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==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Introduction''</div>==
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==''Introduction''==
  
 
'''''Feel free to jump below and skip the history bit.[[https://wiki.rpg.net/index.php/Diners_of_Amber#Publication_Credits_on_the_Diners_of_Amber]]'''
 
'''''Feel free to jump below and skip the history bit.[[https://wiki.rpg.net/index.php/Diners_of_Amber#Publication_Credits_on_the_Diners_of_Amber]]'''
  
  
<span style=color:darkgreen>''What follows is an Article called <big>'''The Diners of Amber'''</big>.'' </span>
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<span style=color:darkgreen>''What follows is an Article called <big>'''The Diners of Amber'''</big>.''
  
<span style=color:darkgreen>''It was part of the [[Jeweled Amber]] Campaign using the Amber Diceless RPG.''</span>
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<span style=color:darkgreen>''It was part of the [[Jeweled Amber]] Campaign using the Amber Diceless RPG.''  
 
   
 
   
<span style=color:darkgreen>''The campaign it was originally written for ended a very long time ago but I always liked reading this bit of it and occasionally editing it.''  </span>
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<span style=color:darkgreen>''The campaign it was originally written for ended a very long time ago but I always liked reading this bit of it and occasionally editing it.''   
  
<span style=color:#darkgreen>''Putting it here means others might use it and enjoy it.''</span>
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<span style=color:#darkgreen>''Putting it here means others might use it and enjoy it.''
 
    
 
    
<span style=color:darkgreen>''Over the years three more arcs of my game have used it, one currently in play.  ''</span>
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<span style=color:darkgreen>''Over the years three more arcs of my game have used it, one currently in play.  ''
  
<span style=color:darkred>''The original Diner article website included an addendum section and was posted on a Geocities website. <span style=color:blue>Yahoo<span style=color:darkred>, in its infinite rapaciousness, devoured Geocites like a chop-shop that strips classic cars down and sells off the parts.  They shut it down when they found better was to make money. Geocites was as much about creating and supporting communities and I don't think their replacements, Wikipedia and Facebook, do anywhere near as good a job at it. But Yahoo was in it for the money so communities be damned. </span>
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<span style=color:darkred>''The original Diner article website included an addendum section and was posted on a Geocities website. <span style=color:blue>Yahoo<span style=color:darkred>, in its infinite rapaciousness, devoured Geocites like a chop-shop that strips classic cars down and sells off the parts.  They shut it down when they found better was to make money. Geocites was as much about creating and supporting communities and I don't think their replacements, Wikipedia and Facebook, do anywhere near as good a job at it. But Yahoo was in it for the money so communities be damned.  
  
<span style=color:darkgreen>''Moving it to RPGnet has made the original format obsolete, so I have added the addendum here in ''italics''.  Also this writeup is specifically for the ''War of Balance'' games, the current and previous arcs, so it does not relate to the first game much anymore.  Not that any of those players are likely to ever find this.  If you do, dear friends, let me know.  Those games were some of the most enjoyable in my gaming experience.'' </span>
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<span style=color:darkgreen>''Moving it to RPGnet has made the original format obsolete, so I have added the addendum here in ''italics''.  Also this writeup is specifically for the ''War of Balance'' games, the current and previous arcs, so it does not relate to the first game much anymore.  Not that any of those players are likely to ever find this.  If you do, dear friends, let me know.  Those games were some of the most enjoyable in my gaming experience.''  
  
<span style=color:darkgreen>''As of 3/3.2018, ive begun including ((GM-Notes)) to list where I had put lines in this article with them as guides for the PCs to find adventures or mysteries,  In the time the game was run some got looked into but not many.  I put this here so if a GM decided to use the Diners article in their game, which I encourage, they will have some game ideas.  If you the GM decide to use the Diners of Amber Article, let me know.  I'll happily help facilitate that for you.''</span>
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<span style=color:darkgreen>''As of 3/3.2018, ive begun including ((GM-Notes)) to list where I had put lines in this article with them as guides for the PCs to find adventures or mysteries,  In the time the game was run some got looked into but not many.  I put this here so if a GM decided to use the Diners article in their game, which I encourage, they will have some game ideas.  If you the GM decide to use the Diners of Amber Article, let me know.  I'll happily help facilitate that for you.''
  
 
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===Fourth Arc 5281. 81st year of Random's Reign===
 
===Fourth Arc 5281. 81st year of Random's Reign===
The Fourth Arc began when just recently as of 01/01/2021
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The Fourth Arc began when 10 children were born in vastly separated realms at the same time and their births were witnessed by viewers far afield.
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
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[[File:Greenwhitedrapedsword.gif]]
  
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font size="6"><big>'''Publication Credits on the Diners of Amber'''</big></font></div>==
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==<big>'''Publication Credits on the Diners of Amber'''</big>==
  
 
A commentary on the Place Trumps of King Random's Deck
 
A commentary on the Place Trumps of King Random's Deck
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''Publisher's Note: "The Commentary & Addendums" have been subjected to augmentation as additional cards were added. Bleys has come to feel that new information was useful to the holders of Trump Decks as well as the general public. Especially since owners of both magical and non-magical decks seemed to receive the benefit of new cards, it seemed only proper that the Commentary & Addendum also enlarged.  The enlargement of the original article, which served as Bleys's [[Article of Submission]] is a sore spot between Bleys and Dworkin.  King Random's Last Word follows the Article and was originally only included in the magical card sets.  But as the project grew in scope and usefulness, the Last Words became included.''
 
''Publisher's Note: "The Commentary & Addendums" have been subjected to augmentation as additional cards were added. Bleys has come to feel that new information was useful to the holders of Trump Decks as well as the general public. Especially since owners of both magical and non-magical decks seemed to receive the benefit of new cards, it seemed only proper that the Commentary & Addendum also enlarged.  The enlargement of the original article, which served as Bleys's [[Article of Submission]] is a sore spot between Bleys and Dworkin.  King Random's Last Word follows the Article and was originally only included in the magical card sets.  But as the project grew in scope and usefulness, the Last Words became included.''
  
''Coming Soon-A Commentary on the Royal Family of Amber called the [[Heirs and spares]]. It will be called;"[[Come whisper in my ear]]."
 
  
===<big>Color Coded commentary</big>===
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*<span style=color:darkgreen>Notations in Green are ''Addendums''</span>
*'''Commentary in ''Black'' were written by Prince Bleys and should be considered in his ''"voice"''.  These are the official commentary on any particular card in the deck.
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*<span style=color:darkred>Notations in Purple are ''GM Notes''</span>
 
 
*<span style=color:darkgreen>Notations in ''Green'' are addendums added by Prince Bleys after the original Article and in addition to the basic commentary on the card's subject location and should also be cnsidered spoken in his ''"voice"''</span>
 
 
 
*<span style=color:purple>Notations in ''Purple'' were added by other people then Bleys.  These comments may reflect political situations.  While all comments are reviewed by King Random the speaker in them will be cited. </span>
 
 
 
*(<span style=color:darkred>Notations in ''Dark Red'' are ''GM Notes'' added to let the reader and gMs of Amber diceless Roleplaying Games understand my intent for various locations.  Such entries are not part of the pamphlet Player Characters or Non-Player characters receive with the trump deck.)'''</span>
 
 
 
*<span style=color:purple>  </span>
 
  
 
=='''<big>Bleys' Introduction</big>'''==
 
=='''<big>Bleys' Introduction</big>'''==
By Prince Bleys of Amber.  January 7, 5250
 
  
<Font Face="Lucida Calligraphy"><Font Size ="3">'''Random is a funny kind of guy. No one disputes that. One need only ask Brother Ben how he feels about being Marshal of Amber to get a sense of what a swell guy Brother Random is. As is said in shadow, a picture is worth a thousand words. Good thing because Ben does not seem to say much when asked. A picture is far more expressive.
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<Font Face="MV Boli"><Font Size ="4">'''Random is a funny kind of guy. No one disputes that. One need only ask Brother Ben how he feels about being Marshal of Amber to get a sense of what a swell guy Brother Random is. As is said in shadow, a picture is worth a thousand words. Good thing because Ben does not seem to say much when asked. A picture is far more expressive.
  
 
So what kind of expression do I set pen to page to provide? What kind of picture will I paint of our beloved monarch King Random I of Amber? How do I go about telling you the reader who steers the ship of state and yet keep myself from being sentenced to the bilge pumps of said vessel?
 
So what kind of expression do I set pen to page to provide? What kind of picture will I paint of our beloved monarch King Random I of Amber? How do I go about telling you the reader who steers the ship of state and yet keep myself from being sentenced to the bilge pumps of said vessel?
  
<big>'''''Let us take a look at the pictures in King Random's Deck!'''''</big>
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Let us take a look at the pictures in King Random's Deck!
  
 
The deck you most likely hold, unless my dear kinsmen read this and peruse their own deck, was the creation of the US Playing Card Company, Detroit, Michigan. Trust Random to get his printing done out of the country. What with all those hard working native playing card makers starving in the alleys of Amber.
 
The deck you most likely hold, unless my dear kinsmen read this and peruse their own deck, was the creation of the US Playing Card Company, Detroit, Michigan. Trust Random to get his printing done out of the country. What with all those hard working native playing card makers starving in the alleys of Amber.
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==Nursery School Rhymes common in Amber==
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><blockquote>
 
<span style=color:blue>'''"Who be Real? Asks Dworkin they.
 
 
<span style=color:blue>'''All you, all you, in every way."
 
