Difference between revisions of "Delta Green character sheet template (preliminary 2015)"
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+ | =Physical Injuries and Ailments= | ||
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+ | <br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | ||
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+ | =Armor and Equipment= | ||
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+ | <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | ||
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+ | =Weapons= | ||
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+ | {| class="wikitable" | ||
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+ | |Skill % | ||
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+ | =Personal Details, Work Performance, Special Training and Other Notes= | ||
+ | <br> | ||
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+ | <br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?''</nowiki> |
Revision as of 11:37, 13 September 2015
{| | colspan="2" | '''Agent Name:''' | colspan="2" | |- | colspan="2" | '''Code Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' | colspan="2" | |- | colspan="2" | '''Nationality:''' | colspan="2" | |- | colspan="2" |'''Sex (Age):''' | colspan="2" | |- | colspan="2" | '''Education:''' | colspan="2" | |} =Statistics= {| class="wikitable" ! !Score !x5 !What Others Notice |- |'''Strength''' | | | |- |'''Constitution''' | | | |- |'''Dexterity''' | | | |- |'''Intelligence''' | | | |- |'''Power''' | | | |- |'''Charisma''' | | | |} ==Derived Attributes== {| class="wikitable" ! !Maximum !Current |- |'''Hit Points (HP)''' | | |- |'''Willpower (WP)''' | | |- |'''Sanity (SAN)''' | | |- |'''Breaking Point (BP)''' | | |} ==Incidents of SAN loss without going insane== {| class="wikitable" |- |'''Violence''' |O |O |O |''adapted'' |- |'''Helplessness''' |O |O |O |''adapted'' |} =Bonds= {| class="wikitable" ! !Score |- | | |- | | |} ==Motivations and Mental Disorders== =Skills= {| class="wikitable" | |Total | |Total | |Total |- |Accounting (10%) | |First Aid (10%) | |Science (0%) | |- |Alertness (20%) | |Forensics (0%) | |Search (20%) | |- |Anthropology (0%) | |Heavy Weapons (0%) | |SIGINT (0%) | |- |Archeology (0%) | |History (10%) | |Stealth (10%) | |- |Art (0%): | |HUMINT (10%) | |Surgery (0%) | |- |Artillery (0%) | |Law (0%) | |Survival (10%) | |- |Athletics (30%) | |Medicine (0%) | |Swim (20%) | |- |Bureaucracy (10%) | |Melee Weapons (30%) | |Unarmed Combat (40%) | |- |Computer Science (0%) | |rowspan="2" style="vertical-align:top;"|Military Science (0%): |rowspan="2" style="vertical-align:bottom;"| |Unnatural (0%) | |- |Craft (0%): | |colspan="2"|''Foreign Languages and Other Skills:'' |- |Criminology (10%) | |Navigate (10%) | | | |- |Demolitions (0%) | |Occult (10%) | | | |- |Disguise (10%) | |Persuade (20%) | | | |- |Dodge (30%) | |Pharmacy (0%) | | | |- |Drive Auto (20%) | |Pilot (0%): | | | |- |Drive Heavy Machine (10%) | |Psychotherapy (10%) | | | |- |Firearms (20%) | |Ride (10%) | | | |- |} =Physical Injuries and Ailments= <br> <br> <br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further =Armor and Equipment= <br> <br> <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' =Weapons= {| class="wikitable" | |Skill % |Base Range |Damage |Armor Piercing |Kill Damage |Kill Radius |Shots |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- | | | | | | | | |- |} =Personal Details, Work Performance, Special Training and Other Notes= <br> <br> <br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?''