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This is a Dungeons & Dragons 5e character played by Chronicler in the campaign, Curse of Strahd.<br><br>
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This is a Dungeons & Dragons 5e character played by Chronicler (a.k.a. Celestial) in the campaign, Vault of the Dracolich.<br><br>
  
 
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<td><b>Class:</b> Sorcerer/Warlock <b>Level:</b> 1/2 <b>Sorcerous Origin:</b> Favored Soul <b>Deity:</b> Lathander</td>
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<td><b>Class:</b> Sorcerer/Warlock <b>Level:</b> 1/3 <b>Sorcerous Origin:</b> Favored Soul <b>Deity:</b> Lathander</td>
 
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<td><b>Otherworldly Patron:</b> The Hexblade <b>Pact Boon:</b> N/A <b>Proficiency Bonus:</b> +2</td>
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<td><b>Otherworldly Patron:</b> The Hexblade <b>Pact Boon:</b> Pact of the Tome <b>Proficiency Bonus:</b> +2</td>
 
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<td><b>Height:</b> 6'0" <b>Weight:</b> 155 lbs. <b>Size:</b> M <b>Speed:</b> 30 ft. <b>Senses:</b> Devil's Sight 120 ft., Passive Perception 13</td>
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<td><b>Height:</b> 6'0" <b>Weight:</b> 155 lbs. <b>Size:</b> M <b>Speed:</b> 30 ft. <b>Senses:</b> Passive Perception 13</td>
 
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<td><b>Initiative:</b> +2 <b>Armor Class:</b> 18 <b>Hit Dice:</b> 1d6+2d8+6+1 <b>Hit Points:</b> 23</td>
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<td><b>Initiative:</b> +2 <b>Armor Class:</b> 18 <b>Hit Dice:</b> 1d6+3d8+8+1 <b>Hit Points:</b> 30</td>
 
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<td><b>Spellcasting:</b> An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.</td>
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<td><b>Spellcasting:</b> An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. You can use an arcane focus as a spellcasting focus for your sorcerer spells.</td>
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<td><b>• Cantrips:</b> At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels.</td>
 
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<td><b>• Spell Slots:</b> The Sorcerer table shows how many spells slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</td>
 
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<td><b>• Spells Known:</b> You know two 1st-level spells of your choice from the sorcerer spell list. You learn additional sorcerer spells of your choice at higher levels. Each of these spells must be of a level for which you have spell slots. Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which must also be of a level for which you have spell slots.</td>
 
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<td><b>• Spellcasting Ability:</b> Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</td>
 
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<td><b>• Spellcasting Focus:</b> You can use an arcane focus as a spellcasting focus for your sorcerer spells.</td>
 
 
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<td><b>Pact Magic:</b> Your arcane research and the magic bestowed on you by your patron have given you facility with spells.</td>
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<td><b>Pact Magic:</b> Your arcane research and the magic bestowed on you by your patron have given you facility with spells. Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. You can use an arcane focus as a spellcasting focus for your warlock spells.</td>
 
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<td><b>• Cantrips:</b> You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels.</td>
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<td><b>Eldritch Invocations:</b> In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you wilh an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</td>
 
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<td><b>• Spell Slots:</b> The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.</td>
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<td><b>• Agonizing Blast:</b> When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.</td>
 
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<td><b>• Spells Known:</b> At 1st level, you know two 1st-level spells of your choice from the warlock spell list. You learn additional warlock spells of your choice of 1st level and higher at higher levels. A spell you choose must be of a level no higher than your Slot Level on the Warlock table. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.</td>
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<td><b>• Book of Ancient Secrets:</b> You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.</td>
 
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<td><b>• Spellcasting Ability:</b> Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.</td>
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<td><b>Pact Boon:</b> At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain a pact feature of your choice.</td>
 