 
<span style=color:blue>'''Who goes mildy? Asks Dworkin  they."
 
 
<span style=color:blue>'''None of them, none of them, not their way"'''</blockquote>
 
 
''                              Dworkin's Riddle''</span>'
 
 
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><blockquote>
 
<span style=color:blue>'''"Pick a pack of Princlings.
 
 
<span style=color:blue>'''Saying ME!!!  ME!!!!  ME!!!!!
 
 
<span style=color:blue>'''Unicorn says that one.'''
 
 
<span style=color:blue>'''He goes HEEE!!!  HEEE!!!  HEEE!!!!'''
 
 
<span style=color:blue>'''Pick a mighty marshal.
 
 
<span style=color:blue>'''Ben says "No! not me!
 
 
<span style=color:blue>'''The King asks for apples.
 
 
<span style=color:blue>'''The marshal bends his knee."</blockquote>
 
 
''                              Widdle Princlings''
 
  
 
=='''Place Cards of King Random's Deck'''==
 
=='''Place Cards of King Random's Deck'''==
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Admiral [[Jopin of Cabra]],(once retired.) runs the tower and the whims of politics wash over him as unchanging as the sea. A solitary man by nature the Hero of Talgwin's Deep, the Battle of Diega Swan, the straights of Tortus, and the victor of [[Bunny Free]]'s Siege suffers visitors with marginal grace as long as they are will to work at maintaining the place some while they are there. It is a coincidence, I am sure, that so many little projects were on the venerable captain's to-do list when company arrives. Bring your overalls if you make the trip. A good pair of gloves and a couple of kegs of the best brew you can find will also be a wise piece of luggage for those who come a knocking at his door.
 
Admiral [[Jopin of Cabra]],(once retired.) runs the tower and the whims of politics wash over him as unchanging as the sea. A solitary man by nature the Hero of Talgwin's Deep, the Battle of Diega Swan, the straights of Tortus, and the victor of [[Bunny Free]]'s Siege suffers visitors with marginal grace as long as they are will to work at maintaining the place some while they are there. It is a coincidence, I am sure, that so many little projects were on the venerable captain's to-do list when company arrives. Bring your overalls if you make the trip. A good pair of gloves and a couple of kegs of the best brew you can find will also be a wise piece of luggage for those who come a knocking at his door.
  
<span style=color:darkgreen>It turns out that this card is extremely useful if you want to sail a ship in to Amber through a trumpgate.  First gate on the left, straight on till morning.)</span>
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<span style=color:darkgreen>It turns out that this card is extremely useful if you want to sail a ship in to Amber through a trumpgate.  First gate on the left, straight on till morning.)
 
 
<span style=color:darkgreen>Recently Jopin found himself dragged back into active duty.  He is not amused.  H is however looking younger everyday so his grumblings are to be taken with a grain of salt.  Or maybe a sip of salt water? </span>
 
  
*<span style=color:purple> While Cabra has recently had a naval dock added to it due to the situation with Azcala my home is not for casual visitation.   Admiral Jopin of Cabra </span>
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<span style=color:darkgreen>Recently Jopin found himself dragged back into active duty.  He is not amused.
  
<span style=color:darkred>((GM-Notes; Bring your own overalls. PCs might just drop in on Jopin since he was a person in the books.  Also Jopin was being reactivated and might have sent PCs to tend his garden, feed his cat, or maintain the Lighthouse and its light.))</span>
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<span style=color:darkred>((GM-Notes; Bring your own overalls. PCs might just drop in on Jopin since he was a person in the books.  Also Jopin was being reactivated and might have sent PCs to tend his garden, feed his cat, or maintain the Lighthouse and its light.))
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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In Random's favor can be pointed out that the finest trauma team to be found in shadow also awaits the traveler who arrives having found shadow too frolicsome for their tastes.
 
In Random's favor can be pointed out that the finest trauma team to be found in shadow also awaits the traveler who arrives having found shadow too frolicsome for their tastes.
  
*<span style=color:purple>A fair warning here.  The Courtyard guards have orders to shoot first and heal after if they think some arrival is twitchy. Prince Benedict, Marshal of Amber  </span>
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<span style=color:darkred>((GM_Notes:  I had thought PCs might do duty as guards in this place where others might trump in.))
 
 
<span style=color:darkred>((GM_Notes:  I had thought PCs might do duty as guards in this place where others might trump in.))</span>
 
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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Many an Amberite Guardsman can be found as bouncers and clientele both upstairs and down. Across the street is a boarding house that is a who's who of Amber nobility and younger sons serving their term of service. Two movie houses nearby show talkies and silent films, and color movies are all the rage. What the point is in a color-silent film I don't get.
 
Many an Amberite Guardsman can be found as bouncers and clientele both upstairs and down. Across the street is a boarding house that is a who's who of Amber nobility and younger sons serving their term of service. Two movie houses nearby show talkies and silent films, and color movies are all the rage. What the point is in a color-silent film I don't get.
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A tattoo parlor on the same block has a collection of insignia and designs that can be found no where else in that shadow. Bruno Sveldt, a disreputable character at best, is an artist of the first water in the craft of body art. He has learned not to mock the large, burly men, and the lithe and equally stern women, who come into his shop to have the green disc and golden laurel wreath, surrounding a white unicorn, tattooed on their biceps. He made the mistake once; telling one such man that he must be part of a very tough gang of nancy boys and fierce butt-pirate swishes to want that tatted on himself. Bruno was missing for a few days, unlamented. Upon his return he was nothing but utter politeness and solicitude to any person who dared ask for that unusual design, and will put it anywhere they ask, at no charge. His hand never wavers till after the client is gone, then it shakes, he closes the store, and he drinks his whiskey through a straw.
 
A tattoo parlor on the same block has a collection of insignia and designs that can be found no where else in that shadow. Bruno Sveldt, a disreputable character at best, is an artist of the first water in the craft of body art. He has learned not to mock the large, burly men, and the lithe and equally stern women, who come into his shop to have the green disc and golden laurel wreath, surrounding a white unicorn, tattooed on their biceps. He made the mistake once; telling one such man that he must be part of a very tough gang of nancy boys and fierce butt-pirate swishes to want that tatted on himself. Bruno was missing for a few days, unlamented. Upon his return he was nothing but utter politeness and solicitude to any person who dared ask for that unusual design, and will put it anywhere they ask, at no charge. His hand never wavers till after the client is gone, then it shakes, he closes the store, and he drinks his whiskey through a straw.
  
<span style=color:darkgreen>Addendum <center>[[File:Elite Tat1.jpg|150 px]]</center></span>
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<span style=color:darkgreen>Addendum
  
<span style=color:darkgreen>I was speaking to Sergeant Garry Gavno[[https://wiki.rpg.net/index.php/Elites#Garry_Gavno-Active]], a Calro member of the elite Amber Guard, and a frequent pattern guardian, about Neal's Diner. He gave me the scoop on what they did to Sveldt.</span>
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<span style=color:darkgreen>I was speaking to Sergeant Garry Gavno, a Calro member of the elite Amber Guard, and a frequent pattern guardian, about Neal's Diner. He gave me the scoop on what they did to Sveldt.
  
<span style=color:darkgreen>The story is that Constance Kieln, a very tough Dreanan man of the House of Brolic, despite the name, who holds the rank of Captain in the Amber Guard, was one of the first Amber Guards man to do service under Random at the card club beneath Neal's. He was a sergeant then. He and several guys got the tattoo on their upper arm, and Sveldt thought it a very funny little device.</span>
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<span style=color:darkgreen>The story is that Constance Kieln, a very tough Dreanan man of the House of Brolic, despite the name, who holds the rank of Captain in the Amber Guard, was one of the first Amber Guards man to do service under Random at the card club beneath Neal's. He was a sergeant then. He and several guys got the tattoo on their upper arm, and Sveldt thought it a very funny little device.
  
<span style=color:darkgreen>At a later time, while getting some other tattoo work done, Sveldt made his little insult. Constance dragged Sveldt directly to Amber, to the compound that the Amber Guard calls home. 30 guys, led by Julian, took him deep into shadows where monsters dwell and beat the living hell out of him for a couple months. They put a band of healing on him and fed him to a passel of lions and tigers and bears, oh my, who could rip him to pieces but not fast enough to keep the healing band from repairing him. So they ripped him up as fast as he healed for about a month. They then unceremoniously dumped him back at home, short three days.</span>
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<span style=color:darkgreen>At a later time, while getting some other tattoo work done, Sveldt made his little insult. Constance dragged Sveldt directly to Amber, to the compound that the Amber Guard calls home. 30 guys, led by Julian, took him deep into shadows where monsters dwell and beat the living hell out of him for a couple months. They put a band of healing on him and fed him to a passel of lions and tigers and bears, oh my, who could rip him to pieces but not fast enough to keep the healing band from repairing him. So they ripped him up as fast as he healed for about a month. They then unceremoniously dumped him back at home, short three days.
  
<span style=color:darkgreen>That is as good an object lesson as I can imagine for those who desire to cross the Amber Elite Guard.</span>
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<span style=color:darkgreen>That is as good an object lesson as I can imagine for those who desire to cross the Amber Elite Guard.
  
 
<span style=color:darkgreen>Also, Dreanans do not take insults well. Dour bunch they are.''  
 
