Difference between revisions of "Diego Belmonte"

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Line 114: Line 114:
 
== Skills ==
 
== Skills ==
 
* '''Acrobatics''' (DX/H): DX-1 = '''11''' [2]
 
* '''Acrobatics''' (DX/H): DX-1 = '''11''' [2]
* '''Brawling''' (DX/E): DX+1 = '''13''' [2]
 
** Parry: 10 (including +1 from ''Combat Reflexes'')
 
* '''Broadsword''' (DX/A): DX+1 = '''13''' [4]
 
** Parry: 10 (including +1 from ''Combat Reflexes'')
 
 
* '''Carousing''' (HT/E): HT+0 = '''12''' [1]
 
* '''Carousing''' (HT/E): HT+0 = '''12''' [1]
 
* '''Climbing''' (DX/A): DX+0 = '''12''' [2]
 
* '''Climbing''' (DX/A): DX+0 = '''12''' [2]
 
* '''Diplomacy''' (IQ/H): IQ+1 = '''11''' [2] (including +2 from ''Charisma'')
 
* '''Diplomacy''' (IQ/H): IQ+1 = '''11''' [2] (including +2 from ''Charisma'')
* '''First Aid/TL4''' (Human) (IQ/E): IQ+0 = '''10''' [1]
+
* '''First Aid/TL4 (Human)''' (IQ/E): IQ+0 = '''10''' [1]
 
* '''Gambling''' (IQ/A): IQ+0 = '''10''' [2]
 
* '''Gambling''' (IQ/A): IQ+0 = '''10''' [2]
 
* '''Guns/TL4 (Musket)''' (DX/E): DX+0 = '''12''' [1]
 
* '''Guns/TL4 (Musket)''' (DX/E): DX+0 = '''12''' [1]
Line 127: Line 123:
 
* '''Hiking''' (HT/A): HT-1 = '''11''' [1]
 
* '''Hiking''' (HT/A): HT-1 = '''11''' [1]
 
* '''Intimidation''' (Will/A): Will+2 = '''12''' [2] (including +2 from ''Charisma'')
 
* '''Intimidation''' (Will/A): Will+2 = '''12''' [2] (including +2 from ''Charisma'')
* '''Knife''' (DX/E): DX+2 = '''14''' [4]
+
* '''Melee (Brawling)''' (DX/E): DX+1 = '''13''' [2]
 +
** Parry: 10 (including +1 from ''Combat Reflexes'')
 +
* '''Melee (Broadsword)''' (DX/A): DX+1 = '''13''' [4]
 +
** Parry: 10 (including +1 from ''Combat Reflexes'')
 +
* '''Melee (Knife)''' (DX/E): DX+2 = '''14''' [4]
 
** Parry: 11 (including +1 from ''Combat Reflexes'')
 
** Parry: 11 (including +1 from ''Combat Reflexes'')
* '''Mathematics/TL4''' (Pure) (IQ/H): IQ-2 = '''8''' [1]
+
* '''Melee (Rapier)''' (DX/A): DX+2 = '''14''' [8]
 +
** Parry: 11 (including +1 from ''Combat Reflexes'')
 +
* '''Mathematics/TL4 (Pure)''' (IQ/H): IQ-2 = '''8''' [1]
 
* '''Occultism''' (IQ/A): IQ-1 = '''9''' [1]
 
* '''Occultism''' (IQ/A): IQ-1 = '''9''' [1]
 
* '''Professional Skill (sailor)''' (IQ/A): IQ-1 = '''9''' [1]
 
* '''Professional Skill (sailor)''' (IQ/A): IQ-1 = '''9''' [1]
* '''Rapier''' (DX/A): DX+2 = '''14''' [8]
+
* '''Riding (Equines)''' (DX/A): DX+0 = '''12''' [2]
** Parry: 11 (including +1 from ''Combat Reflexes'')
 
* '''Riding''' (Equines) (DX/A): DX+0 = '''12''' [2]
 
 
* '''Savoir-Faire''' (High Society) (IQ/E): IQ+2 = '''12''' [1] (including +2 from ''Charisma'')
 
* '''Savoir-Faire''' (High Society) (IQ/E): IQ+2 = '''12''' [1] (including +2 from ''Charisma'')
 
