Denedran

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Revision as of 13:14, 26 March 2010 by 96.33.144.99 (talk) (Stats)
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Denedran Green-Eye, Human Adaptable Warden, 25 years old, played by mathey

  • Class: Scout 1, XP 0
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 14 (+2) / DEX 15 (+2) / CON 14 (+2)
  • INT 15 (+2) / WIS 15 (+2) / CHA 12 (+1)

Combat

  • Init: +9 (2 Scout + 2 Dex + 5 Decisive)
  • BAB: +0 / Melee +2 / Ranged +2
  • Defence: 12 (10 + 1 Scout + 2 Dex -1 Armor)
  • DR: 1 (torso)
  • Resist: Fire 3 (torso)
  • Fort: +4 (+2 Con +2 Scout) / Ref: +3 (+2 Dex +2 Scout -1 Armor) / Will: +2 (+2 Wis +0 Scout)
  • Vitality Points: 11 / Wound Points: 14

Common Attacks/Defences/Actions:

  • Shortbow, +3, 1d6 lethal, 19-20, 20 ft. x 6, cavalry, AP 2, poisonous (+5 attack, 1d6+2 lethal damage in Deadeye stance)
  • Hand Axe, +2, 1d6+2 lethal, 20, AP 2, hurl (15 ft. x 2), trip (+2 bonus Trip attempts)

Social, Interests & Religion

Social:

  • Lifestyle: +1 (Panache 1 [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: 1
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language:
  • Study:
  • Study:
  • Study:
  • Alignment: St. Kirlan (Paths: Heroism)

Religion:

Abilities, Feats & Proficiencies

  • Adaptable: Grace under Pressure: +3 bonus to rolls boosted by Action Dice
  • Adaptable: Origin skill: +2 origin skills
  • Adaptable: Inquisitive mind: +2 interests
  • Warden: Attribute Training: +1 to INT
  • Warden: Decisive: +5 to Initiative
  • Warden: Practised Investigate: If use action die to boost Investigate but fails, get it back
  • Warden: Pathfinder Basics: Caverns/Mountains: May always act during surprise rounds and your Travel Speed increases by 2 MPH while in this terrain. You gain Falling Resistance 5 and a +2 bonus with Climb checks.
  • Warden: Unbreakable: Attribute impairments decrease by 1.
  • Scout Class Ability: Trailblazer: Can share 1 Terrain Feat with allies for one scene
  • Scout1: Stalker: Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
  • Lvl 1: Pathfinder Basics: Forest/Jungle: May always act during surprise rounds and your Travel Speed increases by 2 MPH while in this terrain. You gain a +2 bonus with Sneak checks.
  • Lvl 1: Bow Basics: When you wield a bow it gains AP 2, and Deadshot stance.
  • Stance: Deadshot: +2 ranged weapon attacks and damage. May only take 5ft bonus steps, no more.
  • Proficiencies: (start 4) Blunt weapons / Bows (Forte) / Edged weapons / Hurled weapons

Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 4 Total (4x8)=32

  • Acrobatics 3 (1/2Dex/0)
  • Athletics 4 (2/2Str/0), 6 Climb (+2 Climb from Pathfinder Basics: Caverns/Mountains)
  • Blend 3 (2/1Cha/0)
  • Impress* 3 (2/1Cha/0)
  • Investigate* 6 (4/2Wis/0)
  • Medicine 3 (1/2Int/0)
  • Notice 6 (4/2Wis/0)
  • Resolve 6 (4/2Con/0)
  • Ride 3 (1/2Dex/0)
  • Search* 4 (2/2Int/0)
  • Sense Motive* 4 (2/2Wis/0)
  • Sneak 5 (1/2Dex/2) (+2 Sneak from Pathfinder Basics: Forest/Jungle)
  • Survival 6 (4/2Wis/0)
  • Tactics 4 (2/2Int/0)

One asterisk = Origin skills

Gear

Loads (?) : Light < 90 lb / Hvy 91-270 lb / Over > 271 lb

Stake 100s

  • Short bow, Arrow, 19-20, 20 ft. x 6, cavalry, S/2h, Hard 1, 10D, 4 lbs., 40s
  • 30 Standard Arrows, 1d6 lethal, AP 2, poisonous, .01 lb., 10s

=4.01 lbs., 50s

  • Hand Axe, 5 lbs., 5s
  • Bedroll, 5 lbs., 5s
  • Canteen, 1 lb./5 lbs., 5s
  • Climber's Kit, 8 lbs., 15s

=23 lbs., 30s

  • Partial Leather Armor, DR 1, Fire 3, DP -1, -0 ACP, Disguise +0, Soft 2, Comp 7D, 6 lbs., 20s

=6 lbs., 20s

=33.01 lbs., 100s

  • Coin: 0s

History

Born: Xth day of the month of **** and ****, Yth month of 475

Info

Notes