<span style=color:darkgreen>Also, Dreanans do not take insults well. Dour bunch they are.''  
<center>[[File:Elite Tat1.jpg|150 px]]</center></span>
 
  
<span style=color:darkred>((GM-Notes: Neal's Diner and this world I envisioned as a common spot for PCs to meet, perhaps neutral territory between feuding PCS and such.  Card games.  Maybe even if the PC is an Elite, serving guard duty here for Random. And of course, who is Neal anyway?...))</span>
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<span style=color:darkred>((GM-Notes: Neal's Diner and this word I envisioned as a common spot for PCs to meet, perhaps neutral territory between feuding PCS and such.  Card games.  Maybe even if the PC is an Elite, serving guard duty here for Random. And of course, who is Neal anyway...))
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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==='''Aglevar's Kitchen'''===
 
==='''Aglevar's Kitchen'''===
  
[[File:Paglevarkitchen.jpg]] [[File:Mamaagalvar.jpg]]
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[[File:Paglevarkitchen.jpg]]
  
Fourth is Aglevar's Kitchen. Mama Aglevar is a wonder. She must be who all, good cooking, mothers are shadows of. She is the mother hen of a brood of small ones that either never grow up or breed very true copies of each other because the same kids always seem underfoot when visitors arrive. The cat Buttons is as friendly as can be.
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Fourth is Aglevar's Kitchen. Mama Aglevar is a wonder. She must be what all, good cooking, mothers are shadows of. She is the mother hen of a brood of small ones that either never grow up or breed very true copies of each other because the same kids always seem underfoot when visitors arrive. The cat Buttons is as friendly as can be.
  
 
Mama Aglevar will cook anything you ask, any time of the day or night, as long as you are willing to clean some dishes, look after the kids, or do any one of a thousand kitchen chores that always need doing. She will critique your wardrobe, hairstyle, or your choice in significant or insignificant others. She can put a wicked edge on a knife but won't touch anything larger than a carving knife or a woodsman's ax. Don't even ask. I get all my pocketknives honed to delicious razors in her place for the cost of a load of dishes or a few magic tricks to distract the kids from yanking on Button's tail. Benedict claims to have taught her this trick but I think the knack is hers.
 
Mama Aglevar will cook anything you ask, any time of the day or night, as long as you are willing to clean some dishes, look after the kids, or do any one of a thousand kitchen chores that always need doing. She will critique your wardrobe, hairstyle, or your choice in significant or insignificant others. She can put a wicked edge on a knife but won't touch anything larger than a carving knife or a woodsman's ax. Don't even ask. I get all my pocketknives honed to delicious razors in her place for the cost of a load of dishes or a few magic tricks to distract the kids from yanking on Button's tail. Benedict claims to have taught her this trick but I think the knack is hers.
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I never knew eating while walking could be so dangerous.
 
I never knew eating while walking could be so dangerous.
 
<blockquote>*<span style=color:purple> ''Mama Aglevar's is somewhere beyond the Diaga sway, so out into shadow a ways.  Her time ration is 15 to 1 in amber. She is near the city of Resatula and its remarkable in itself.  However, Mama Aglevr seems to have forbidden Random from including a card to her world specifically, making arrivals in her kitchen . I asked once, curious. King Random's response was never mess with the person cooking your food.  Mama Agalvar will almost always have someone arriving by trump take a message or recipe to [[Dame Margot]] for her.  Take the message and don't ruffle her feather.  <big>Prince Gerard Rilgason</big>.</span></blockquote>
 
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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[[File:Pseaviewgardenabmer.jpg]]
 
[[File:Pseaviewgardenabmer.jpg]]
  
Overlooking the beach at Cabal's Neck, from the eastern edge of the 6th floor of the Castle Amber is a wide verandah balcony that is one of the most truly beautiful sights in all of shadow. Flora out did herself during Eric's reign when she converted a bare rooftop into one of the friendliest places in the city of Amber. One hundred tables adorn this lush flower overgrown slice of heaven. Each table seems to have a great view and each seems to have ample privacy. Flora tells me that somehow the design of the place, with its rises and shallows seems to hinder the flow of sound from table to table, if not the flow of sea breezes and spring flower's scents. There are small steps between levels that no one ever seems to trip over.  She insists its good design, not sorcery but I'm not fooled.  Having people tripping and spilling platters and drinks would spoil the ambiance.  
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Overlooking the beach at Cabal's Neck, from the eastern edge of the 6th floor of the Castle Amber is a wide verandah balcony that is one of the most truly beautiful sights in all of shadow. Flora out did herself during Eric's reign when she converted a bare rooftop into one of the friendliest places in the city of Amber. 100 tables adorn this lush flower overgrown slice of heaven. Each table seems to have a great view and each seems to have ample privacy. Flora tells me that somehow the design of the place, with its rises and shallows seems to hinder the flow of sound from table to table, if not the flow of sea breezes and spring flower's scent.
  
This is the '''''<span style=color:green><Big>Breakfast Nook of Amber'''''</big>. <span style=color:black>Nearly all of the family, and most of the guests, try to get table space here to take their morning coffee. Waiters scurry unseen, the buffet is always fresh, and the coffee pot is always full. Tables seat between 2 and 20 people. It is not rare to find the Ambassador of Chaos and the King of Amber sitting together, taking croissants and cocoa at sunrise.
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This is the breakfast nook of Amber. Nearly all of the family, and most of the guests, try to get table space here to take their morning coffee. Waiters scurry unseen, the buffet is always fresh, and the coffee pot is always full. Tables seat between 2 and 20 people. It is not rare to find the Ambassador of Chaos and the King of Amber sitting together, taking croissants and cocoa at sunrise.
  
 
At night candles and oil lanterns that emit only light illuminate the garden. Glow globes sit on the tables themselves. The light is important because without them it is dark, dark, dark like a tomb. No city lights are visible. The castle itself blocks most of them. Even the great Signal Fire at the harbor gates is obscured.
 
At night candles and oil lanterns that emit only light illuminate the garden. Glow globes sit on the tables themselves. The light is important because without them it is dark, dark, dark like a tomb. No city lights are visible. The castle itself blocks most of them. Even the great Signal Fire at the harbor gates is obscured.
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<span style=color:green>Addendum
 
<span style=color:green>Addendum
  
<span style=color:green><big>"The breakfast nook of Amber...."</big>
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<span style=color:green>"The breakfast nook of Amber...."
  
 
<span style=color:green>"Sea View Gardens casts shadows of elegance. It is Flora's crowning achievement."  
 
<span style=color:green>"Sea View Gardens casts shadows of elegance. It is Flora's crowning achievement."  
  
<span style=color:green>"Each of us are archetypes and this is the expression of my dear sister Florimel's archetype.
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<span style=color:green>Each of us are archetypes and this is the expression of hers.  
 
 
<span style=color:green>It is easy to underestimate sister Florimel. She cultivates the appearance of weakness and neediness and a shallow veneer that is so often attached to stunningly gorgeous women. It makes others defend them or provide for them. 
 
 
 
<span style=color:green>Don't be fooled. She carries grenades in her purse. Her wolfhounds are never more then a whistle away. She is a crack-shot with bow or rifle, shuriken or butter-knife.  She stood the line at the edge of the Abyss during the Battle of Patternfall, raining deadly arrows on the foethings. It is often said ''"He acquitted himself like a Prince of Amber."''  That day she acquitted herself as well as any prince.  I saw.  
 
  
<span style=color:green>She is shockingly strong when she needs to be. I am told that during an argument Caine once slapped her.  Her response was to kick him in the yarbles.  Apparently medical attention was needed.  Caine denies it but I've noticed he never stand close to Flora when shes angry.</span>
+
<span style=color:green>It is easy to underestimate sister Florimel. She cultivates the appearance of weakness and neediness and a shallow veneer that is so often attached to stunningly gorgeous women. It makes others defend them or provide for them.  Don't be fooled. She carries grenades in her purse. Her wolfhounds are never more then a whistle away. She is a crack-shot with bow or rifle, shuriken or butterknife.  She stood the line at the edge of the Abyss during the Battle of Patternfall, raining deadly arrows on the foethings. She is shockingly strong when she needs to be. I am told that during an argument Caine once slapped her.  Her response was to kick him in the yarbles.  Apparently medical attention was needed.  Caine denies it but i've noticed he never stand close to Flora when shes angry.
  
<span style=color:green>In our youth we were all given military training.  She fixated on archery.  She no longer competes in the [[Civilian City Cohorts]] archery tournaments and is often their judge.  She has instructed both army and Elites in the longbow.  She may not be a wargoddess but Diana has nothing on her at arrow point.
+
<span style=color:green>In our youth we were all given military training.  She fixated on archery.  She no longer competes in the [[Civilian City Cohorts]] archery tournements and is often their judges.  She has instructed both army and Elites in the longbow.  She may not be a wargoddess but Diana has nothing on her at arrow point.
  
 
<span style=color:green>Her allure is that of a flibbertigibbet.  Her resolve is steel.  Never let her batting eyelashes make you forget that she is a Princess of Amber.
 
<span style=color:green>Her allure is that of a flibbertigibbet.  Her resolve is steel.  Never let her batting eyelashes make you forget that she is a Princess of Amber.
  
<span style=color:green>Men have come to fear me, or Benedict or Gerard or Julian, and even Dierdre.  Remember Lothario, Florimel is of the blood royal and her knives are sharp.  
+
<span style=color:green>Men have come to fear me, or Benedict or Gerard or Julian, and even Dierdre.  Remember Lothario, Floremel is of the blood royal and her knives are sharp.  
  
