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[[Image:Derns Hill small.gif|frame|Approaching Dern's Hold shows the clear-cut of the trees within nearly a 1/4 mile to the Erethor surrounding.]]
 
[[Image:Derns Hill small.gif|frame|Approaching Dern's Hold shows the clear-cut of the trees within nearly a 1/4 mile to the Erethor surrounding.]]
 
=the village formerly known as <strike>'''Dern's Hold'''</strike>=
 
=the village formerly known as <strike>'''Dern's Hold'''</strike>=
[[Image:Derns Map.gif|thumb|A crudely drawn map of '''Dern's Hold''' - [http://wiki.rpg.net/images/4/42/Derns_Map.gif Full Sized]]]
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[[Image:Derns Map.gif|thumb|A crudely drawn map of '''Dern's Hold''']]
:  Dern's Hold has been a squalid little viage on the eastern edge of the Green March.  The village huddles below a small palisade on a treeless hill. Once well tended fields are starting to show signs of neglect and the villagers moved under a cloud of dread.  The town is named after its leader, '''[http://wiki.rpg.net/index.php/Dern%27s_Hold#Dern_Halfhand Dern Halfhand]'''. This vicious Erenlander is amongst the worst of the human scum working with '''[[Fraag Longtusk]]''' army. - a slaver and sadist who takes great pleasure in tourturing his captives, especially those who have little value as slaves.  <br> Dern's Hold was formerly an isolated farm village that thought itself safe from the war. The mercenary, Dern Halfhand, and two dozen of his followers came to the settlement in the summer of LA 98, killing any who tried to oppose them and enslaving the rest. Working with goblin slavers and scouts of Fraag Longtuck's army, Dern has attacked every human village within 40 miles, intending to clear the eastern Green March of all human refuees and Caransil spies.  <br>  On the hill's summitt, Dern claimed the village moot hall as his fortress - the eponymous hold. The surrounding woods were cleared to make it harder for the elfkin to approach unseen and to provide timber for the stout, slave-built palisade that crowns the hill.  <br> The village and palisade could have offered a chance to infiltrate a mercenary band, spy on Fraag Longtusk's army, and potentially free a large number of slaves.  Dern sought additional warriors to extend his control over the hills. Due to lack of an immediately hostile response, as Dern trained to lure in prey for ambush, Dern's Hold might have appeared to be one of the refuee villages scattered through the Green March.
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:  Dern's Hold has been a squalid little viage on the eastern edge of the Green March.  The village huddles below a small palisade on a treeless hill. Once well tended fields are starting to show signs of neglect and the villagers moved under a cloud of dread.  The town is named after its leader, '''[[Dern Halfhand]]'''. This vicious Erenlander is amongst the worst of the human scum working with '''[[Fraag Longtusk]]''' army. - a slaver and sadist who takes great pleasure in tourturing his captives, especially those who have little value as slaves.  <br> Dern's Hold was formerly an isolated farm village that thought itself safe from the war. The mercenary, Dern Halfhand, and two dozen of his followers came to the settlement in the summer of LA 98, killing any who tried to oppose them and enslaving the rest. Working with goblin slavers and scouts of Fraag Longtuck's army, Dern has attacked every human village within 40 miles, intending to clear the eastern Green March of all human refuees and Caransil spies.  <br>  On the hill's summitt, Dern claimed the village moot hall as his fortress - the eponymous hold. The surrounding woods were cleared to make it harder for the elfkin to approach unseen and to provide timber for the stout, slave-built palisade that crowns the hill.  <br> The village and palisade could have offered a chance to infiltrate a mercenary band, spy on Fraag Longtusk's army, and potentially free a large number of slaves.  Dern sought additional warriors to extend his control over the hills. Due to lack of an immediately hostile response, as Dern trained to lure in prey for ambush, Dern's Hold might have appeared to be one of the refuee villages scattered through the Green March.  
 
 
 
 
 
 
=[[First-Hold's New Guard]]=
 
Created by Durgaz Mirrorbreaker and Eranon the Stalker, this "army" is little more than the best training that could be given a rag-tag band of human refugees and commoners.  Durgaz and Eranon chose the best leaders from the fold and aided them in their first defense of First-Hold.  For details of the units built see within.
 
 
 
=[[Durgaz's, Black Mask Orc]]=
 
Following '''The Battle for First-Hold''' Durgaz tracked and found the group of orc that had fled from the battlefield in confusion.  These orc, these '''"Blood Wolves"''' were the front guard of the legendary Shealgruf One-Arm.  That legend is dead.  A new legend took his place.  With a rousing speech, Durgaz rallied many of these "new orc" free from the howls of nightmares given from the Sending.  They now seek a different path, but that path is unclear.
 
