from him, she can spend a plot point and get a D8 (instead of D6) Asset "Doing it for Val"or "Warm feelings"
If he says something dismissive, she can opt to take a D6 complication "Hurt by Val" and get a plot point.

Ex. Tian toward Poco
Tian thinks under his gruff exterior there is a heart of gold. Maybe she can help bring it out.
If she can convince him to do a good thing, she can spend a plot point and create a stepped up asset like "Feelings of redemption"
When Poco rejects this and complains about there "no profit in it." She can take a D6 complication like "Contagious cynicism" and get a plot point.

Ex. Poco towards Val
Poco is annoyed at Val's grudging acts of altruism. He thinks he's better than everyone else when he's just been lucky.
When Poco pulls one over on Val, he can spend a plot point to create a stepped up asset like "Taught that boy a lesson"
When Val ignores his advice and gets to be seen as the hero, Poco can take a complication like "he thinks he is so great. Poser!" d6 and take a plot point. If in a later scene Val gets in trouble and needs rescuing, Poco can take on another plot point and step up the complication, turning into "Once again, he got himself into more than he can handle. Don't expect he'll thank me for pulling his ass out of the fire." d8.

Like all complications, once they are on the table, they can be stepped up by jinxes.

Helping Another

You can help another player accomplish a task in two ways:
1. Roll against the difficulty of the helping action. If you raise the stakes, take your highest rolling die, add it to the person you are trying to help, they then get to take the top three dice they roll. If you fail to raise the stakes, step up the difficulty. If the difficulty is stepped up beyond D12, the task fails automatically (becomes impossible).
Ex. Rachel is trying to maneuver through a mine field. (Difficulty D10 + Mines D8). Vikki is helping her by working the radar screen. (Challenging D8 + Mine Field D8).
Vikki rolls (Systems D4 + Operations D8 + Idealistic d8). She rolls 2 + 6 + 7 vs 4 + 5. She raises the stakes, and gives a D8 to Rachel for her pilot check.

2. Simply add one of your appropriate dice to the other person's pool. This makes you vulnerable to jinxes, being taken out, and complications though.
Ex. Val and Vikki are looking for lost Keys.
Difficulty D8 + Keys D6 + Clutter D6 vs Val's Mental D8 + Val's Notice D10 + Vikki's Mental D8

Re-trying

If you Fail an action that doesn't Take You Out, you can in general try again, but with each failure the Difficulty or Complication Die is Stepped Up.

  • Step Up difficulty or complication, and roll again.
  • If Stepping Up will result in it going above D12, the task becomes impossible (by that means).
  • In the case of Timed Actions, each retry takes another beat.


Ex. Poco tries to break into locked cabinet.
Difficulty D8 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 15 vs 11, Poco fails to raise stakes. Poco wants to try again.
Difficulty D10 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 16 vs 9, Poco fails to raise stakes again. Poco wants to try again.
Difficulty D12 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 18 vs 13, Poco fails to raise stakes. If Poco tries again and fails he will be unable to try to puck the lock again.

RP: Callbacks

Players who write posts to the wiki, add details to the Verse (art, descriptions, NPCs, etc) or otherwise contribute to the game outside their regular participation, get a plot point they can use during the next session. These work exactly like Plot Points..

Callback References

RAW: Episodes can be recalled by players (to create and use a plot point) once per episode, assuming that the episode has not been used for Advancement Purposes (below). They need not be used immediately and can be held until the end of that adventure.

Advancement

(For the sake of advancement, each gaming session equals one episode)
Character Advancement.

  • Turn an Asset from an Episode into a Signature Asset: 1 Episode
  • Switch out a Distinction for a new one: 1 Episode
  • Add a Signature Asset Trigger (2 Max): 1 Episode
  • Step up a Signature Asset (Max D8): 2 Episodes
  • Add a new Skill Specialty: 2 Episodes
  • Unlock a new Distinction Trigger: 2 Episodes
  • Step up a Skill from D4 to D6: 2 Episodes
  • Step up a Skill beyond D6 (D12 Max): 3 Episodes
  • Step up one Attribute and step back another: 3 Episodes

Ship Advancement

  • Turn a ship Asset from an Episode into a d6 ship Signature Asset: 2 Episodes
  • Add a Signature Asset trigger: 3 Episodes
  • Step up a Signature Asset from d6 to d8: 3 Episodes
  • Unlock a new ship Distinction trigger: 4 Episodes




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