 
<span style=color:green>The floral displays are exquisitely balanced for height, thickness, color combinations and scent. The food is a complex menu spanning simple fair such as bagels, cream cheese and lox, cold cereal, and oatmeal to crescents, crepes, and mind-boggling other concoctions common across shadow.
 
<span style=color:green>The floral displays are exquisitely balanced for height, thickness, color combinations and scent. The food is a complex menu spanning simple fair such as bagels, cream cheese and lox, cold cereal, and oatmeal to crescents, crepes, and mind-boggling other concoctions common across shadow.
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<span style=color:darkred>((GM-Note: This place is full of lots of the things to distract PCS from their duties.  And that is what I meant it to do.  Distract PCs.  As such it was going to be a place on a PC's hellride toward Chaos.  Or a walk down the Jeweled Road.  Additionally, the Gladiatorial League was intended to help school PCs in combat.  Even non-warriors need to learn the ADRPG form of spoken combat and to get the hang of it in a way that does not necessarily include bloodshed.))
 
<span style=color:darkred>((GM-Note: This place is full of lots of the things to distract PCS from their duties.  And that is what I meant it to do.  Distract PCs.  As such it was going to be a place on a PC's hellride toward Chaos.  Or a walk down the Jeweled Road.  Additionally, the Gladiatorial League was intended to help school PCs in combat.  Even non-warriors need to learn the ADRPG form of spoken combat and to get the hang of it in a way that does not necessarily include bloodshed.))
 
*<span style=color:purple>The Kingdom of Amber created an embassy here in 5254.  The term of service for Elites, staff, and Ambassador was set firmly at 10 years of 380 days local time, at 20 to 1 in Amber, being 6 months & 10 days in Amber.  the reason for this was the tendecy of visitors to this realm "going native".  Its been determined that 10 years local time is enough for a visitor to recover from over indulgence in the realm.  However, the elites are tasked with making a judgment call if they think someone is in danger of going "TOO NATIVE".  Prince Caine  </span>
 
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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A small island in a massive world-spanning archipelago is the seventh card in the deck. I am not sure why Random included Racsir Isle but a couple things are clear. It is a great place for anglers, scuba divers, and water sportsman. Ships are common and thousands of little islands, some not much larger than one room, are connected by ramshackle walkways that make getting anywhere difficult. The people are friendly, open, and ask few questions. Nearly anyone you meet will gladly clean your fish, filet them, package them for transport or cook them up on the spot. They seem to have nothing else to do all day.
 
A small island in a massive world-spanning archipelago is the seventh card in the deck. I am not sure why Random included Racsir Isle but a couple things are clear. It is a great place for anglers, scuba divers, and water sportsman. Ships are common and thousands of little islands, some not much larger than one room, are connected by ramshackle walkways that make getting anywhere difficult. The people are friendly, open, and ask few questions. Nearly anyone you meet will gladly clean your fish, filet them, package them for transport or cook them up on the spot. They seem to have nothing else to do all day.
  
If questions are asked of them, they can become quiet as clams. Friendly, smiling, helpful, dumb as the fish they catch by the ton, taciturn and secretive as the ''Costra Nostra''. The thing they say the most often is; "T'is a pleasure"
+
If questions are asked of them, they can become quiet as clams. Friendly, smiling, helpful, dumb as the fish they catch by the ton, taciturn and secretive as the ''Costra Nostra''.
  
 
I asked Random what the deal was with this play. His response was," Don't you like fish?" I told him that I love fish, even love fishing, but there seemed something was wrong with the people there. He smiled and said, "Nope, that is just how I wanted them."
 
I asked Random what the deal was with this play. His response was," Don't you like fish?" I told him that I love fish, even love fishing, but there seemed something was wrong with the people there. He smiled and said, "Nope, that is just how I wanted them."
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<span style=color:darkgreen>I recently purchased a little plot of land on the slope of Kolvir. Well, purchased is not the right word, but you know what I mean. I am currently building my own tomb. Corwin had the right of it. It is always best to be prepared.
 
<span style=color:darkgreen>I recently purchased a little plot of land on the slope of Kolvir. Well, purchased is not the right word, but you know what I mean. I am currently building my own tomb. Corwin had the right of it. It is always best to be prepared.
  
<span style=color:darkgreen>New News!. Yes, Osric and Finndo are both alive. Amberites are tough to keep dead. Even the dead ones have their plans.
+
<span style=color:darkgreen>New News0. Yes, Osric and Finndo are both alive. Amberites are tough to keep dead. Even the dead ones have their plans.
  
<span style=color:darkgreen>More Good News! Brand is footloose and fancy free. Can no on rid me of this troublesome brother?
+
<span style=color:darkgreen>More Good News: Brand is footloose and fancy free. Can no on rid me of this troublesome brother?
  
 
<span style=color:darkgreen>I am not sure calling these Tombs is appropriate. Call them abstract portraits in stone.  
 
<span style=color:darkgreen>I am not sure calling these Tombs is appropriate. Call them abstract portraits in stone.  
  
 
<span style=color:darkred>((GM-Notes: a fine place for clandestine meetings and secret rituals))
 
<span style=color:darkred>((GM-Notes: a fine place for clandestine meetings and secret rituals))
 
*<span style=color:purple>King Random has allowed me, Prince Brand, to make this inclusion since he is allowing family commentary in this article.  As I write I sit in my cell in the dungeons of Amber and I am content to remain here for an eon.  I'm well fed and well entertained.  Yet I live under a sentence of death that Random tells me he won't get around to executing, if you pardon the jest, as long as I am helpful and cooperative.  So consider me loaning the use of my sarcophagus as booze storage my being cooperative, my dear Brother Bleys.  I sit here and you wrote this because you had the wisdom to get out of the mess we three began when the madness was still fresh and the blood on our suicide pact was still wet.  I've learned my lesson.  Prince Brand of the Dungeons. </span>
 
 
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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[[File:JA-16.gif]]
 
[[File:JA-16.gif]]
  
<span style=color:darkgreen>Its been a few years since I wrote the above addendum.  In that time I have taken a ration of shit from a lot of Dreanans about it.  What amuses me about this is that it comes from different angles.====
+
<span style=color:darkgreen>Its been a few years since I wrote the above addendum.  In that time I have taken a ration of shit from a lot of Dreanans about it.  What amuses me about this is that it comes from different angles.  
  
 
<span style=color:darkgreen>One group, lets call them the Conservatives, decried my insulting tone when talking about their beloved homeland.  They claim that I clearly did not understand the importance of tradition to them. I was incapable of grasping the true complexities of their kingdom and the importance of the Tier of Coronets.  I was obviously too dense to see the nuances in their histories.  And lastly, and my favorite, I did not grasp the vast importance of their inter-shadow mercantile industry.
 
<span style=color:darkgreen>One group, lets call them the Conservatives, decried my insulting tone when talking about their beloved homeland.  They claim that I clearly did not understand the importance of tradition to them. I was incapable of grasping the true complexities of their kingdom and the importance of the Tier of Coronets.  I was obviously too dense to see the nuances in their histories.  And lastly, and my favorite, I did not grasp the vast importance of their inter-shadow mercantile industry.
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<span style=color:darkgreen>Everything exists in Shadow.  Perhaps even hope for the Brolics.
 
<span style=color:darkgreen>Everything exists in Shadow.  Perhaps even hope for the Brolics.
 
*<span style=color:purple>From Prince Gerard-I feel i must speak for the Dreanans since as you say you have taken a ration of shit for speaking of them here thusly and I too have had that plater of crap placed before me, though it was handed to me differently.  I understand your dislike to the Dreanans and the Brolics. You have done your duty too often to be called undutiful but your treason colors your behaviors and your views.  the Dreanans are among my closest friends because they treasure duty and consistency and loyalty above all else. Once a dreanan grasps your hand and calls you friend he is making a life long bond that is hard to break.  I have stood to battle with them and watched them die to a man.  Such devotion to Amber should not be disregarded. They do have their own quarrels but like many things we must leave those struggles to them to manage.  I can not argue with many of your observations of course but it has been hard making those who shake my hand and ask me to explain your comments understand them.  Consider the sources of your bile brother and search for wisdom.  Prince Gerard. </span>
 
 
  
 
<span style=color:darkred>((GM-Notes:So many things.  I intended for several PC enemies to come from Dreana and the House of Brolic.  Bleys hates these guys and he was my voice to the PCs.  Also, I imagined the PCs being deeply involved in Brolic politics including acting as Bodyguards, friends, even rescuers of Markosi Brolic.  I intended the PC to be gravely and even murderously insulted in public by Dunran the Sickly.  Fun ensues. ))
 
<span style=color:darkred>((GM-Notes:So many things.  I intended for several PC enemies to come from Dreana and the House of Brolic.  Bleys hates these guys and he was my voice to the PCs.  Also, I imagined the PCs being deeply involved in Brolic politics including acting as Bodyguards, friends, even rescuers of Markosi Brolic.  I intended the PC to be gravely and even murderously insulted in public by Dunran the Sickly.  Fun ensues. ))
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<span style=color:darkgreen>((GM-Note:The PCs might want to rescue indigenous people.  Never know.  Also, I have a huge interest in the mountain-man trapper period. Jeremiah Johnson, John Colter, Jim Bridger, Joseph Walker, etc. Real and fictional.  Jeremiah Johnson is one of my favorite movies.  I had hoped some of these heroes might come to amber as well.
 
