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[[Image:Derns Hill small.gif|frame|Approaching Dern's Hold shows the clear-cut of the trees within nearly a 1/4 mile to the Erethor surrounding.]]
 
[[Image:Derns Hill small.gif|frame|Approaching Dern's Hold shows the clear-cut of the trees within nearly a 1/4 mile to the Erethor surrounding.]]
 
=the village formerly known as <strike>'''Dern's Hold'''</strike>=
 
=the village formerly known as <strike>'''Dern's Hold'''</strike>=
[[Image:Derns Map.gif|thumb|A crudely drawn map of '''Dern's Hold''' - [http://wiki.rpg.net/images/4/42/Derns_Map.gif Full Sized]]]
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[[Image:Derns Map.gif|thumb|A crudely drawn map of '''Dern's Hold''']]
:  Dern's Hold has been a squalid little viage on the eastern edge of the Green March.  The village huddles below a small palisade on a treeless hill. Once well tended fields are starting to show signs of neglect and the villagers moved under a cloud of dread.  The town is named after its leader, '''[http://wiki.rpg.net/index.php/Dern%27s_Hold#Dern_Halfhand Dern Halfhand]'''. This vicious Erenlander is amongst the worst of the human scum working with '''[[Fraag Longtusk]]''' army. - a slaver and sadist who takes great pleasure in tourturing his captives, especially those who have little value as slaves.  <br> Dern's Hold was formerly an isolated farm village that thought itself safe from the war. The mercenary, Dern Halfhand, and two dozen of his followers came to the settlement in the summer of LA 98, killing any who tried to oppose them and enslaving the rest. Working with goblin slavers and scouts of Fraag Longtuck's army, Dern has attacked every human village within 40 miles, intending to clear the eastern Green March of all human refuees and Caransil spies.  <br>  On the hill's summitt, Dern claimed the village moot hall as his fortress - the eponymous hold. The surrounding woods were cleared to make it harder for the elfkin to approach unseen and to provide timber for the stout, slave-built palisade that crowns the hill.  <br> The village and palisade could have offered a chance to infiltrate a mercenary band, spy on Fraag Longtusk's army, and potentially free a large number of slaves.  Dern sought additional warriors to extend his control over the hills. Due to lack of an immediately hostile response, as Dern trained to lure in prey for ambush, Dern's Hold might have appeared to be one of the refuee villages scattered through the Green March.
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:  Dern's Hold has been a squalid little viage on the eastern edge of the Green March.  The village huddles below a small palisade on a treeless hill. Once well tended fields are starting to show signs of neglect and the villagers moved under a cloud of dread.  The town is named after its leader, '''[[Dern Halfhand]]'''. This vicious Erenlander is amongst the worst of the human scum working with '''[[Fraag Longtusk]]''' army. - a slaver and sadist who takes great pleasure in tourturing his captives, especially those who have little value as slaves.  <br> Dern's Hold was formerly an isolated farm village that thought itself safe from the war. The mercenary, Dern Halfhand, and two dozen of his followers came to the settlement in the summer of LA 98, killing any who tried to oppose them and enslaving the rest. Working with goblin slavers and scouts of Fraag Longtuck's army, Dern has attacked every human village within 40 miles, intending to clear the eastern Green March of all human refuees and Caransil spies.  <br>  On the hill's summitt, Dern claimed the village moot hall as his fortress - the eponymous hold. The surrounding woods were cleared to make it harder for the elfkin to approach unseen and to provide timber for the stout, slave-built palisade that crowns the hill.  <br> The village and palisade could have offered a chance to infiltrate a mercenary band, spy on Fraag Longtusk's army, and potentially free a large number of slaves.  Dern sought additional warriors to extend his control over the hills. Due to lack of an immediately hostile response, as Dern trained to lure in prey for ambush, Dern's Hold might have appeared to be one of the refuee villages scattered through the Green March.  
 
 
 
 
 
 
=[[First-Hold's New Guard]]=
 
Created by Durgaz Mirrorbreaker and Eranon the Stalker, this "army" is little more than the best training that could be given a rag-tag band of human refugees and commoners.  Durgaz and Eranon chose the best leaders from the fold and aided them in their first defense of First-Hold.  For details of the units built see within.
 
 
 
=[[Durgaz's, Black Mask Orc]]=
 
Following '''The Battle for First-Hold''' Durgaz tracked and found the group of orc that had fled from the battlefield in confusion.  These orc, these '''"Blood Wolves"''' were the front guard of the legendary Shealgruf One-Arm.  That legend is dead.  A new legend took his place.  With a rousing speech, Durgaz rallied many of these "new orc" free from the howls of nightmares given from the Sending.  They now seek a different path, but that path is unclear.
 
