Difference between revisions of "Diego Huertas:"

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m (Martial Arts)
 
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[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
 
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
 +
 +
[[File:Demolitionman3.jpg]]
  
 
=Statistics=
 
=Statistics=
Line 5: Line 7:
 
! Name || Value   
 
! Name || Value   
 
|-
 
|-
| INTelligence ||    x
+
| INTelligence ||    8
 
|-
 
|-
| TECH ||    x
+
| TECH ||    7
 
|-
 
|-
| ATTRactiveness ||    x
+
| ATTRactiveness ||    7
 
|-
 
|-
| Movement Allowance ||    x
+
| Movement Allowance ||    5
 
|-
 
|-
| EMPathy ||    x
+
| EMPathy ||    6
 
|-
 
|-
| REFlex ||    x
+
| REFlex ||    6
 
|-
 
|-
| COOL ||    x
+
| COOL ||    4
 
|-
 
|-
| LUCK ||    x
+
| LUCK ||    5
 
|-
 
|-
| BODY ||    x
+
| BODY ||    4
 
|}
 
|}
  
  
*Nationality:
+
*Nationality: U.S.
*Birthdate:
+
*Birthdate: 14 May 2005
*Sex:
+
*Sex: M
*Weight:
+
*Weight: 140lbs
*Height:
+
*Height: 5'10"
*Run: (''M.A. x 3'')
+
*Run: 15 (''M.A. x 3'')
*Leap: (''Run / 4'')
+
*Leap: 3.75 (''Run / 4'')
*Throw Range: (''Body x 5 + Athletics'')
+
*Throw Range: 24 (''Body x 5 + Athletics'')
*Native Language:
+
*Native Language: English
 
*Languages:
 
*Languages:
  
 
=Skills=
 
=Skills=
  
*ATTR: [x]
+
*ATTR: [7]
 
**Personal Grooming*:
 
**Personal Grooming*:
 
**Wardrobe & style*:
 
**Wardrobe & style*:
  
  
*BODY: [x]
+
*BODY: [4]
 
**Endurance:  
 
**Endurance:  
 
**Strength feat:
 
**Strength feat:
Line 49: Line 51:
  
  
*COOL: [x]
+
*COOL: [4]
**Interrogation:
+
**Interrogation: 1
 
**Intimidate:
 
**Intimidate:
 
**Oratory:
 
**Oratory:
 
**Resist torture/drug:
 
**Resist torture/drug:
**Streetwise:
+
**Streetwise: 4
  
  
*EMPATHY: [x]
+
*EMPATHY: [6]
**Human perception*:
+
**Human perception*: 6
 
**Interview*:  
 
**Interview*:  
 
**Leadership*:  
 
**Leadership*:  
 
**Seduction*:  
 
**Seduction*:  
**Social*:
+
**Social*: 2
 
**Persuasion/Fast Talk*:
 
**Persuasion/Fast Talk*:
 
**Perform:
 
**Perform:
  
  
*INT: [x]
+
*INT: [8]
 
