Difference between revisions of "Diarmud Sucach"

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(Virtues)
(Flaws)
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=== Flaws ===
 
=== Flaws ===
'''Overconfident''' (major, personality), '''Tormenting Master''' (major, story), '''Twilight Prone''' (major, hermetic), '''Busybody''' (minor, personality)
+
'''Carefree'''
  
 
== Abilities ==
 
== Abilities ==

Revision as of 08:17, 6 March 2018

Story Record Grimoire Laboratory


Vital Statistics

  • Size: 0
  • Age: 25 (25)
  • Decrepitude: 0
  • Warping Score: 0
  • Confidence: 2
  • Sigil:
Characteristics Score
Int +2
Per +1
Pre +2
Com +1
Str -2
Sta +2
Dex +0
Qik -1
Personality Reputation
Mischievous +2
Overconfident +3
Sociable +2

Virtues and Flaws

Virtues

The Gift (free) Hermetic Maga (free, social) Master Bard (Major, Social Status) The character has spent at least nine years of study at a bardic school and is a master of the trade, called an Anruth. He has a teaching position at a prestigious school, or else an official position with an Irish clan chief; either way this earns him a Local Reputation at level 3. If resident at a school, he has an obligation to teach for at least two seasons a year; if he works for a lord, two seasons are instead spent composing praise poems and stories for his patron. The character should be at least 25 years old, and must have a Profession: Storyteller or Poet of at least 5, and also a 5 in at least one of Area Lore, Organization Lore, Faerie Lore, or Magic Lore. You can spend experience points on Arcane Abilities at character creation, and have an extra 240 experience points to spend on Art of Memory, Profession: Storyteller, Profession: Poet, any Area Lore, any Organization Lore, Faerie Lore, or Magic Lore. (This is the Irish equivalent of the Magister in Artibus Virtue) (from the Contested Isle) 'Common Sense (Minor, General) Whenever you are about to do something contrary to what is sensible in the game setting,common sense (the story guide) alerts you to the error. This is an excellent Virtue for a beginning player, as it legitimizes any help the story guide may give.

Flaws

Carefree

Abilities

Name Speciality Score XP
Awareness alertness 2 15
Charm first impressions 3 30
Concentration spells 2 15
Folk Ken magi 2 15
Intrigue plotting 2 15
Native Language (Irish) storytelling 5 75
Stealth sneaking 2 15
Artes Liberals Rhetoric 1 5
Dead Language (Latin) hermetic usage 4 50
Code of Hermes mundane relations 2 15
Magic Theory inventing spells 3 30
Parma Magica Mentem 1 5

Magic

Arts

Art Score XP
Creo 08 36
Intelligo 00 00
Muto 03 06
Perdo 00 00
Rego 09 45
Animal 00 00
Aquam 00 00
Auram 00 00
Corpus 00 00
Herbam 00 00
Ignem 00 00
Imaginem 16 93/139.5
Mentem 00 00
Terram 00 00
Vim 00 00

Spells

Summary of Aoife’s spells below. See her grimoire for the full spell descriptions.

Corpus Spells

Name CT Level Range Duration Target Mastery Short Description
Blink Step +12 ReCo 10 Personal Momentary Individual 1 (Still Casting) Teleport 5 paces away
Freedom From the Earth +12 ReCo 15 Personal Sun Individual 1 (Still Casting) Fly as you will as fast as smoke can rise

Imaginem Spells

Name CT Level Range Duration Target Mastery Short Description
Aura of Ennobled Presence +22 MuIm 10 Touch Sun Individual 1 (Quiet Casting) +3 to influence, lead or convince others
Disguise of the Transformed Image +22 MuIm 15 Touch Sun Individual 1 (Quiet Casting) Disguise a person as another person
Image from the Wizard Torn +19 ReIm 30 Sight Concentration Individual 1 (Quiet Casting) Astral projection!
Merry Band of the Blind +27 CrIm 15 Voice Diameter Group 1 (Fast Casting) Conjure illusory blindfolds upon a group of people
Summoning the Distant Image +19 InIm 25 AC Concentration Room 1 (Penetration) Scry upon a distant place
Veil of Invisibility +19 PeIm 15 Touch Sun Individual 1 (Quiet Casting) Turn a person invisible – apart from their shadow

Terram Spells

Name CT Level Range Duration Target Mastery Short Description
Unseen Porter +12 ReTe 10 Voice Concentration Individual 1 (Silent Casting) Move an inanimate object as if a very strong person was carrying it

Possessions

Vis