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[https://forum.rpg.net/showthread.php?835325-IC-SWN-Delta-Drop IC Thread] [https://forum.rpg.net/showthread.php?835324-OOC-SWN-Delta-Drop OOC Thread]
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Watch this space.
  
 
''Bandaluri pirates scream around a moon as a merchant tries to flee. A psychic god of Anchises commands a mob to assault a rival's temple.  A Hochog prince shades his eyes with one hand, an ax in the other, as he and his warband watch a gravflyer pass in the distance. The Agate Dominion drops troops onto a planet. A ship descends into a glowing fence from orbit, the atmosphere beyond the fence a churning mass of dust. A half-built cruiser hangs in the gantries of the Hypsipyle Interstellar Drive yards. A shaman with a stone-tipped spear teaches students from across the sector to control their MES-granted powers.''
 
''Bandaluri pirates scream around a moon as a merchant tries to flee. A psychic god of Anchises commands a mob to assault a rival's temple.  A Hochog prince shades his eyes with one hand, an ax in the other, as he and his warband watch a gravflyer pass in the distance. The Agate Dominion drops troops onto a planet. A ship descends into a glowing fence from orbit, the atmosphere beyond the fence a churning mass of dust. A half-built cruiser hangs in the gantries of the Hypsipyle Interstellar Drive yards. A shaman with a stone-tipped spear teaches students from across the sector to control their MES-granted powers.''
  
 
=Characters=
 
=Characters=
 
*[[Sangodele]] - Sadha Ex-Spec Force for Agate Dominion, played by Naed Yar
 
 
*[[Giotto]] - Ruchi gunrunner
 
 
*[[Ifemelu]] - Hesione psychic warrior-monk
 
 
*[[Axminster]] - Horchog Warrior from Ruchi
 
 
*[[Theo Mueller]]
 
  
 
*[[SWN Character Blank]]
 
*[[SWN Character Blank]]
  
 
=Character Creation=
 
=Character Creation=
As per the core rulebook (First Edition), with a few exceptions.  1)  Roll as normal for attributes, then assign them in any order you wish. You may reroll stats if your total modifiers are negative after the class replacement.  2) Choose one Background Package, and additionally the Adventurer Package.  3) Choose one Training Package, and additionally the Adventurer Package.  You may choose the adventurer package twice in a stage if you wish.
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As per the core rulebook (First Edition), with 3 exceptions.  1)  Roll as normal for attributes, then assign them in any order you wish.  2) Choose one Background Package, and additionally the Adventurer Package.  3) Choose one Training Package, and additionally the Adventurer Package.  You may choose the adventurer package twice in a stage if you wish.
  
 
Begin with max HP for your class, including Con mod.
 
Begin with max HP for your class, including Con mod.
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Each character gets 1,200 credits to purchase starting gear with, up to TL4.  We are using the expanded equipment lists from Revised.
 
Each character gets 1,200 credits to purchase starting gear with, up to TL4.  We are using the expanded equipment lists from Revised.
  
Pick an item up to TL4.  A weapon, armor, a Tech kit, etc. Psychics have the option to pick up an item of Psitech equipment or weaponry, subject to GM veto. Something that you want to be a signature or vital gear for your character.  You get it for free and it's reasonably plot-protected; don't do something foolish like chuck it out an airlock or into a volcano and you'll hang onto it.
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Pick an item up to TL4.  A weapon, armor, a Tech kit, etc. Something that you want to be a signature or vital gear for your character.  You get it for free and it's reasonably plot-protected; don't do something foolish like chuck it out an airlock or into a volcano and you'll hang onto it.
  
 
==One Plot Thing==
 
==One Plot Thing==
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=Dice Rolls=
 
=Dice Rolls=
Dice rolls are in the rolz.org room [https://rolz.org/dr?room=Delta%20Drop Delta Drop].  I will be doing all the rolls save character creation (and I will roll chargen for you if you'd like), but it's all done and recorded there.
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Dice rolls are in the rolz.org room BLANK SPACE EDIT.  I will be doing all the rolls save character creation (and I will roll chargen for you if you'd like), but it's all done and recorded there.
 
