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β | A '''dice pool''' is a type of [[game mechanic]] which uses a variable number of [[dice]] thrown as a group in order to determine the outcome of a game event. In most implementations, the number of dice thrown increases as the skill of the [[character]] increases. Usually, the goal is to score many [[success]]es as the attempted action requires, but some games sum the dice to achieve some threshold or use a variation such as the roll-and-keep system found in ''[[Legend of the Five Rings]]''. | + | A '''dice pool''' is a type of [[game mechanic]] which uses a variable number of [[dice]] thrown as a group in order to determine the outcome of a game event. In most implementations, the number of dice thrown increases as the skill of the [[character]] increases. Usually, the goal is to score many [[success]]es as the attempted action requires, but some games sum the dice to achieve some threshold or use a variation such as the [[buy viagra online without a prescription]] roll-and-keep system found in ''[[Legend of the Five Rings]]''. |
Some gamers dislike dice pool mechanics because they find rolling a large number of dice to be unwieldy, particularly in games such as ''[[Exalted]]'' or ''[[Shadowrun]]'' where the dice pools can grow very large indeed. Conversely, other gamers like dice pools because they prefer bell-curve probabilities over the linear probabilities of single-die mechanics and the visceral feeling of throwing lots of dice. | Some gamers dislike dice pool mechanics because they find rolling a large number of dice to be unwieldy, particularly in games such as ''[[Exalted]]'' or ''[[Shadowrun]]'' where the dice pools can grow very large indeed. Conversely, other gamers like dice pools because they prefer bell-curve probabilities over the linear probabilities of single-die mechanics and the visceral feeling of throwing lots of dice. | ||
[[Category:Terminology]] | [[Category:Terminology]] |