  
  
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[[Image:Derns Cottages.gif|frame|Examples of the small huts that make up the village]]
 
[[Image:Derns Cottages.gif|frame|Examples of the small huts that make up the village]]
 
:  The village cottages are made of thatched wood, stone, and mud with moldering thatch and earthen sod roofs.  Each house holds one or more families, normally four to siz adults and a similar number of children. Most of the men are either very old or show signes of being badly beaten.  The women are sullen and try to avoid notice.  the children appear malnourished and are easily frightened.  These poor folk have nothing of real value.   
 
:  The village cottages are made of thatched wood, stone, and mud with moldering thatch and earthen sod roofs.  Each house holds one or more families, normally four to siz adults and a similar number of children. Most of the men are either very old or show signes of being badly beaten.  The women are sullen and try to avoid notice.  the children appear malnourished and are easily frightened.  These poor folk have nothing of real value.   
::  '''Villagers''':   
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::* '''Villagers''':   
 
::::  56 Erenlander female (commoners 1-2)
 
::::  56 Erenlander female (commoners 1-2)
 
::::  48 Erenlander men (commoners 1-2)
 
::::  48 Erenlander men (commoners 1-2)
::  '''Villagers''':   
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::* '''Villagers''':   
 
::::  24 Sarcosans female (commoners 1-2)
 
::::  24 Sarcosans female (commoners 1-2)
 
::::  19 Sarcosans men (commoners 1-2)
 
::::  19 Sarcosans men (commoners 1-2)
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===Animal Pen===
 
===Animal Pen===
 
On the edge of town, an animal pen large enough to hold more than 200 cattle or sheep stands with approximately 75 cattle/boros, 100 sheep and a few dozen hogs and chickens all milling in the dirt.  A few of the village dogs are always near the pens, except in the worst of weather.  These mangy currs are working dogs, used to herding, but now showing signs of abuse and neglect.   
 
On the edge of town, an animal pen large enough to hold more than 200 cattle or sheep stands with approximately 75 cattle/boros, 100 sheep and a few dozen hogs and chickens all milling in the dirt.  A few of the village dogs are always near the pens, except in the worst of weather.  These mangy currs are working dogs, used to herding, but now showing signs of abuse and neglect.   
::  22 '''Village Currs''':  mutt herding dogs
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::* 22 '''Village Currs''':  mutt herding dogs
  
  
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===Slave Pen===
 
===Slave Pen===
 
:  A large wooden cage, has been built into a large square pit dug into the ground.  It is used to hold slaves waiting to be sold and prisoners awaiting torture, stands against the north wall of the palisades.  The pit/cage is filled nearly to the top with waste-water forcing the imprisoned to hang to the top and/or swim to stay afloat.  The cage offers little protection from the elements, but most prisoners don't get the chance to sicken from exposure; goblin slavers visit frequently and dern's appetite for toture is voracious.
 
:  A large wooden cage, has been built into a large square pit dug into the ground.  It is used to hold slaves waiting to be sold and prisoners awaiting torture, stands against the north wall of the palisades.  The pit/cage is filled nearly to the top with waste-water forcing the imprisoned to hang to the top and/or swim to stay afloat.  The cage offers little protection from the elements, but most prisoners don't get the chance to sicken from exposure; goblin slavers visit frequently and dern's appetite for toture is voracious.
::  '''Slaves'''
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::* '''Slaves'''
 
::::  22 Erenlander female (commoners 1-2)
 
::::  22 Erenlander female (commoners 1-2)
 
::::  43 Erenlander men (commoners 1-2)
 
::::  43 Erenlander men (commoners 1-2)
::  '''Slaves'''
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::* '''Slaves'''
 
::::  6 Sarcosans female (commoners 1-2)
 
::::  6 Sarcosans female (commoners 1-2)
 
::::  9 Sarcosans men  (commoners levels 1-2)
 
::::  9 Sarcosans men  (commoners levels 1-2)
::  '''Slaves'''
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::* '''Slaves'''
 
::::  17 Halflings female (commoners 1-2)
 
::::  17 Halflings female (commoners 1-2)
 
::::  12 Halflings men  (commoners levels 1-2)
 
::::  12 Halflings men  (commoners levels 1-2)
:::::*  Gib, male halfling (commoner 3 / rogue 1)
 
  
  
 
===Barracks===
 
===Barracks===
 
:  This long stone building with a thatched roof houses just over two dozen of Dern's followers.  The men dislike the arrangements of not having their own bed, literally trading out as one man goes back on duty.  Eight women who serve the mercenaries in fearful silence are kept shacked like dogs.  The barracks has but a single room with a stone floor. Blankets have been nailed into the wooden beams to provide a small amount of privacy. Each curtained alcove has one or two small beds, a table, and boxes or chests to hold clothes and other personal items.  Each mercenary keeps his own weapons on his person, not trusting his fellows or the cowed villagers.
 