  
  
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[[Image:Derns Cottages.gif|frame|Examples of the small huts that make up the village]]
 
[[Image:Derns Cottages.gif|frame|Examples of the small huts that make up the village]]
 
:  The village cottages are made of thatched wood, stone, and mud with moldering thatch and earthen sod roofs.  Each house holds one or more families, normally four to siz adults and a similar number of children. Most of the men are either very old or show signes of being badly beaten.  The women are sullen and try to avoid notice.  the children appear malnourished and are easily frightened.  These poor folk have nothing of real value.   
 
:  The village cottages are made of thatched wood, stone, and mud with moldering thatch and earthen sod roofs.  Each house holds one or more families, normally four to siz adults and a similar number of children. Most of the men are either very old or show signes of being badly beaten.  The women are sullen and try to avoid notice.  the children appear malnourished and are easily frightened.  These poor folk have nothing of real value.   
::  '''Villagers'''
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::* '''Villagers''':  56 Erenlander female, 48 Erenlander men (commoners levels 1-4)
::::  56 Erenlander female (commoners 1-2)
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::* '''Villagers''':  24 Sarcosans female, 19 Sarcosans men (commoners levels 1-4)
::::  48 Erenlander men (commoners 1-2)
 
::  '''Villagers'''
 
::::  24 Sarcosans female (commoners 1-2)
 
::::  19 Sarcosans men (commoners 1-2)
 
  
  
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===Animal Pen===
 
===Animal Pen===
 
On the edge of town, an animal pen large enough to hold more than 200 cattle or sheep stands with approximately 75 cattle/boros, 100 sheep and a few dozen hogs and chickens all milling in the dirt.  A few of the village dogs are always near the pens, except in the worst of weather.  These mangy currs are working dogs, used to herding, but now showing signs of abuse and neglect.   
 
On the edge of town, an animal pen large enough to hold more than 200 cattle or sheep stands with approximately 75 cattle/boros, 100 sheep and a few dozen hogs and chickens all milling in the dirt.  A few of the village dogs are always near the pens, except in the worst of weather.  These mangy currs are working dogs, used to herding, but now showing signs of abuse and neglect.   
::  22 '''Village Currs''': mutt herding dogs
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::* '''Village Currs''': 22 dogs, mutts
  
  
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===Slave Pen===
 
===Slave Pen===
 
:  A large wooden cage, has been built into a large square pit dug into the ground.  It is used to hold slaves waiting to be sold and prisoners awaiting torture, stands against the north wall of the palisades.  The pit/cage is filled nearly to the top with waste-water forcing the imprisoned to hang to the top and/or swim to stay afloat.  The cage offers little protection from the elements, but most prisoners don't get the chance to sicken from exposure; goblin slavers visit frequently and dern's appetite for toture is voracious.
 
:  A large wooden cage, has been built into a large square pit dug into the ground.  It is used to hold slaves waiting to be sold and prisoners awaiting torture, stands against the north wall of the palisades.  The pit/cage is filled nearly to the top with waste-water forcing the imprisoned to hang to the top and/or swim to stay afloat.  The cage offers little protection from the elements, but most prisoners don't get the chance to sicken from exposure; goblin slavers visit frequently and dern's appetite for toture is voracious.
::  '''Slaves'''
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::* '''Slaves''':  22 Erenlander female, 43 Erenlander men (commoners 1-4)
::::  22 Erenlander female (commoners 1-2)
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::* '''Slaves''':  6 Sarcosans female, 9 Sarcosans men  (commoners levels 1-4)
::::  43 Erenlander men (commoners 1-2)
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::* '''Slaves''':  17 Halflings female, 12 Halflings men  (commoners levels 1-4)
::  '''Slaves'''
 
::::  6 Sarcosans female (commoners 1-2)
 
::::  9 Sarcosans men  (commoners levels 1-2)
 
::  '''Slaves'''
 
::::  17 Halflings female (commoners 1-2)
 
::::  12 Halflings men  (commoners levels 1-2)
 
:::::*  Gib, male halfling (commoner 3 / rogue 1)
 
  
  
 
===Barracks===
 
===Barracks===
 
:  This long stone building with a thatched roof houses just over two dozen of Dern's followers.  The men dislike the arrangements of not having their own bed, literally trading out as one man goes back on duty.  Eight women who serve the mercenaries in fearful silence are kept shacked like dogs.  The barracks has but a single room with a stone floor. Blankets have been nailed into the wooden beams to provide a small amount of privacy. Each curtained alcove has one or two small beds, a table, and boxes or chests to hold clothes and other personal items.  Each mercenary keeps his own weapons on his person, not trusting his fellows or the cowed villagers.
 