**Accounting:
 
**Accounting:
 
**Anthropology:
 
**Anthropology:
**Awareness/notice*:
+
**Awareness/notice*: 6
 
**Biology:
 
**Biology:
 
**Botany:
 
**Botany:
**Chemistry:
+
**Chemistry: 1
 
**Composition:
 
**Composition:
 
**Diagnose Illness:
 
**Diagnose Illness:
**Education & General Knowledge*:  
+
**Education & General Knowledge*: 7
 
**Expert:  
 
**Expert:  
 
**Forage:
 
**Forage:
Line 85: Line 87:
 
**History:
 
**History:
 
**Instruction:
 
**Instruction:
**Information Gathering:
+
**Information Gathering:  
 +
**Interface: 3
 
**Linguistics:  
 
**Linguistics:  
 
**Mathematics:  
 
**Mathematics:  
Line 103: Line 106:
 
**Autogun:  
 
**Autogun:  
 
**Chemical weapons:  
 
**Chemical weapons:  
**Athletics*:  
+
**Athletics*: 4
 
**Dance:  
 
**Dance:  
 
**Dodge/escape*:  
 
**Dodge/escape*:  
 
**Drive Wheel:  
 
**Drive Wheel:  
 
**Drive Track:  
 
**Drive Track:  
**Handgun:  
+
**Handgun: 6
 
**Heavy weapons:  
 
**Heavy weapons:  
**Martial Arts:  
+
**Martial Arts: Melee 5
 +
**Martial Arts: Muay Thai 2
 
**Motorcycle:
 
**Motorcycle:
 
**Operate Heavy Machine:  
 
**Operate Heavy Machine:  
**Pilot:
+
**Pilot AV: 2
 
**Ride:
 
**Ride:
 
**Rifle:  
 
**Rifle:  
Line 120: Line 124:
  
  
*TECH: [x]
+
*TECH: [7]
**Aero tech (2):
+
**AV tech (2): 2
**Basic tech (2):
+
**Basic tech (2): 2
 
**Biological weapons (3):
 
**Biological weapons (3):
**Electrical Engineer (2):
+
**Electrical Engineer (2): 1
 
**Civil engineering (2):  
 
**Civil engineering (2):  
 
**Combat engineering:  
 
**Combat engineering:  
 +
**Computer programming 1
 
**Demolitions (2):  
 
**Demolitions (2):  
 
**Disguise:  
 
**Disguise:  
**Electronics:  
+
**Electronics: 2
 
**Farming:  
 
**Farming:  
**First aid:  
+
**First aid: 1
 
**Forgery:
 
**Forgery:
 
**Indirect fire (2):  
 
**Indirect fire (2):  
 
**Large Calibre Gun:  
 
**Large Calibre Gun:  
**Medical/surgery (4):
+
**Medical/surgery (4): 1
 
**Nuclear weapons (4):
 
**Nuclear weapons (4):
 
**Paint & draw:
 
**Paint & draw:
Line 142: Line 147:
 
**Pickpocket:  
 
**Pickpocket:  
 
**Play:
 
**Play:
**Rotor tech (3):
+
**Rotor tech (3): 2
 
**Tactical Missile (2):  
 
**Tactical Missile (2):  
 
**Weaponsmith:  
 
**Weaponsmith:  
Line 152: Line 157:
  
 
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
 
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
 +
 +
==Martial Arts==
 +
 +
{| border="1" cellpadding="2"
 +
!width="400"|Style
 +
!width="100"|Strike
 +
!width="100"|Punch
 +
!width="100"|Kick
 +
!width="100"|Disarm
 +
!width="100"|Sweep
 +
!width="100"|Block
 +
!width="100"|Dodge
 +
!width="100"|Grapple
 +
!width="100"|Throw
 +
!width="100"|Hold
 +
!width="100"|Choke
 +
!width="100"|Escape
 +
!width="100"|Ram
 +
 +
|-
 +
| Melee || +4 ||  ||  || +2 ||  || +1 || +1 ||  ||  ||  ||  ||  ||
 +
|-
 +
| Mui Thai ||  || +3 || +4 ||  ||  || +2 ||  || +1 ||  ||  ||  ||  ||
 +
|}
  
 
=Equipment=
 
=Equipment=
Line 235: Line 264:
  
  
* '''Cyberwear'''
+
* '''Cyberware'''
 
** Neuralware processor (super encryption Bluetooth needs no plugs)
 
** Neuralware processor (super encryption Bluetooth needs no plugs)
 
*** GPS locator app loaded
 
*** GPS locator app loaded
 +
*** omni-link (for vehicle, cybermodem, etc)
 +
*** olfactory boost 100eb, 2 h.loss (+2 Awareness via smell, allows scent tracking)
 +
** Cyber-eye (left, solid colour, iridescent purple) 500eb, 2d6=4 h.loss
 +
*** micro-optics, 150eb, 0.5h.loss
 +
*** thermograph sensor, 200eb, 1h.loss
 +
 +
* Humanity
 +
** Original 60
 +
** Current 52.5
  