:  This long stone building with a thatched roof houses just over two dozen of Dern's followers.  The men dislike the arrangements of not having their own bed, literally trading out as one man goes back on duty.  Eight women who serve the mercenaries in fearful silence are kept shacked like dogs.  The barracks has but a single room with a stone floor. Blankets have been nailed into the wooden beams to provide a small amount of privacy. Each curtained alcove has one or two small beds, a table, and boxes or chests to hold clothes and other personal items.  Each mercenary keeps his own weapons on his person, not trusting his fellows or the cowed villagers.
:::::*  '''<strike>Shroglah</strike>''' [http://wiki.rpg.net/index.php/ORC_TRIBES#Gray_Mother Gray Mother] Orc (Fighter 6), the former liaison for Dern's Hold to Fraag Longtusk, killed by Durgaz.
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::::*  '''<strike>Shroglah</strike>''' deceased Orc (Fighter 6)
::  '''Dern's Soldiers'''  
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::* '''Dern's Soldiers'''  
 
::::  17 Erenlander male (Warrior 2 / Fighter 1).  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
 
::::  17 Erenlander male (Warrior 2 / Fighter 1).  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
::  '''Dern's Crossbowmen'''  
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::* '''Dern's Crossbowmen'''  
 
::::  9 Erenlander male (Warrior 2 / Fighter 1).  ''Possessions:  light crossbow (40 bolts), shortsword, buckler, studded leather armor.''
 
::::  9 Erenlander male (Warrior 2 / Fighter 1).  ''Possessions:  light crossbow (40 bolts), shortsword, buckler, studded leather armor.''
::  '''Merc Collaborators'''  
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::* '''Merc Collaborators'''  
 
::::  27 Erenlander male (Warrior 2).  ''Possessions:  Shortsword, small wooden shield, leather armor.''
 
::::  27 Erenlander male (Warrior 2).  ''Possessions:  Shortsword, small wooden shield, leather armor.''
:::::*  Ketill (Warrior 2, Fighter 1) Chief wallman
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::::*  Ketill (wallman I)
:::::**  Colyne (Warrior 2) Second Chief wallman
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::::**  Colyne (wallman II)
:::::***  Fergus (Warrior 2) wallman
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::::***  Fergus (wallman)
:::::***  Archibald (Warrior 2) wallman
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::::***  Archibald (wallman)
:::::***  Loncus (Warrior 2) wallman
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::::***  Loncus (wallman)
:::::***  Mayros (Expert 2, Warrior 1) the Chef
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::::***  Mayros (the Chef)
::  '''Villager Conscripts'''  
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::* '''Villager Conscripts'''  
 
::::  33 Erenlander male (Warrior 1).  
 
::::  33 Erenlander male (Warrior 1).  
 
::::  13 Sarcosan male (Warrior 1).  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
 
::::  13 Sarcosan male (Warrior 1).  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
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=Relocated Refugee Villagers=
 
=Relocated Refugee Villagers=
::  '''Refugee Soldiers'''  
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::* '''Refugee Soldiers'''  
::::  33 Erenlander male (Fighter 3).  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
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::::  33 Erenlander male (Warrior 1 / Fighter 2).  ''Possessions:  Longsword, small wooden shield, studded leather armor.''
:::::*  Whilem Docker
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::::*  Whilem Docker
::  '''Refugee Conscripts'''  
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::* '''Refugee Conscripts'''  
::::  21 Erenlander male (Warrior 1 / Fighter 2).  
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::::  21 Erenlander male (Warrior 1).  
 
::::  4 Sarcosan male (Warrior 1).  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
 
::::  4 Sarcosan male (Warrior 1).  ''Possessions:  Various light weapons (hammers, clubs, axes, daggers), small wooden shield.''
::  '''Villagers''':   
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::* '''Villagers''':   
 
::::  27 Erenlander female (commoners 1-4)
 
::::  27 Erenlander female (commoners 1-4)
 
::::  5 Erenlander men (commoners 1-4)
 
::::  5 Erenlander men (commoners 1-4)
::  '''Villagers''':   
+
::* '''Villagers''':   
 
::::  7 Halflings female (commoners 1-4)
 
::::  7 Halflings female (commoners 1-4)
 
::::  3 Halflings men  (commoners levels 1-4)
 
::::  3 Halflings men  (commoners levels 1-4)

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