 
=Group Assets=
 
 
 
==Common Fund==
 
124,550 credits
 
 
 
==Common Gear==
 
*Instapanel x3
 
*Power A cell x8
 
*Power B cell x2
 
*Vacc Suit x2
 
 
 
===Comstock Stats===
 
'''Schooner'''
 
*Speed: 3
 
*Armor: 2
 
*Hit Points: 20
 
*Crew: 1/6
 
*AC: 6
 
*Power: 10 (10 Free)
 
*Free Mass: 10 (0 Free)
 
*Hardpoints: 2 (2 free)
 
*Hull Type: Schooner
 
 
 
'''Fittings:'''
 
*Atmospheric Configuration
 
*Fuel Bunker x1
 
*Ship's Locker
 
*Armory
 
*Cargo, 140 tons
 
  
*The ship is a schooner, a type of small frigate-scale civilian hull that was most popular nearly fifty years ago when ships were less common and more expensive. It lacks the raw bulk of a proper free merchant, but is cheaper to build and maintain. The Comstock, as the ship is named, is a rounded rectangle with a substantial overhang around the edges. The top of the ship is flat, with the essentials laid out below in the Marian fashion: engineering is forward, with a mess hall and common room behind it, followed by crew quarters to the stern. Above and at the very rear of the ship is a raised blister covered in sunburst windows, containing the bridge. The bridge and main spine are offset port, with large modular bays set to the starboard side of the ship. The entire thing is a little over 40 meters long, with a single full deck and a partial deck containing the bridge
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=Delta Drop Sector=
 
 
==Current Loot==
 
*A blueprint for a folding barracks design requiring advanced pretech nano-structures and polymers. Pretech.
 
*Plans for a highly advanced perpetual gravflyer. Pretech.
 
*Production prints for a scout gravbike with armor plates and integrated lasrifle.
 
*A sonic screwdriver blueprint set. Pretech.
 
*Designs for a frontier-retro metatool.
 
*Plans for a mindblade and for a very complicated array that would allow a psychic choir to guide mining operations across the crust of a planet. Psitech.
 
*A city map of San Rafael, a ruin within the borders of modern Dominic.
 
*Three overlapping maps that each contain an unlabeled Mandate installation. (Explored; Umma Research Station, home of Ursula, an AI)
 
*A template for an auto-gunner and an auto-doc expert systems.
 
*Three bundles of instrusive malware that can aid hacking attempts.
 
*Five honest to god anti-hacker program, ICE designed in the late Mandate era.
 
*A comprehensive set of step by step instructions for scratch building a DIY nuclear device.
 
 
 
*Stims
 
**One of Lifter, providing short term flight.
 
**One Sunscreen, rendering the user immune to environmental heat and resistant to plasma and las weapons.
 
**One of Pisces, allowing the user to function deep underwater.
 
**One Sanctum, allowing the user to temporarily detect and evade mental attacks.
 
 
 
*The small, shielded container is perhaps the most difficult to suss out. With time and effort, the crew gets it open. Inside are eight transparent canisters filled with a deep gray, metallic sludge. It dawns on the group that these are containers of dormant dust.
 
*7 units of pretech salvage.
 
 
 
=Delta Drop Sector Map=
 
 
[[File:sector.png]]
 
[[File:sector.png]]
 
==Delta Drop Gazetteer==
 
*0002 Antiphas
 
**Arctoris- TL3, several million population, the planet has no surface atmosphere and everybody lives underground in massive caverns. The Hochog are from here as well, and the locals produce (and sell) the only anagathics in the sector.
 
*0003 Diores
 
**Aizkom- Postech, less than a hundred thousand people, the world is a trade center sitting at the intersection of a number of markets.
 
*0007 Clytie
 
**Anchises- Postech with limited pretech production, population right at a billion people, ruled by an unelected bureaucracy and infested by pre-Scream psychic god cults.
 
**Ruchi- Postech, a billion people, Ruchi is focused on trade and diplomacy, and stays out of sector conflicts except to discourage atrocities.
 
*0008 Agate
 
**Astrid- Postech, several hundred thousand citizens, they head the Agate Dominion and pursue aggressive expansion across the sector.
 
**Shadha- Enlightenment with telegraphs, roughly a billion people, Shadha provides ground troops to the Dominion and much of the population lives on floating cities.
 
*0104 Vasiliou
 
**Avelianous- Postech, population nearly one hundred thousand, the locals are locked in some sort of political struggle with one another and are suspicious of outsiders.
 
*0105 Al-Fayyoumi
 
**Cabrero- Postech, less than fifty thousand people, ruled by warlords. Not very many spacers go here.
 
**Tabatabai-al-rhul- An outpost of Cabrero, charged with recovering pretech artifacts.
 
*0106 Orrego
 
**Clytemnestra- Postech with pretech specializations, population a bit over thirty thousand, they maintain heavy industry to produce their advanced goods and were conquered by the Agate Dominion over a decade ago.
 
*0109 Suhailah
 
**Diroe- TL3, over half a million population, the world is radioactive and the Agate Dominion has banned travel to the surface.
 