<span style=color:darkgreen>((GM-Note:The PCs might want to rescue indigenous people.  Never know.  Also, I have a huge interest in the mountain-man trapper period. Jeremiah Johnson, John Colter, Jim Bridger, Joseph Walker, etc. Real and fictional.  Jeremiah Johnson is one of my favorite movies.  I had hoped some of these heroes might come to amber as well.
  
==='''Wala Heights, Taxorami'''===
+
==='''14. Wala Heights, Taxorami'''===
  
 
[[File:Pwalahieghts.jpg]]
 
[[File:Pwalahieghts.jpg]]
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((GM-Notes: This is in the deck for Random's convenience of course.  But it might be a good place for time with Uncle Random.  I had ideas of using this much as Random did, as a playground for PCs.  Obviously Random has a place here, staffed by Amber Elites and Amber staff.  Also, later on in this piece you meet Wet Wendal, a mayor of sort in another part of Taxorami.  Nice to have PCs familiar with the place before getting involved with Wendal.
 
((GM-Notes: This is in the deck for Random's convenience of course.  But it might be a good place for time with Uncle Random.  I had ideas of using this much as Random did, as a playground for PCs.  Obviously Random has a place here, staffed by Amber Elites and Amber staff.  Also, later on in this piece you meet Wet Wendal, a mayor of sort in another part of Taxorami.  Nice to have PCs familiar with the place before getting involved with Wendal.
  
==='''Mandalay'''===
+
==='''15. Mandalay'''===
  
 
[[File:Mandalay1.jpg]]
 
[[File:Mandalay1.jpg]]
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{to visit Mandalay's Information Center, click here-[[Mandalay]]}
 
{to visit Mandalay's Information Center, click here-[[Mandalay]]}
  
==='''Castle Arden'''===
+
==='''16. Castle Arden'''===
  
 
[[File:Pcastlearden.jpg]]
 
[[File:Pcastlearden.jpg]]
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Now the time comes for me to say a few mean things about Julian. Alright. I trust him least of all my kin. There, I said it. The discovery of Castle Arden is a case in point.
 
Now the time comes for me to say a few mean things about Julian. Alright. I trust him least of all my kin. There, I said it. The discovery of Castle Arden is a case in point.
  
This castle is Julian's headquarters in Arden. Until recently it was not open to his brothers. Not exactly off limits, just secretive and not spoken about often outside the secret circles of the Arden Guard. We all had seen various massive ranger encampments and fancy tents and giant log structures forts and manors but a frigging stone and stained glass castle?  Even Benedict was unaware of this castle's actual size till it turned up in the deck. That takes doing. Look at the damn thing. Its a bloody cathedral in a open piece of parkland. And no one mentioned it? Really????
+
This castle is Julian's headquarters in Arden. Until recently it was not open to his brothers. Not exactly off limits, just secretive and not spoken about outside the secret circles of the Arden Guard. We all had seen various massive ranger encampments and fancy tents and giant log structures forts and manors but a frigging stone and stained glass castle?  Even Benedict was unaware of this castle's actual size till it turned up in the deck. That takes doing. Look at the damn thing. Its a bloody cathedral in a open piece of parkland. And no one mentioned it? Really????
  
 
He raised his son Duncan there, never letting on that he had spawned.
 
He raised his son Duncan there, never letting on that he had spawned.
  
Oberon knew about it and kept it's secret but Random is a very different kind of king. He put a trump of the place right there in the deck. So much for secrecy, eh, Jules?
+
Perhaps Oberon knew about it and kept it's secret but Random is a very different kind of king. He put a trump of the place right there in the deck. So much for secrecy, eh, Jules?
  
 
It is a military establishment of the first order and one of Amber's last lines of defense. When Corwin and I came to Amber with a few friends a while back we totally missed the place. From there the defense of the land route and the shadow trails is administrated.
 
It is a military establishment of the first order and one of Amber's last lines of defense. When Corwin and I came to Amber with a few friends a while back we totally missed the place. From there the defense of the land route and the shadow trails is administrated.
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<span style=color:darkgreen>I do check my cup when he hands me a drink, though. I trust he won't poison me, but I don't think he is beyond putting a scorpion in it or a freeze-stone. Haha... Who knew he had a sense of humor? I think its a mark of the success of Random's reign that we elders are starting to be comfortable enough to play practical jokes on each other again.
 
<span style=color:darkgreen>I do check my cup when he hands me a drink, though. I trust he won't poison me, but I don't think he is beyond putting a scorpion in it or a freeze-stone. Haha... Who knew he had a sense of humor? I think its a mark of the success of Random's reign that we elders are starting to be comfortable enough to play practical jokes on each other again.
 
*<span style=color:purple>Commentary by Benedict-Bleys, I knew very well the size, location and style of Castle Arden.  I was part of the group that originally constructed it. Its a Jewel of Judgment construct that Oberon laid the cornerstone for himself. Part of the effect of the place is to cause people who visit it to soon start forgetting the details of the place.  Not to put a fine knife in your chest over it, Oberon did not want you, Eric, Corwin, Borlak, or Gerard to know too much bout the place so none of you were invited to attend ceremonies there.  in a way, Julian was entrusted with Adren, and its castle, because Oberon knew that Julian's ambition led elsewhere. Had you claimed the throne, and made it stick, I am sure you would have learned of the place.  but you did not.  Random did.  It was his call to put the trump in the deck.    </span>
 
  
 
==='''Adrian's Dramaturgy'''===
 
==='''Adrian's Dramaturgy'''===
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We should all have such a place. Fantalin, in Thelusia, was mine.
 
We should all have such a place. Fantalin, in Thelusia, was mine.
  
<span style=color:green>Addendum to Fantalin'
+
<span style=color:darkgreen>Addendum to Fantalin'
  
<span style=color:green>There is a tavern called Bent Copper's Drop, near the White River in Fantalin. It is a college tavern. I could tell you some stories about that place, believe you me.
+
<span style=color:darkgreen>There is a tavern called Bent Copper's Drop, near the White River in Fantalin. It is a college tavern. I could tell you some stories about that place, believe you me.
  
<span style=color:green>I would like to write those tales out, but I tear to think of them. Days of youth when you believed in impossible things like truth, justice, loyalty, honor, majesty, duty, and spoke deep pacts against anyone who soiled these things. But in time they were soiled. All of them. Truth is in the eye of the beholder, justice can be bought, betrayal has a market value, honor falters, kings are just men, duty is as much an anchor as a it is wings, and pacts can be negotiated if you know the right wizard.
+
<span style=color:darkgreen>I would like to write those tales out, but I tear to think of them. Days of youth when you believed in impossible things like truth, justice, loyalty, honor, majesty, duty, and spoke deep pacts against anyone who soiled these things. But in time they were soiled. All of them. Truth is in the eye of the beholder, justice can be bought, betrayal has a market value, honor falters, kings are just men, duty is as much an anchor as a it is wings, and pacts can be negotiated if you know the right wizard.
  
<span style=color:green>So we grow out of such belief in absolutes and accept that these things exist not as glowing points, but as points on a tape measure. Things with starts and conclusions. Hopefully, things that can be regained. Then in our elder days we come to believe in them again, but this time, with a touch of wisdom, and a sad smile for those in the first bloom of youth, clutching these ideals to their breasts.  
+
<span style=color:darkgreen>So we grow out of such belief in absolutes and accept that these things exist not as glowing points, but as points on a tape measure. Things with starts and conclusions. Hopefully, things that can be regained. Then in our elder days we come to believe in them again, but this time, with a touch of wisdom, and a sad smile for those in the first bloom of youth, clutching these ideals to their breasts.  
  
(GM-Notes:I was always bummed I didn't get any PCs interested in higher education.  I had a lot of silly frivolous scenarios set in Fantalin around the school. Young love, feuding rivals, demanding teachers.  Fantalin is not just where young Amberites would be sent to school for book-learning.  All the Golden Circle worlds probably did as well, for centuries. Getting a degree at Fantalin and returning to [[Alagulpa Riesa]], a small but vital Golden Circle shadow on the trade routes out of Diaga, would be like getting a Harvard law degree and returning to practice law in Fiji.  After Patternfall I had planned for young lords of Black Zone worlds and even young Lords of Chaos to attend Fantalin.   
+
(GM-Notes:I was always bummed I didn't get any PCs interested in higher education.  I had a lot of silly frivolous scenarios set in Fantalin around the school. Young love, feuding rivals, demanding teachers.  Fantalin is not just where young Amberites would be sent to school for book-learning.  All the Golden Circle worlds probably did as well, for centuries. Getting a degree at Fantalin and returning to Alagulpa Riesa, a small but vital Golden Circle shadow on the trade routes out of Diaga, would be like getting a Harvard law degree and returning to practice law in Fiji.  After Patternfall I had planned for young lords of Black Zone worlds and even young Lords of Chaos to attend Fantalin.   
  
 
Then at some point I hoped to introduce a person I hoped to have rock the Amber universe by accepting a very public teaching position;Dowager Queen [[Cymnea]].  This person would have the goods on the Elders and the PCs would do well befriending her.  Sadly, it never happened and she remains a recluse.
 
Then at some point I hoped to introduce a person I hoped to have rock the Amber universe by accepting a very public teaching position;Dowager Queen [[Cymnea]].  This person would have the goods on the Elders and the PCs would do well befriending her.  Sadly, it never happened and she remains a recluse.
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===='''''Augmentation to the Original'''''====
 
===='''''Augmentation to the Original'''''====
  
<span style=color:lightgreen>Here we come to a tricky part of this missive. The extra part.
+
<span style=color:darkgreen>Here we come to a tricky part of this missive. The extra part.
  
