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Dimitrios (Sorcerer Supreme in training)

He was come onto the scene about fifty years too late, his training as the next Sorcerer Supreme is nowhere near being finished, but the Elder is, well, getting elderly. As the Elder knows that his time is almost up he is teaching Dimitrios the basics of the job and some defensive fighting styles as he knows that with his passing will come a string attacks for those that he has held off for so long.

Dimitrios is a fast learner, but the amount of knowledge that he was be prepared to wield in a very short time in staggering. He worries that his rein as Sorcerer Supreme will be a short one. His worst nightmare would be to let his master down once taking the mantle.

Because his training will be so short, the Elder has decided to cram as much magical knowledge into Dimitrios as possible, forgoing training him in dimensional magical abilities. He does not feel that his student would have much reason to leave the dimension at this early stage in his training. He has told his student this and expects him to make up for this discrepancy in his personal training after the Elder is gone.

Dimitrios (Sorcerer Supreme in training) PL 20 (300PP)

Init +3; 30ft (Run), 75ft (Flight); Defense 19/16 (6 Base, 3 Dex); BAB +6; +8 Melee (6S Punch), +9 Ranged (15S Mystic Bolt), +11 Mental (Mental Blast); SV Dmg +4 (15 Protection), Fort +4, Ref +3, Will +7 (15 Protection); Str 14, Dex 16, Con 14, Int 20, Wis 20, Cha 14 (Total 68PP)

Skills: KS: Earth Dimension Magicians 2/+11, KS: Extra-Dimensional Magicians 2/+11, KS: Demonology 3/+12, KS: Magic Spells 5/+14, KS: Mystical Artifacts 4/+13, Diplomacy 3/+9, Gather Information 3/+5 (Total 22PP)

Feats: Improved Disarm, Power Attack, Iron Will, Indomitable Will, Great Fortitude, Toughness, Improved Grapple, Assessment, Heroes Luck [x4] (Total 24PP)


  • Sorcery +15 (Source: Training; Effect: Telekinesis, Force Field, Telepathy, Illusion, Energy Blast, Shape Matter, Flight; Stunts: Snare, Mental Force Field, Neutralize [Mystical Source], ESP, Obscure, Mental Blast, Create Object, Teleportation; Flaw: Focus) (Cost 6 / Total 90+16PP)
  • Martial Training (Strike) +4 (Source: Training) (Cost 2 / Total 8PP)
  • Super Intelligence +4 (Source: Training; Extra: Super Wisdom) (Cost 3 / Total 12PP)
  • Mystical Knowledge (Gadgets) +12 (Source: Training; Extras: Expanded Spells [x4], No Device Flaw; Flaw: Restricted [Only on this Dimension]) (Cost 5 / Total 60PP)