* '''Sex Appeal''' (Human) (HT/A): HT+3 = '''15''' [2] (including +1 from ''Appearance'' and +2 from ''Charisma'')
 
* '''Sex Appeal''' (Human) (HT/A): HT+3 = '''15''' [2] (including +1 from ''Appearance'' and +2 from ''Charisma'')
Line 140: Line 140:
 
* '''Streetwise''' (IQ/A): IQ+2 = '''12''' [2] (including +2 from ''Charisma'')
 
* '''Streetwise''' (IQ/A): IQ+2 = '''12''' [2] (including +2 from ''Charisma'')
 
* '''Swimming''' (HT/E): HT+0 = '''12''' [1]
 
* '''Swimming''' (HT/E): HT+0 = '''12''' [1]
* '''Thrown Weapon''' (Knife) (DX/E): DX+0 = '''12''' [1]
+
* '''Thrown Weapon (Knife)''' (DX/E): DX+0 = '''12''' [1]
  
 
'''Total: 47pt'''
 
'''Total: 47pt'''
Line 151: Line 151:
 
* 2 Flintlock Pistols, .51 (snaphaunce), $400, Wgt: 6lb
 
* 2 Flintlock Pistols, .51 (snaphaunce), $400, Wgt: 6lb
 
* Large Knife (navaja), $40, Wgt: 1lb
 
* Large Knife (navaja), $40, Wgt: 1lb
* Rapier (spada de filo), $500, Wgt: 2.75lb
+
* Rapier , $500, Wgt: 2.75lb
 
* Small Knife, $30, Wgt: .5lb
 
* Small Knife, $30, Wgt: .5lb
  

Revision as of 23:23, 10 December 2009

A player character in the PbP game GURPS Lite 4e: The Big Fairy Payback, or What You Will



Character Information

Name: Diego Belmonte

Player: Max

Race: Human

Sex: Male

Age: 25

Height: 5ft 10in

Weight: 176lb

Handedness: Left

Total Points: 120pt (-40 disadvantages, -5 quirks)

Appearance

Athletic and well-proportioned, with dark skin, curly black hair, and strange yellow eyes that gleam in the dark. Wears a dark red bandana under his large hat, and a broad scarlet sash with a huge folding knife tucked into it.

Background

He served for some years in the Spanish army with some modest distinction, but left the service when his father died, about five years ago. He has since made a living as a sword-for-hire, bodyguard and fencing instructor in various locales on the mainland and, more recently, with the growing demand for foreign masters, in England.

Now normally, a child in Spain goes by the family names of both his parents. But Diego never knew his mother, and his father refused to talk about her, so he simply assumed her dead, or maybe a cruelly abandoned gypsy lover - no, father wouldn't do that, would he? - or perhaps some extremely important personage to whom his existence would be a disgrace, or something even more fanciful.

But then, sorting through the things left behind by his late father, he found an unfinished manuscript containing notes for a memoir, some of them from around the time of his birth. In these, his mother was depicted as an unearthly being, impossibly beautiful, a fey creature of light and love; never referred to by name, she appeared suddenly out of nowhere and, three years later, was just as suddenly gone, without explanation or goodbye, leaving Diego's father alone with his newborn son and a bitter, broken heart.

Diego initially took this for a flight of fancy (albeit a fascinating one), perhaps a sketch for an allegorical presentation of the true events, still too painful to recount directly. But in London he became part of a circle of friends sharing an interest in things supernatural, including some former students of John Dee who had access to his still impressive library. This new pastime changed Diego's view of his father's account considerably, and he began to think there was possibly more to his strangely lupine eyes and uncanny night vision than a mere incident of nature. After all, on top of everything else, he was left-handed...

But it was still only a pleasant fantasy to idly muse over - until the night he was walking through the woods on his way back from Oxford, heard the weird music and, stealing closer, saw the fair folk dancing on a moonlit hill. He watched their revel all through the night, heedless of the cold and damp, and when they departed at dawn he had formed his plan.

From that day till the next full moon, he suddenly seemed to have much business in Oxford...