:  This long stone building with a thatched roof houses just over two dozen of Dern's followers.  The men dislike the arrangements of not having their own bed, literally trading out as one man goes back on duty.  Eight women who serve the mercenaries in fearful silence are kept shacked like dogs.  The barracks has but a single room with a stone floor. Blankets have been nailed into the wooden beams to provide a small amount of privacy. Each curtained alcove has one or two small beds, a table, and boxes or chests to hold clothes and other personal items.  Each mercenary keeps his own weapons on his person, not trusting his fellows or the cowed villagers.
:::::* '''<strike>Shroglah</strike>''' [http://wiki.rpg.net/index.php/ORC_TRIBES#Gray_Mother Gray Mother] Orc (Fighter 6), the former liaison for Dern's Hold to Fraag Longtusk, killed by Durgaz.
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::*  '''Dern's Soldiers''' 17 Erenlander male Warrior 2 / Fighter 1.  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
:: '''Dern's Soldiers'''  
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::* '''Dern's Crossbowmen''' 9 Erenlander male Warrior 2 / Fighter 1.  ''Possessions:  light crossbow (40 bolts), shortsword, buckler, studded leather armor.''
::::  17 Erenlander male (Warrior 2 / Fighter 1).  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
+
::* '''Merc Collaborators''' 27 Erenlander male Warrior 2.  ''Possessions:  Shortsword, small wooden shield, leather armor.''
::  '''Dern's Crossbowmen'''  
+
::*  '''Villager Conscripts''' 33 Erenlander male Warrior 1. 13 Sarcosan male Warrior 1.  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
::::  9 Erenlander male (Warrior 2 / Fighter 1).  ''Possessions:  light crossbow (40 bolts), shortsword, buckler, studded leather armor.''
 
::  '''Merc Collaborators'''  
 
::::  27 Erenlander male (Warrior 2).  ''Possessions:  Shortsword, small wooden shield, leather armor.''
 
:::::*  Ketill (Warrior 2, Fighter 1) Chief wallman
 
:::::**  Colyne (Warrior 2) Second Chief wallman
 
:::::***  Fergus (Warrior 2) wallman
 
:::::***  Archibald (Warrior 2) wallman
 
:::::*** Loncus (Warrior 2) wallman
 
:::::***  Mayros (Expert 2, Warrior 1) the Chef
 
:: '''Villager Conscripts'''  
 
::::  33 Erenlander male (Warrior 1).  
 
::::  13 Sarcosan male (Warrior 1).  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
 
  
  
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==Dern Halfhand==
+
=Dern Halfhand=
 
[[Image:DernHalfhand.gif|frame|Dern Halfhand]]
 
[[Image:DernHalfhand.gif|frame|Dern Halfhand]]
 
: Dern has spent his adult life fighting for plunder with the Shadow's army.  His injury and the deadly fighting along the Burning Line led him to the green March. He and his followers seized the village in LA 98 and have set themselves up as rulers of the woods. He liked being lord of this domain and would have done whatever was necessary to stay in control.  The village gave him all he needed:  food, a warm bed, and victims to torment. <br> Dern Halfhand is unfortunately fairly typical of the scum who serve the Shadow's armies and profit from human misery. Skilled only at arms, they must fight for their livelihood and offer nothing to ease the suffering in Eredane. To these merciless solders, human life is measured in what it can bring them at the slave markets.  <br> Dern was born in a small village just north of Port Ebsen. He grew up watching his family having barely enough to eat, while the Esbens and their soldiers feasted. When he was old enough, he begged the local Esben soldiers for a chance to jion them.  He became their servant and object of abuse.  For three years, he suffered beatings, deprivations, and was given the most demeaning tasks.  The abuse finally ended when he took a fireplace poker to two of the soldiers, severely injuring them before he was restrained.  Instead of killing him, the local commander sent him as part of their tribute of soldiers heading south to fight against the Sarcozan freeriders andthe fey.  <br> Dern fought for a variety of commanders, both human and orc, over the 12 years that followed, eventually gaining comand of almost 50 soldiers. Most recently, he served in the army of '''Fraag Longtusk''' in the Green March.  His troop was used to infiltrate refugee villages and locate possible resistance to Fraag's army.  Dern proved very adept at subduing the human villages.  Seeing the war moving to the west, Dern split off from the army and set himself up as lord of the eastern marches.  He was tired of the war and sough an easier life controlling the scattered human villages.  Dern took pleasure in torture, a taste he acquired in his years of service to the Shadow.  However, as the new lord of the region, he had curbed his sadistic tendencies somewhat and generally only hurt those that disobeyed his orders.  He actually believes the humans of the Green March will be better under his rule.  Erenlander male (Warrior 2 / Fighter 6, Fury p.141) <br> <br> Inside the hold Dern wore dark woollen clothing and sturdy leather boots. During the day, when preparing to go on a foray, he wore a chainmail shirt and usually has his large double-bladed axe at hand.  Dern is an experienced warior and has found in the Caraheen since LA 94. He typically would try to force an enemy to come to him across the open ground of the village, using the dogs and archers to weaken them before sending his men to join the battle.  If seriously threatened, he would retreat to the palisade and threaten to kill his prisoners if he though this might dissuade his attackers.   
 