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<td><b>• Spellcasting Focus:</b> You can use an arcane focus as a spellcasting focus for your warlock spells.</td>
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<td><b>• Pact of the Tome:</b> Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous boook. The book turns to ash when you die.</td>
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<td><b>Eldritch Invocations:</b> In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you wilh an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</td>
 
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<td><b>• Agonizing Blast:</b> When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.</td>
 
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<td><b>• Devil's Sight:</b> You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</td>
 
 
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<td><b>Spell Slots:</b> 2 <b>Slot Level:</b> 1st</td>
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<td><b>Spell Slots:</b> 2 <b>Slot Level:</b> 2nd</td>
 
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<td><b>Invocations Known:</b> 2 <b>Invocations:</b> Agonizing Blast, Devil's Sight</td>
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<td><b>Invocations Known:</b> 2 <b>Invocations:</b> Agonizing Blast, Book of Ancient Secrets</td>
 
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<td><b>Cantrips Known:</b> 2 <b>Spells Known:</b> 3</td>
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<td><b>Cantrips Known:</b> 2 <b>Spells Known:</b> 4</td>
 
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<td><b>Cantrips:</b> Booming Blade, Eldritch Blast</td>
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<td><b>Cantrips:</b> Booming Blade, Eldritch Blast, Guidance (t), Sacred Flame (t), Spare the Dying (t)</td>
 
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<td><b>Level 1:</b> Hellish Rebuke, Hex, Shield</td>
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<td><b>Level 1:</b> Comprehend Languages (r), Detect Magic (r), Hex, Shield</td>
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<td><b>Level 2:</b> Mirror Image, Misty Step</td>
 
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<td>Arcane Focus (Crystal), Belt Pouch, Dagger, Explorer's Pack (Backpack, Bedroll, Hempen Rope [50 ft.], Mess Kit, Rations [10 Days], Tinderbox, Torches [10], Waterskin), Longsword, Scale Mail, Shield, Traveler's Clothes</td>
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<td>Antitoxins (2), Arcane Focus (Crystal), Belt Pouch, Coins (75 gp, 5 sp), Dagger, Explorer's Pack (Backpack, Bedroll, Hempen Rope [50 ft.], Mess Kit, Rations [10 Days], Tinderbox, Torches [10], Waterskin), Longsword, Potions of Healing (2), Scale Mail, Shield, Thieves' Tools, Traveler's Clothes</td>
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<td bgcolor="#000000"><font face="times new roman" color="#ffffff" size="4"><b>BACKSTORY</b></font></td>
 
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<td><p align="justify">Born to Sir Auren, a retired paladin of the Order of the Gauntlet, and his wife, a woman of gentle breeding, Devan grew to manhood in the frontier town of Daggerford. And for the most part, he led an idyllic life with just enough hardships to forge a rambunctious young boy into a capable adult.</p></td>
 
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<td><p align="justify">However, it was readily apparent to all that Devan differed greatly from his renowned father who bore unrealistically high expectations of him. Where Sir Auren was physically strong and imposing, his son simply was not. Lacking in the might of arms required for paladinhood, Devan turned to the other qualities that he possessed.</p></td>
 
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<td><p align="justify">As a scion of a favored bloodline, the sandy-haired young man found himself treading the sorcerer's path, much to his father's disappointment. While not a natural born warrior, Devan worked with the gifts that he had and has, through training and dedication, become a spellweaver of some repute within the region.</p></td>
 
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<td><p align="justify">Tragically though, whether it was due to his father's fame or his own growing reputation, Devan suffered a great loss when a dread creature of the night, apparently an old enemy seeking retribution, kidnapped and turned Elysia, his innocent beloved, into a sanguinary predator. Unable to confront both the powerful creature and his beloved alone, Devan has joined a band of like-minded individuals who also have reasons of their own to hunt down the undead.</p></td>
 
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<td><p align="justify">But his greatest fear still haunts him. Can he find some way to cure Elysia and change her back to how she once was? Or is she lost to him forever? And will he be forced to put her down with his own two hands?</p></td>
 
 
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