Characteristics

Basic Attributes

  • Strength: 12 [20]
  • Dexterity: 12 [40]
  • Intelligence: 10
  • Health: 12 [20]

Total: 80pt

Secondary Characteristics

  • Hit Points: 12
  • Fatigue Points: 12
  • Will: 10
    • Fright Check: 14 (including +2 from Combat Reflexes and +2 from Fearlessness (2))
  • Perception: 10
  • Basic Lift: 29
  • Damage: 1d-1 thrust, 1d+2 swing
  • Basic Speed: 6
    • Dodge: 10 (including +1 from Combat Reflexes)
  • Basic Move: 6
    • Ground Move: 6
    • Water Move: 1

Social Background

  • TL: 8 [0]
  • Cultural Familiarities:
  • Languages: Spanish (native), English (accented) [0]

Total: 0pt


Advantages & Perks

Advantages

  • Appearance (Attractive) [4]
  • Charisma (2) [10]
  • Combat Reflexes [15]
  • Fearlessness (2) [4]
  • Night Vision (5) [5]

Total: 38pt

Perks

  • Languages: native Spanish, accented English [0]

Total: 0pt


Disadvantages & Quirks

Disadvantages

  • Code of Honor (Gentleman's) [-10]
  • Curious (12 or less) [-5]
  • Obsession: find out who my mother was (Long-Term Goal; 12 or less) [-10]
  • Sense of Duty: innocents in need of help (Large Group) [-10]
  • Truthfulness (12 or less) [-5]

Total: -40pt

Quirks

  • Believes in the power of three [-1]
  • Believes iron (esp. magnetic) wards off magic [-1]
  • Believes spirits can take the form of black animals, and not of humans [-1]
  • Optimistic [-1]
  • Romantic [-1]

Total: -5pt


Skills

  • Acrobatics (DX/H): DX-1 = 11 [2]
  • Carousing (HT/E): HT+0 = 12 [1]
  • Climbing (DX/A): DX+0 = 12 [2]
  • Diplomacy (IQ/H): IQ+1 = 11 [2] (including +2 from Charisma)
  • First Aid/TL4 (Human) (IQ/E): IQ+0 = 10 [1]
  • Gambling (IQ/A): IQ+0 = 10 [2]
  • Guns/TL4 (Musket) (DX/E): DX+0 = 12 [1]
  • Guns/TL4 (Pistol) (DX/E): DX+0 = 12 [1]
  • Hiking (HT/A): HT-1 = 11 [1]
  • Intimidation (Will/A): Will+2 = 12 [2] (including +2 from Charisma)
  • Melee (Brawling) (DX/E): DX+1 = 13 [2]
    • Parry: 10 (including +1 from Combat Reflexes)
  • Melee (Broadsword) (DX/A): DX+1 = 13 [4]
    • Parry: 10 (including +1 from Combat Reflexes)
  • Melee (Knife) (DX/E): DX+2 = 14 [4]
    • Parry: 11 (including +1 from Combat Reflexes)
  • Melee (Rapier) (DX/A): DX+2 = 14 [8]
    • Parry: 11 (including +1 from Combat Reflexes)
  • Mathematics/TL4 (Pure) (IQ/H): IQ-2 = 8 [1]
  • Occultism (IQ/A): IQ-1 = 9 [1]
  • Professional Skill (sailor) (IQ/A): IQ-1 = 9 [1]
  • Riding (Equines) (DX/A): DX+0 = 12 [2]
  • Savoir-Faire (High Society) (IQ/E): IQ+2 = 12 [1] (including +2 from Charisma)
  • Sex Appeal (Human) (HT/A): HT+3 = 15 [2] (including +1 from Appearance and +2 from Charisma)
  • Stealth (DX/A): DX+0 = 12 [2]
  • Streetwise (IQ/A): IQ+2 = 12 [2] (including +2 from Charisma)
  • Swimming (HT/E): HT+0 = 12 [1]
  • Thrown Weapon (Knife) (DX/E): DX+0 = 12 [1]

Total: 47pt


Equipment

Worn

  • Quilted doublet (cloth armor), $30, Wgt: 6lb
  • 2 Flintlock Pistols, .51 (snaphaunce), $400, Wgt: 6lb
  • Large Knife (navaja), $40, Wgt: 1lb
  • Rapier , $500, Wgt: 2.75lb
  • Small Knife, $30, Wgt: .5lb