  
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=Background=
 
=Background=
 +
* Origins & Personal Style
 +
** Clothes: Normal Clothes
 +
** Hairstyle: Short and Spiked
 +
** Affections: Nose Rings
 +
** Ethnicity: Hispanic American
 +
 +
* Family Background
 +
** Rank: Corporate Executive.
 +
** Parents: Both living
 +
** Family: Status Family status is okay.
 +
** Childhood: Spent in a safe corporate suburbia .
 +
** Siblings: (0)
 +
.
 +
* Motivations
 +
** Traits: Friendly and outgoing
 +
** Person Valued Most: Teacher or Mentor
 +
** Valued Most: Knowledge
 +
** Valued Possession: A photograph
 +
** Feeling about most people: Don’t depend on anyone.
 +
 +
 +
* Life Events
 +
** 16 Powerful Corporate Exec owes you one favor.
 +
** 17 Friend: Like a kid sister/brother to you.
 +
** 18 Nothing Happened.
 +
** 19 Friend: Like a foster parent to you.
 +
** 20 Happy Love Affair
 +
** 21 Enemy: Female corporate executive. Cause: Caused a physical disability. Feelings: You hate them. Enemy's Resources: Himself and a few friends
 +
** 22 Enemy: Male person working for you. Cause: Deserted or betrayed the other. Feelings: You hate them. Enemy's Resources: Just himself
 +
** 23 Find a Sensei: Begin at +2 or add +1 to a martial arts skill of your choice.
 +
** 24 Romance: One of you is insanely jealous.
 +
** 25 Happy Love Affair
 +
  
 
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
 
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]

Latest revision as of 05:35, 27 April 2015

Silent Waters Run Deep main page

Demolitionman3.jpg

Statistics[edit]

Name Value
INTelligence 8
TECH 7
ATTRactiveness 7
Movement Allowance 5
EMPathy 6
REFlex 6
COOL 4
LUCK 5
BODY 4


  • Nationality: U.S.
  • Birthdate: 14 May 2005
  • Sex: M
  • Weight: 140lbs
  • Height: 5'10"
  • Run: 15 (M.A. x 3)
  • Leap: 3.75 (Run / 4)
  • Throw Range: 24 (Body x 5 + Athletics)
  • Native Language: English
  • Languages:

Skills[edit]

  • ATTR: [7]
    • Personal Grooming*:
    • Wardrobe & style*:


  • BODY: [4]
    • Endurance:
    • Strength feat:
    • Swimming*:


  • COOL: [4]
    • Interrogation: 1
    • Intimidate:
    • Oratory:
    • Resist torture/drug:
    • Streetwise: 4


  • EMPATHY: [6]
    • Human perception*: 6
    • Interview*:
    • Leadership*:
    • Seduction*:
    • Social*: 2
    • Persuasion/Fast Talk*:
    • Perform:


  • INT: [8]
    • Accounting:
    • Anthropology:
    • Awareness/notice*: 6
    • Biology:
    • Botany:
    • Chemistry: 1
    • Composition:
    • Diagnose Illness:
    • Education & General Knowledge*: 7
    • Expert:
    • Forage:
    • Fishing:
    • Forward observer:
    • Gamble:
    • Geology (2):
    • History:
    • Instruction:
    • Information Gathering:
    • Interface: 3
    • Linguistics:
    • Mathematics:
    • Metallurgy (2):
    • Meteorology (2):
    • Military Experience:
    • Navigation:
    • Physics (2):
    • Psychology:
    • Theoretical Sciences:
    • Scrounging:
    • Wilderness survival:
    • Zoology:


  • REF: [6]
    • Autogun:
    • Chemical weapons:
    • Athletics*: 4
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun: 6
    • Heavy weapons:
    • Martial Arts: Melee 5
    • Martial Arts: Muay Thai 2
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot AV: 2
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:


  • TECH: [7]
    • AV tech (2): 2
    • Basic tech (2): 2
    • Biological weapons (3):
    • Electrical Engineer (2): 1
    • Civil engineering (2):
    • Combat engineering:
    • Computer programming 1
    • Demolitions (2):
    • Disguise:
    • Electronics: 2
    • Farming:
    • First aid: 1
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4): 1
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film:
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3): 2
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Martial Arts[edit]

Style Strike Punch Kick Disarm Sweep Block Dodge Grapple Throw Hold Choke Escape Ram
Melee +4 +2 +1 +1
Mui Thai +3 +4 +2 +1

Equipment[edit]

  • Weapons
    • 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
    • 1 x Militech Taser
    • 1 x Night Stick.