: Dern has spent his adult life fighting for plunder with the Shadow's army.  His injury and the deadly fighting along the Burning Line led him to the green March. He and his followers seized the village in LA 98 and have set themselves up as rulers of the woods. He liked being lord of this domain and would have done whatever was necessary to stay in control.  The village gave him all he needed:  food, a warm bed, and victims to torment. <br> Dern Halfhand is unfortunately fairly typical of the scum who serve the Shadow's armies and profit from human misery. Skilled only at arms, they must fight for their livelihood and offer nothing to ease the suffering in Eredane. To these merciless solders, human life is measured in what it can bring them at the slave markets.  <br> Dern was born in a small village just north of Port Ebsen. He grew up watching his family having barely enough to eat, while the Esbens and their soldiers feasted. When he was old enough, he begged the local Esben soldiers for a chance to jion them.  He became their servant and object of abuse.  For three years, he suffered beatings, deprivations, and was given the most demeaning tasks.  The abuse finally ended when he took a fireplace poker to two of the soldiers, severely injuring them before he was restrained.  Instead of killing him, the local commander sent him as part of their tribute of soldiers heading south to fight against the Sarcozan freeriders andthe fey.  <br> Dern fought for a variety of commanders, both human and orc, over the 12 years that followed, eventually gaining comand of almost 50 soldiers. Most recently, he served in the army of '''Fraag Longtusk''' in the Green March.  His troop was used to infiltrate refugee villages and locate possible resistance to Fraag's army.  Dern proved very adept at subduing the human villages.  Seeing the war moving to the west, Dern split off from the army and set himself up as lord of the eastern marches.  He was tired of the war and sough an easier life controlling the scattered human villages.  Dern took pleasure in torture, a taste he acquired in his years of service to the Shadow.  However, as the new lord of the region, he had curbed his sadistic tendencies somewhat and generally only hurt those that disobeyed his orders.  He actually believes the humans of the Green March will be better under his rule.  Erenlander male (Warrior 2 / Fighter 6, Fury p.141) <br> <br> Inside the hold Dern wore dark woollen clothing and sturdy leather boots. During the day, when preparing to go on a foray, he wore a chainmail shirt and usually has his large double-bladed axe at hand.  Dern is an experienced warior and has found in the Caraheen since LA 94. He typically would try to force an enemy to come to him across the open ground of the village, using the dogs and archers to weaken them before sending his men to join the battle.  If seriously threatened, he would retreat to the palisade and threaten to kill his prisoners if he though this might dissuade his attackers.   
  
  
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=Relocated Refugee Villagers=
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=Refugee Villagers Relocated to "First-Hold"=
::  '''Refugee Soldiers'''  
+
::* '''Refugee Soldiers''' 33 Erenlander male Warrior 1 / Fighter 2.  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
::::  33 Erenlander male (Fighter 3).  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
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::*  '''Refugee Conscripts''' 21 Erenlander male Warrior 1. 4 Sarcosan male Warrior 1.  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
:::::* Whilem Docker
+
::* '''Villagers''':  27 Erenlander female, 5 Erenlander men (commoners 1-4)
:: '''Refugee Conscripts'''  
+
::* '''Villagers''':  7 Halflings female, 3 Halflings men  (commoners levels 1-4)
::::  21 Erenlander male (Warrior 1 / Fighter 2).  
 
::::  4 Sarcosan male (Warrior 1).  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
 
::  '''Villagers'''
 
::::  27 Erenlander female (commoners 1-4)
 
::::  5 Erenlander men (commoners 1-4)
 
::  '''Villagers'''
 
::::  7 Halflings female (commoners 1-4)
 
::::  3 Halflings men  (commoners levels 1-4)
 
  
 
<br>
 
<br>
 
----
 
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[[Midnight: North & South Portal|PORTAL]] &nbsp;|&nbsp; [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] &nbsp;|&nbsp; [[DURGAZ]] &nbsp;|&nbsp;  [[ERANON]] &nbsp;|&nbsp; [[ZAL'KAZZIR]] &nbsp;|&nbsp; [[Kyuad|KYUAD]] / [[Midnight: the Shadow Killers player Bill|Bill]]
 
[[Midnight: North & South Portal|PORTAL]] &nbsp;|&nbsp; [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] &nbsp;|&nbsp; [[DURGAZ]] &nbsp;|&nbsp;  [[ERANON]] &nbsp;|&nbsp; [[ZAL'KAZZIR]] &nbsp;|&nbsp; [[Kyuad|KYUAD]] / [[Midnight: the Shadow Killers player Bill|Bill]]

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