 
<span style=color:darkgreen>What lie below this point were not part of the original trump deck published Jan 1, 5250. Forces that remain obstinate despite my personal suspicions magically added them. As I stated in the introduction of this reprinted version of my article. "Diners of Amber," I believe it is Dworkin mucking around with these cards. But he isn't talking and I am not forcing him too. I am merely putting my cards on the table, as it were.
 
<span style=color:darkgreen>What lie below this point were not part of the original trump deck published Jan 1, 5250. Forces that remain obstinate despite my personal suspicions magically added them. As I stated in the introduction of this reprinted version of my article. "Diners of Amber," I believe it is Dworkin mucking around with these cards. But he isn't talking and I am not forcing him too. I am merely putting my cards on the table, as it were.
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Falri is a few shadow viels away from the Hub itself. It is a fey world of pleasure of the purely sensual nature. Can you guess from the image on the card the attractions available? Women can find a similar pool nearby where the sprites are differently equipped. Or they can join in this one, or visa versa. This smallish shadow is a wet one where fantasies are fulfilled. Gentle rains, warm pools, fresh fruits, clean vegetables, and enchanting company.
 
Falri is a few shadow viels away from the Hub itself. It is a fey world of pleasure of the purely sensual nature. Can you guess from the image on the card the attractions available? Women can find a similar pool nearby where the sprites are differently equipped. Or they can join in this one, or visa versa. This smallish shadow is a wet one where fantasies are fulfilled. Gentle rains, warm pools, fresh fruits, clean vegetables, and enchanting company.
  
==='''[[Fane of Zila]]'''===
+
==='''Fane of Zila'''===
  
 
[[File:Pfaneofzila.jpg]]
 
[[File:Pfaneofzila.jpg]]
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Now anyone that takes it upon themselves to give you golf advice is violating one of the primal rules of the universe. Don't talk about anything you don't know anything about. Sam Sneed once said all you need to know about golf is to take the stick, hit the ball, make it go in the hole. I spent a lot of time once in a shadow that golf is very popular in and I can attest to that statement. It is possibly one of the dumbest games ever tossed out by pure chance and, as Mark Twain said, is one of the best ways to interrupt a perfectly nice walk. I shoot 10 under par myself.
 
Now anyone that takes it upon themselves to give you golf advice is violating one of the primal rules of the universe. Don't talk about anything you don't know anything about. Sam Sneed once said all you need to know about golf is to take the stick, hit the ball, make it go in the hole. I spent a lot of time once in a shadow that golf is very popular in and I can attest to that statement. It is possibly one of the dumbest games ever tossed out by pure chance and, as Mark Twain said, is one of the best ways to interrupt a perfectly nice walk. I shoot 10 under par myself.
  
Frankly I didn't know Random liked golf but I asked him about it before I dropped in on this place. Turns out he is a fanatic about it. Who knew? Of the many things I thought I might do with my brothers over the years this was low on the list. I doubt it would have actually made the list, we being a bloodthirsty people.
+
Frankly I didn't know Random liked golf but I asked him about it before I dropped in on this place. Turns out he is a fanatic about it. Who knew? Of the many things I thought I might do with my brothers over the years this was low on the list. Then after this card arrived and I asked him about golf and it all snowballed. Soon I found myself on the tee of the third hole at the Big Mount course at St. Masvir's with Random, Julian, Caine, Vance, and Flora. Turns out Flora played the pro circuits on Earth for about 90 years. She shoots 15 under par, my brothers. Don't bet a bent copper wing against her. She won that day, beating all her brothers.
 
 
Then after this card arrived and I asked him about golf it all snowballed. There was a surprising amount of excitement about a new card in this increasingly long collection. Soon I found myself on the tee of the third hole at the Big Mount course at St. Masvir's with Random, Julian, Caine, Vance, and Flora. Turns out Flora played the pro circuits on Earth for about 90 years. She shoots 15 under par, my brothers. Don't bet a bent copper wing against her. She won that day, beating all her brothers.
 
  
 
It was a gorgeous spring day and the weather was just perfect. I never felt closer to my kin then that day. I owe it all to Random being king, Oberon being mostly dead, and Caine, who painted this trump, being a golf nut. He shoots 14 under par. That day Flora shot 16 under par, Random shot 13. I managed to tie Caine at 14, Vance shot 11, and Julian shot an abysmal 5 under par. 5 under par may be good for the pro circuits but Amber is a tough crowd.
 
It was a gorgeous spring day and the weather was just perfect. I never felt closer to my kin then that day. I owe it all to Random being king, Oberon being mostly dead, and Caine, who painted this trump, being a golf nut. He shoots 14 under par. That day Flora shot 16 under par, Random shot 13. I managed to tie Caine at 14, Vance shot 11, and Julian shot an abysmal 5 under par. 5 under par may be good for the pro circuits but Amber is a tough crowd.
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Golf has its detractors. Benedict and Corwin both hate it with a bloody passion. Ben actually growls when it is mentioned. So if I ever have to fight Ben, I would prefer it be on the links at St. Masvir's. With my luck he hates it because he can't break that 18 under par plateau. The bastard probably wants to shoot 18 in 18 and nothing less.
 
Golf has its detractors. Benedict and Corwin both hate it with a bloody passion. Ben actually growls when it is mentioned. So if I ever have to fight Ben, I would prefer it be on the links at St. Masvir's. With my luck he hates it because he can't break that 18 under par plateau. The bastard probably wants to shoot 18 in 18 and nothing less.
  
On that day Flora hit 4 holes in one.  When we talked about it that night Benedict actually cursed and smashed a tankard on the table.  Seeing his legendary cool snap like that just made the world rosy and bright.  I think that was the day I started liking him a little.
+
St. Masvir of Arkens Links is an amazing place. Fully 23 complete 18-hole courses ranging in difficulty from bunny to masters. An awesome driving range. It has a Masvir Route of 300 holes. It also has a 1200 hole miniature golf course, a gigantic video arcade, a 12 mile miniature race track for go-carts, and an amazing amusement park with 200 thrill rides culled from the most maniacal places in shadow. Six Flags, a giant chain of amusement parks on many earth worlds. Only contributed 4 rides. The bar for inclusion here is high.
 
 
St. Masvir of Arkens Links is an amazing place. Fully 23 complete 18-hole courses ranging in difficulty from bunny to masters. An awesome driving range. It has a Masvir Route of 300 holes. It also has a 1200 hole miniature golf course, a gigantic video arcade, a 12 mile miniature race track for go-carts, and an amazing amusement park with 200 thrill rides culled from the most maniacal places in shadow. Six Flags, a giant chain of amusement parks on many earth worlds, only contributed 4 rides. The bar for inclusion here is high.
 
  
For those unfamiliar with St. Masvir, I shall enlighten you. He is an Urth Roman Catholic saint who settled world problems in an earth shadow of 1495 to 1655 by taking opponents in world crisis's and making them play a full Masvir Route of 300 holes. It is this route that is the center piece at St. Masvir's Links. A Masvir Route is a course of over 200 fairways that one picks and choose which they want to play. While most shadows have 9 or 18-hole courses as standard, Masvir courses are also popular in shadow.  
+
For those unfamiliar with St. Masvir, I shall enlighten you. He is an Earth Roman Catholic saint who settled world problems in an earth shadow of 1495 to 1655 by taking opponents in world crisis's and making them play a full Masvir Route of 300 holes. It is this route that is the center piece at St. Masvir's Links. A Masvir Route is a course of over 200 fairways that one picks and choose which they want to play. While most shadows have 9 or 18-hole courses as standard, Masvir courses are also popular in shadow.  
  
 
Masvir also forced two very serious world leaders to play 60 holes of miniature golf. He personally designed 48 of the silliest, oddest, most difficult of the emblematic miniature golf holes, most in theme to the conflict between the two. Whatever their issues with each other it was difficult for them to not laugh when the issue was seriously brought up in their future councils, making declaring war very difficult because each knew to do so would incur not the wrath of their foe, but the mirth. Hense Masvir's sainthood for extreme cleverness, amongst other aspects of his life.  
 
Masvir also forced two very serious world leaders to play 60 holes of miniature golf. He personally designed 48 of the silliest, oddest, most difficult of the emblematic miniature golf holes, most in theme to the conflict between the two. Whatever their issues with each other it was difficult for them to not laugh when the issue was seriously brought up in their future councils, making declaring war very difficult because each knew to do so would incur not the wrath of their foe, but the mirth. Hense Masvir's sainthood for extreme cleverness, amongst other aspects of his life.  
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<span style=color:darkgreen>Addendum
 
<span style=color:darkgreen>Addendum
  
<span style=color:darkgreen>One might say that the game is the thing but you have to get there to play.  Recently a spur from the Jeweled Road extended from Diaga to St. Masvir's.  It may become a popular place.  One of its other particularities is that it includes the [[Aging in Amber]] element allowing people to grow young with enthusiasm.  Its almost like this place was designed to make old people grow young.  Its a bit disconcerting seeing a group of 100 year olds on a roller coaster.
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<span style=color:darkgreen>One might say that the game is the thing but you have to get there to play.  Recently a spur from the Jeweled Road extended from Diaga to St. Masvir's.  It may become a popular place.
  