Weapon Name Weapon Type Accuracy Concealment Availability Damage Magazine Capacity Shots/Round Reliability Range
Colt Enforcement 10 Pistol +1 Jacket Common 2d6+3 (10mm/.40 calibre) 14 2 Very 50m
Militech Taser Pistol -1 Jacket Common Stun (taser dart) 10 1 Standard 10m
Nightstick Melee 0 Jacket Poor 2d6+3 NA NA Very 0m


  • Armour
    • Patrol Armour
      • Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
      • Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
      • Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
      • Arm Rig (SP12), MOLLE on upper arm.


(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)

Head

1

Chest

2

Abdomen

3

Groin

4

R Arm

5

L Arm

6

R Thigh

7

R Shin

8

L Thigh

9

L Shin

0


Patrol Armour 20 20 20 20 12 12 12 12 12 12
SWAT Armour x x x x x x x x x x
Street Armour x x x x x x x x x x


  • Clothing
    • 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
    • 1 x Boots (lace up )
    • 1 x Tactical Gloves
    • 2 x Gym gear with SDPD logo
    • 1 x Shooters cap with SDPD logo (Dark Blue)
    • 1 x Reflective sunglasses. (laser-safe/ballistic grade)


  • Cyberware
    • Neuralware processor (super encryption Bluetooth needs no plugs)
      • GPS locator app loaded
      • omni-link (for vehicle, cybermodem, etc)
      • olfactory boost 100eb, 2 h.loss (+2 Awareness via smell, allows scent tracking)
    • Cyber-eye (left, solid colour, iridescent purple) 500eb, 2d6=4 h.loss
      • micro-optics, 150eb, 0.5h.loss
      • thermograph sensor, 200eb, 1h.loss
  • Humanity
    • Original 60
    • Current 52.5


  • Electronics
    • Demountable helmet 2-way radio/video headset
    • SDPD issue tablet
    • SDPD Badge wallet with bio-authorisor


  • Gear
    • 2 x handcuffs and key.
    • 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
    • 10 x Ziplok cable ties
    • 2 x Large duffel bags

Background[edit]

  • Origins & Personal Style
    • Clothes: Normal Clothes
    • Hairstyle: Short and Spiked
    • Affections: Nose Rings
    • Ethnicity: Hispanic American
  • Family Background
    • Rank: Corporate Executive.
    • Parents: Both living
    • Family: Status Family status is okay.
    • Childhood: Spent in a safe corporate suburbia .
    • Siblings: (0)

.

  • Motivations
    • Traits: Friendly and outgoing
    • Person Valued Most: Teacher or Mentor
    • Valued Most: Knowledge
    • Valued Possession: A photograph
    • Feeling about most people: Don’t depend on anyone.


  • Life Events
    • 16 Powerful Corporate Exec owes you one favor.
    • 17 Friend: Like a kid sister/brother to you.
    • 18 Nothing Happened.
    • 19 Friend: Like a foster parent to you.
    • 20 Happy Love Affair
    • 21 Enemy: Female corporate executive. Cause: Caused a physical disability. Feelings: You hate them. Enemy's Resources: Himself and a few friends
    • 22 Enemy: Male person working for you. Cause: Deserted or betrayed the other. Feelings: You hate them. Enemy's Resources: Just himself
    • 23 Find a Sensei: Begin at +2 or add +1 to a martial arts skill of your choice.
    • 24 Romance: One of you is insanely jealous.
    • 25 Happy Love Affair


Silent Waters Run Deep main page