**Some- Postech, around forty thousand people, this desert world vassal of the Agate Dominion practices advanced eugenics.
 
*0202 Azaria
 
**Eleaphonor- Postech, a hundred thousand souls, they live in a giant mausoleum.
 
**Geaxi- Postech, a hundred thousand souls, their world is a monument to hubris and nuclear devastation.
 
**Koffa- Primitive, two hundred thousand souls, these altered humans were cursed and broken by their neighbors decades ago.
 
*0209 Akil
 
**Epistrophes- Postech with specialties, population over two hundred thousand, they are ruled by religious figures.
 
*0302 Juarez
 
**Hallfrid- TL3, several hundred thousand people, they practice intensive mining.
 
*0304 Solomos
 
**Hesione- Medieval, population over seven hundred thousand, this cold ocean world has been colonized by its neighbors.
 
**Iamassa- TL3, six and a half million people, this heavily policed world trades favorably for pretech and is tightening their grip on their primitive neighbors.
 
*0307 Hlif
 
**Hypsipyle- Postech, population roughly two million, Hypsipyle Interstellar Driveyards is headquartered here.
 
*0404 Arcesilids
 
**Ingibjorg- Wild West tech, nearly eight hundred thousand people, the locals have given in to barbarism aboard their flying cities.
 
*0409 Karamanlis
 
**Khatami- Stone Age, about fifteen thousand people, women rule here and run the only true psychic academy in the sector.
 
*0501 Gamez
 
**Latsari- Postech, several hundred thousand people, members of the Allied Worlds, the bubble cities of the frozen planet are gripped in the throes of civil war.
 
*0506 Anwar
 
**Maitryi- Postech, population over two hundred thousand, Red Cross Christians make pilgrimage to the ruins of their founding ship here.
 
*0602 Jamilah
 
**Tecmessa- Postech, a couple hundred thousand people, member of the Allied Worlds, religious strife is barely kept contained by the state.
 
**Maria- Postech, population about one and a half million, nanite Dust seperates the nations of this world, as does greed for their recent holmium rush.
 
*0604 Smita
 
**Megara- TL3, well over eight million people, they dabble in varieties of tech both impressive and worrisome.
 
*0607 Plastiras
 
**Nestor- TL3, population at roughly twenty thousand, these people are cursed by freakish weather and geology.
 
*0701 Gainko
 
**Nouri- Postech, about four hundred thousand people, the Allied Worlds have their capitol here.
 
*0705 Unn
 
**Polanco, Late medieval, half a million people, these people fight the incredibly hostile plants and animals of their world.
 
*0706 Dimitris
 
**Radwha- Postech, population at about a million, the world is wracked by earthquakes and the locals maintain a truly vast library of knowledge.
 
  
 
=Advancement=
 
=Advancement=
Everybody advances on the Expert xp chart.
 
  
 
==Skills==
 
==Skills==
 
Skill points gained per level are doubled. The skill caps remain the same.
 
Skill points gained per level are doubled. The skill caps remain the same.
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==HP==
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Roll one additional die when rolling HP, and drop the lowest die.  If your new roll is the same or less than your old score, add 1 hp to your old score.
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An example:  A Warrior with 8 hp reaches level 2 and rolls his new hp.  He would roll 3 d8, dropping the lowest die.  If he rolled a 7, 5 and 4, he would keep the 7 and 5 for 12 hp.  If the result was less than 8, he would add one to that score and have 9 hp as his new total.
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The Con bonus is added or subtracted after the roll.
  
 
==Experience==
 
==Experience==
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==Up-jumped Weapons==
 
==Up-jumped Weapons==
Up-jumped weapons are simply TL 1-3 weapons platforms built using TL4 materials technology.  The effect is that these items count as TL4 for the purposes of overcoming advanced armor or resisting effects.  An up-jumped shotgun is not slowed by plate, while an up-jumped knife is capable of wounding even a warrior in powered armor.
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Much of Phoenician technology is transitional, and the common practice of up-jumping is part and parcel of that fact.  Up-jumped weapons are simply TL 1-3 weapons platforms built using TL4 materials technology.  The effect is that these items count as TL4 for the purposes of overcoming advanced armor or resisting effects.  An up-jumped shotgun is not slowed by plate, while an up-jumped knife is capable of wounding even a warrior in powered armor.
  
 
Up-jumped weapons cost the corebook prices. TL 1-3 weapons that have not been improved in this manner cost 10% less.
 
Up-jumped weapons cost the corebook prices. TL 1-3 weapons that have not been improved in this manner cost 10% less.

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