<span style=color:darkgreen>While this place is a constructed one it should be pointed out that Sir Danreese did think of almost everythingThis place is huge of course and the whole planet is used by this facility.  There are restaurants, hotels, residential areas, and everything else one expects to find in a high tech world.  It has natives now that grew up there and raised families addicted to this happy place.  The Masvirians are a strangely cheerful people.  
+
<span style=color:darkred>((GM-Notes:I had a golf phaseNot as a player, but as a spectator and a student of the game.  It has a rich history.  The scoring in the above bit is a bit off but give that a pass. I imagined this as a place PCs might bring those they intrigue with.
  
<span style=color:darkgreen>There is almost no native crime and doing crime here is fairly silly, and a bit mean.  Like slapping kittens.  You can do it but there is little challenge and others will look at you funny.  If you steal something from a Masvirian they will usually assume you needed it more then them.  Its like many worlds with replicator technology; theft is fairly pointless.  Violent crimes are another thing.  There is a fair amount of casual violence but a lot of it is written off as poor sportsmanship.  Real violence like murder or assault is prosecuted harshly by imported police, many of them Dreanans, who are known to be fanatical about law and order and unlike the natives, are not likely to skip work for a day of golf.
+
==='''The Stone of Skulls'''===
  
<span style=color:darkgreen>When Sir Danak asked about adding trails he may have gotten more then he bargained for.  Most rulers have to beg on hands and knees for even a conversation about being able to sign the Golden Circle treaty.  Danak might have Random and Caine and Flora deliver the treaty on the back of a golden horse followed by bands and dancing girls.  St Masvir's will be a very strange addition to the Golden Circle.
+
[[File:Pstone.jpg]]
  
 +
The Stone of Skulls is a place where items can be given the chance to be empowered. It is a place where powers can be stolen. It is a crapshoot.
  
<span style=color:darkred>((GM-Notes:I had a golf phase.  Not as a player, but as a spectator and a student of the game.  It has a rich history.  The scoring in the above bit is a bit off but give that a pass. I imagined this as a place PCs might bring those they intrigue with.
+
One of the things I have found in connection to the [[Travel Guides]] is that there is a wide swath of what are called <span style=color:darkgreen>''Gamer Worlds''</span>. These are worlds that are somehow connected in a symbiotic relationship, one shadow urban, high tech, the other of a wide range of descriptions, The connection being that certain individuals in the Gamer Worlds seem to be the objects of observation by people in the observer worlds. Call the Observers Players and the objects of observation Characters. There is a game 'Master' who has a wider connection to specific worlds and when a dizzying number of changes and actions occur the Game Master knows of it. Its questionable which way the power flows.   
 
 
====<u><big>'''A slight detour into cosmology and the Symbiotic knowledge in the Gamer Worlds'''</big></u>====
 
One of the things I have found in connection to the [[Travel Guides]] is that there is a wide swath of what are called <span style=color:darkgreen>'''''Gamer Worlds</span>.''''' We also call them the '''''<span style=color:darkgreen>Stone of Skulls'''''</span> worlds. You'll find the Stone of Skulls on card 55 below.  Good luck with it.
 
 
 
These are worlds that are somehow connected in a symbiotic relationship, one shadow usually urban and high tech while the other of a wide range of descriptions. The connection being that certain individuals in the Gamer Worlds seem to be the objects of observation by people in the observer worlds. Call the Observers Players and the objects of observation Characters. There is a game 'Master' who has a wider connection to specific worlds and when a dizzying number of changes and actions occur the Game Master knows of it. Its questionable which way the power flows.  The paradigm of Urban & Diverse is not the only format this relationship comes in but it pops up a lot in relation to my family.  Mystics and madmen, Bards, authors, and sages. Dreamers and the damnedly imaginative often have similar powers of observation and share their visions to wildly different audiences.  But for the moment lets look at the paradigm of <span style=color:darkgreen>''Gamers''</span>.  ITs their method of observation that scares many in my family the most because of their ability to know such secret knowledge.
 
  
 
To say this gives me the heebie-jeebies is a vast understatement. Caine and I once found large collections of 'fiction' novels that outlined real and imaginary details of all of our lives. It seems that there may be people in shadow able to know our darkest secrets and most private joys and crimes simply by the agency of letting themselves open to the operations of the game.
 
To say this gives me the heebie-jeebies is a vast understatement. Caine and I once found large collections of 'fiction' novels that outlined real and imaginary details of all of our lives. It seems that there may be people in shadow able to know our darkest secrets and most private joys and crimes simply by the agency of letting themselves open to the operations of the game.
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Do the math.
 
Do the math.
  
There are an infinite number of shadows divisible. I have been assured by Dworkin that a full set of infinity can have boundaries, Like Chaos or the Abyss, or Amber. Arguing the illogical nature of that is pointless, hard on the peace, and hard on the furniture. In these urban worlds are groups of people who meet as regularly as clockwork to 'play' these role playing games. There they believe they haul us about on strings and make us dance to their music, whatever cacophonic forms it takes, and in fact do seem to view into the lives of the characters on the Gamer Worlds. A nearly limitless number of people on vast numbers of urban worlds viewing the actions of a eclectic variety of shadows.
+
There are an infinite number of shadows divisible. I have been assured by Dworkin that a full set of infinity can have boundaries, Like Chaos or the Abyss, or Amber. Arguing the illogical nature of that is pointless and hard on the furniture. In these urban worlds are groups of people who meet as regularly as clockwork to 'play' these role playing games. There they believe they haul us about on strings and make us dance to their music, whatever cacophonic forms it takes, and in fact do seem to view into the lives of the characters on the Gamer Worlds. A nearly limitless number of people on vast numbers of urban worlds viewing the actions of a eclectic variety of shadows.
  
These shadows often have certain similarities that bear considering. Many have an 'unfinished' feel to them as if the Game Master didn't have the time to figure out a better way for people to get water than to carry it in buckets. They have a weird collection of technologies. Barbaric splendor worlds with flush toilets, public transportation, knights on horse back while the population ride bicycles, and magical entertainment devices like televisions, as if the GM-''Game Master''- can not conceive of a world with out such conveniences. It tends to be confusing.
+
These shadows have certain similarities that bear considering. Many have an 'unfinished' feel to them as if the Game Master didn't have the time to figure out a better way for people to get water than to carry it in buckets. They have a weird collection of technologies. Barbaric splendor worlds with flush toilets, public transportation, knights on horse back while the population ride bicycles, and magical entertainment devices like televisions, as if the GM-Game Master- can not conceive of a world with out such conveniences.. It tends to be confusing.
  
 
Life is cheap on these worlds and justice is swift as a sword but you can never seem to kill the big bad guy no matter how many of his henchman you stab, shoot, scorch, or vaporize. Women tend to dress smuttier then in real worlds and that gives one a tantalizing guess as to the proportion of male gamers to female gamers!
 
Life is cheap on these worlds and justice is swift as a sword but you can never seem to kill the big bad guy no matter how many of his henchman you stab, shoot, scorch, or vaporize. Women tend to dress smuttier then in real worlds and that gives one a tantalizing guess as to the proportion of male gamers to female gamers!
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Why, you ask, do I go on so?
 
Why, you ask, do I go on so?
  
The '''Stone of Skulls''' resides in just such a world. The card for this world comes after this conversation so bear that in mind as I go on.  This conversation was originally part of the description of this card but I thought it needed highlighting. 
+
The Stone of Skulls resides in just such a world.
  
 
Men wear the badly preserved skins of animals they hunted with bows despite the fact that a worm in that world exudes a nylon silk that is woven into a Gore-Tex-like fabric that the commonest peasant uses to keep warm. Knights and warlords ride horses while merchants direct spoke-wheeled wooden wagons propelled by magic and everywhere bicycles are available. Terrible menaces to the universe in the forms of evil sorcerers, liches, lycanthropes, Ork-kings, thief guilds, and cruel gods are regularly and competently slaughtered by groups of 'adventurers' of the strangest combinations one can imagine.
 
Men wear the badly preserved skins of animals they hunted with bows despite the fact that a worm in that world exudes a nylon silk that is woven into a Gore-Tex-like fabric that the commonest peasant uses to keep warm. Knights and warlords ride horses while merchants direct spoke-wheeled wooden wagons propelled by magic and everywhere bicycles are available. Terrible menaces to the universe in the forms of evil sorcerers, liches, lycanthropes, Ork-kings, thief guilds, and cruel gods are regularly and competently slaughtered by groups of 'adventurers' of the strangest combinations one can imagine.
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Now to our great joy, most of what appears in these worlds is limited to these worlds. Universe-devouring god-slugs can only attempt to chew up tiny sections of shadows before sword wielding knights, and wand wielding mages come striding up and kill them. Undead kings that seek to conquer all the multiverse, rarely get far beyond a single shadow. Powerful magical items that can change the tides, mutate the races, or etch the moon, are useless outside a shadow veil or two of their points of origins.
 
Now to our great joy, most of what appears in these worlds is limited to these worlds. Universe-devouring god-slugs can only attempt to chew up tiny sections of shadows before sword wielding knights, and wand wielding mages come striding up and kill them. Undead kings that seek to conquer all the multiverse, rarely get far beyond a single shadow. Powerful magical items that can change the tides, mutate the races, or etch the moon, are useless outside a shadow veil or two of their points of origins.
  
There are exceptions. The Stone of Skulls is such an exception.  So let us look at this realm's card.
+
There are exceptions. The Stone of Skulls is such an exception.
  