Carried

  • Small backpack, $60, Wgt: 3lb
    • Assorted herbs (salt, garlic, mistletoe, seeds etc.), $10, Wgt: 2lb
    • Bandages, $10, Wgt: 2lb
    • Blanket, $20, Wgt: 4lb
    • Book (Daemonologie), $30, Wgt: 2lb
    • Book (De la Filosofia de las Armas...), $40, Wgt: 2lb
    • Book (El ingenioso hidalgo don Quixote de la Mancha), $40, Wgt: 2lb
    • Book (Mathematickal preface to the Geometrie of Euclide), $30, Wgt: 2lb
    • Book (Treatise of Camillo Agrippa on...), $40, Wgt: 2lb
    • Compass, $200, Wgt: 0lb
    • Fishhooks & Line, $50, Wgt: 0lb
    • Hammer, $20, Wgt: 4lb
    • Honing kit (rags, oil), $10, Wgt: 2lb
    • Horseshoes, $50, Wgt: 4lb
    • 8 gemstones (topaz, turquoize, amethyst, 5 amber beads), $80, Wgt: .4lb
    • 9 Iron nails, $.45, Wgt: .45lb
    • 8 Rations (1 day), $40, Wgt: 8lb
    • Small iron bell, $10, Wgt: .25lb
    • Small mirror, $10, Wgt: .25lb
    • 3 Tallow Candles, $15, Wgt: 3lb
    • Tongs, $20, Wgt: 3lb
    • Whetstone $5, Wgt: 1lb
    • Wineskin $10, Wgt: .25lb
    • Writing kit (quill, ink, paper), $40, Wgt: 2lb
    • 5 Iron needles, $.25, Wgt: 0lb
    • 3 Spools of yarn (black, red and white), $.9, Wgt: 0lb
  • Flintlock Musket, .75 (snaphaunce) LC:4, $200, Wgt: 13lb
  • Shot bag, $60, Wgt: 2lb
    • 20 Musket (.75) balls and powder, $20, Wgt: 1lb
    • 40 Pistol (.51) balls and powder, $8, Wgt: .4lb

Total Weight

  • Worn: 16.25lb
  • Carried: 66lb
  • Everything: 82.25lb

Encumbrance

  • No Encumbrance (0): < 29lb
  • Light Encumbrance (1): 29 - 58lb
  • Medium Encumbrance (2): 58 - 87lb
  • Heavy Encumbrance (3): 87 - 174lb
  • Extra-Heavy Encumbrance (4): 174 - 290lb


Weapons & Armour

Hand Weapons

  • Large Knife (navaja), LC:4, $40, Wgt: 1lb
    • swing Dam:1d cut, Reach:C,1, Parry:-1, ST:6, Skill:Sword! (Knife), DX-4
    • thrust Dam:1d-1 imp, Reach:C, Parry:-1, ST:6, Skill:Sword! (Knife), DX-4
  • Rapier (spada de filo), LC:4, $500, Wgt: 2.75lb
    • Dam:1d imp, Reach:1,2, Parry:0F, ST:9, Skill:Sword! (Rapier), DX-5
  • Small Knife, LC:4, $30, Wgt: .5lb
    • swing Dam:1d-1 cut, Reach:C,1, Parry:-1, ST:5, Skill:Sword! (Knife), DX-4
    • thrust Dam:1d-2 imp, Reach:C, Parry:-1, ST:5, Skill:Sword! (Knife), DX-4

Ranged Weapons

  • Flintlock Musket, .75 (snaphaunce), LC:4, $200, Wgt: 13lb
    • Dam:4d pi++, Acc:2, Range:100/1500, RoF:1, Shots:1(15), ST:10†, Bulk:-6, Rcl:4
  • 2 Flintlock Pistols, .51 (snaphaunce), LC:3, $400, Wgt: 6lb
    • Dam:2d-1 pi+, Acc:1, Range:75/450, RoF:1, Shots:1(20), ST:10, Bulk:-3, Rcl:2
  • Large Knife (navaja), LC:4, $40, Wgt: 1lb
    • Dam:1d-1 imp, Acc:0, Range:9.6/18, RoF:1, Shots:T(1), ST:6, Bulk:-2, Rcl:
  • Small Knife, LC:4, $30, Wgt: .5lb
    • Dam:1d-2 imp, Acc:0, Range:6/12, RoF:1, Shots:T(1), ST:5, Bulk:-1, Rcl:

Armour

  • Cloth Armor, DR:1, $30, Wgt:6, Location: torso, groin