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A '''dice pool''' is a type of [[game mechanic]] which uses a variable number of [[dice]] thrown as a group  in order to determine the outcome of a game event.  In most implementations, the number of dice thrown increases as the skill of the [[character]] increases.  Usually, the goal is to score many [[success]]es as the attempted action requires, but some games sum the dice to achieve some threshold or use a variation such as the roll-and-keep system found in ''[[Legend of the Five Rings]]''.
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A '''dice pool''' is a type of [[game mechanic]] which uses a variable number of [[dice]] thrown as a group  in order to determine the outcome of a game event.  In most implementations, the number of dice thrown increases as the skill of the [[character]] increases.  Usually, the goal is to score many [[success]]es as the attempted action requires, but some games sum the dice to achieve some threshold or use a variation such as the [[buy viagra online without a prescription]]  roll-and-keep system found in ''[[Legend of the Five Rings]]''.
  
 
Some gamers dislike dice pool mechanics because they find rolling a large number of dice to be unwieldy, particularly in games such as ''[[Exalted]]'' or ''[[Shadowrun]]'' where the dice pools can grow very large indeed.  Conversely, other gamers like dice pools because they prefer bell-curve probabilities over the linear probabilities of single-die mechanics and the visceral feeling of throwing lots of dice.
 
Some gamers dislike dice pool mechanics because they find rolling a large number of dice to be unwieldy, particularly in games such as ''[[Exalted]]'' or ''[[Shadowrun]]'' where the dice pools can grow very large indeed.  Conversely, other gamers like dice pools because they prefer bell-curve probabilities over the linear probabilities of single-die mechanics and the visceral feeling of throwing lots of dice.
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

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