==='''The Stone of Skulls'''===
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One trumps in 500 miles or more away from where the image seems to indicate. Once there you must seek the stone on a directly northern route, travelling amongst the Gore-Tex clad peasants tilling the field with bicycle wheeled plows under the watchful eyes of the local lord or knight on his manly charger. You must fight a bizarre series of encounters as dangerous as swordmaster bandits, or seas of vicious rabid Hamsters. Rabid elephants are not unknown either. There seem to be a lot of giant things and a lot of rabid things and a lot of ensorcelled things. The GM of this world has a warped sense of humor.
  
[[File:Pstone.jpg]]
+
Nonetheless one can certainly die here. Never doubt it. I was laughing so hard at the rabid elephant that charged willy-nilly about knocking over trees and scattering hordes of peasants, that I forgot it was really a rabid elephant and it stuck three feet of tusk through my belly and hurled me 30 feet in the air. Joke-time was over and I melted the beast into a puddle of char and grease before I hit the ground, bleeding and pissed off.
 
 
The Stone of Skulls is a place where items can be given the chance to be empowered. It is a place where powers can be stolen. It is a crapshoot.
 
 
 
One trumps in 500 miles or more away from where the image seems to indicate. Once there you must seek the stone on a directly northern route, traveling amongst the Gore-Tex clad peasants tilling the field with bicycle wheeled plows under the watchful eyes of the local lord or knight on his manly charger. You must fight a bizarre series of encounters as dangerous as swordmaster bandits, or seas of vicious rabid Hamsters. Rabid elephants are not unknown either. There seem to be a lot of giant things and a lot of rabid things and a lot of ensorcelled things. The GM of this world has a warped sense of humor.
 
 
 
Nonetheless one can certainly die here. Never doubt it. I was laughing so hard at the rabid elephant that charged willy-nilly about knocking over trees and scattering hordes of peasants, that I forgot it was really a rabid elephant and it stuck three feet of tusk through my belly and hurled me 30 feet in the air. Joke-time was over and I melted the beast into a puddle of char and grease before I hit the ground; bleeding and pissed off.
 
  
 
Once you battle the creatures of whimsy either cast by a GM or observed by one, you reach the stone. It is a scene of suitable splendor and the effects it gives can be potent. It is a cheep way to kick a powerful tool up a notch on the power scale. Points of advantage are where you find them and they can be found here.
 
Once you battle the creatures of whimsy either cast by a GM or observed by one, you reach the stone. It is a scene of suitable splendor and the effects it gives can be potent. It is a cheep way to kick a powerful tool up a notch on the power scale. Points of advantage are where you find them and they can be found here.
  
 
Once you leave this realm the powers remain.
 
Once you leave this realm the powers remain.
 
  
 
One last comment. To those who read this, dangling my strings; If it is all right with you, I would like to have a nice peaceful life for awhile and I hope to never meet a rabid elephant ever again.
 
One last comment. To those who read this, dangling my strings; If it is all right with you, I would like to have a nice peaceful life for awhile and I hope to never meet a rabid elephant ever again.
  
I mean really. Rabies? Rabid Elephants? That's just mean.
+
I mean really, Rabies? Rabid Elephants? That's just mean.
 
 
  
 
[[File:Greenwhitedrapedsword.gif]]
 
[[File:Greenwhitedrapedsword.gif]]
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<span style=color:darkgreen>The Table itself is shockingly massive.  100 seats around a single table, a seat for the king, a seat for the queen, and dozen seats saved for specific reasons;Siege Perilous, Siege Perfectus, Siege Koa.  Surrounding the massive table are three tiers of seats for Orders of Knights.  The youngest untried knights take the 3rd Order and must travel to prove their mettle. There is not a dam bridge in this realm some steel-clad dolt isn't contesting passage on.   
 
<span style=color:darkgreen>The Table itself is shockingly massive.  100 seats around a single table, a seat for the king, a seat for the queen, and dozen seats saved for specific reasons;Siege Perilous, Siege Perfectus, Siege Koa.  Surrounding the massive table are three tiers of seats for Orders of Knights.  The youngest untried knights take the 3rd Order and must travel to prove their mettle. There is not a dam bridge in this realm some steel-clad dolt isn't contesting passage on.   
  
<span style=color:darkgreen>The land of the fair maiden, evil sorceress, the Knight Errant and the ruffian mercenary is a boggle to the mind.  There is something archetypal about this place and that should be born in  mind when traveling here.  By the way.  Not all Knight Errants are men.
+
<span style=color:darkgreen>The land of the fair maiden, evil sorceress, the knight Errant and the ruffian mercenary is a boggle to the mind.  There is something archetypal about this place and that should be born in  mind when traveling here.  
  
 
==='''Field of the Cloth of Gold'''===
 
==='''Field of the Cloth of Gold'''===
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Its as if all the landmasses south of the Tropic of Cancer, were shoved up and piled on the lower edge of the ring to create a massive mountain range, with peaks in the 30,000' range and  several narrow passages that, Kyber Pass like, reach the interior and never go about 1000' above sea level.  The rich and vibrant lands north of the South Ring Mountains never quite get full sunlight. However there is some function that pushes water up to the tops of these mountains and creates thousands and thousands of rivers and streams and creeks that weave and cross and pool and puddle till they seep out into rich rocky garden lands and stream into the Round Sea at the top of their world.
 
Its as if all the landmasses south of the Tropic of Cancer, were shoved up and piled on the lower edge of the ring to create a massive mountain range, with peaks in the 30,000' range and  several narrow passages that, Kyber Pass like, reach the interior and never go about 1000' above sea level.  The rich and vibrant lands north of the South Ring Mountains never quite get full sunlight. However there is some function that pushes water up to the tops of these mountains and creates thousands and thousands of rivers and streams and creeks that weave and cross and pool and puddle till they seep out into rich rocky garden lands and stream into the Round Sea at the top of their world.
  
Lastly about the Southern Beach.  It is dotted with small but efficient fishing villages specializing in whatever water fare is available.  Yet something about this worlds southern hemisphere causes the water to cycle around the planet rather then causing waves to crash on the beach.  This means the beaches tend to be rocky, pebbles, and a small amount of sand.  Tales tell of once a century storms where the waters change direction and toss hundreds of feet worth of sand against the South face of the Mountain Ring.  When the storm comes the villages break down what they can and they flee into the interior.  Afterwards they, and large numbers of the interior populace come out to reestablish the fishing communities.  A strangely communal project for a people that are mostly isolated.   
+
Lastly about the Southern Beach.  It is dotted with small but efficient fishing villages specializing in whatever water fare is available.  Yet something about this wolds southern hemisphere causes the water to cycle around the planet rather then causing waves to crash on the beach.  This means the beaches tend to be rocky, pebbles, and a small amount of sand.  Tales tell of once a century storms where the waters change direction and toss hundreds of feet worth of sand against the South face of the Mountain Ring.  When the storm comes the villages break down what they can and they flee into the interior.  Afterwards they, and large numbers of the interior populace come out to reestablish the fishing communities.  A strangely communal project for a people that are mostly isolated.   
  
 
Also, to add a bit more strangeness to this clearly broken world, the plants grow fast.  Similar species of plants from this world grow four times as fast.  Crops, such as they are grow really fast. The people of this world eat well.   
 
Also, to add a bit more strangeness to this clearly broken world, the plants grow fast.  Similar species of plants from this world grow four times as fast.  Crops, such as they are grow really fast. The people of this world eat well.   
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====<big>'''''The Antheris Deck'''''</big>====
 
====<big>'''''The Antheris Deck'''''</big>====
  
<span style=color:darkgreen>This <span style=color:blue>''Deck within a Deck'' <span style=color:darkgreen>started with three cards that arrived on the same day.  Not only are all three in the same shadow they are all on the same intersection.  I shit you not.  All three are within sight of each other at the corner of 5th and Bandoleer in Nenton, Antheris.  While the reason for this alludes me at least I only had to make one trip to review them.
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<span style=color:darkgreen>Three cards arrived on the same day.  Not only are all three in the same shadow they are all on the same intersection.  I shit you not.  All three are within sight of each other at the corner of 5th and Bandoleer in Nenton, Antheris.  While the reason for this alludes me at least I only had to make one trip to review them.
  
 
<span style=color:darkgreen>These are The Newsstand, King's Sandwich, and La Bisalta.  Food and a place to read maybe?
 
<span style=color:darkgreen>These are The Newsstand, King's Sandwich, and La Bisalta.  Food and a place to read maybe?
  
<span style=color:darkgreen>Since it was pointed out to me that a "Deck" wouldn't have just three cards I include in the Antheris Deck cards for Elyane[[https://wiki.rpg.net/index.php/Heirs_and_spares#Elayne.Daughter_of_Florimel]] and Zachary[[https://wiki.rpg.net/index.php/Heirs_and_spares#Zachary.Son_of_Florimel]], both Flora's kids, who primarily live in this shadow. I also include Lisel’s Teashouse [[https://wiki.rpg.net/index.php/Diners_of_Amber#Lisel.E2.80.99s_Teahouse]] and Casali's Salvage[[https://wiki.rpg.net/index.php/Diners_of_Amber#Casali.27s_Salvage]] just to round out the deck and bedazzle my critics. Lisel's is on another continent from the other 4 but the same shadow. Caseli's is...well, it has to be seen.  Even clean places have their messes.
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[[File:Amberdinerline1.gif]]
  
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''The Newsstand.'''</div>===
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''The Newsstand.'''</div>===
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If anyplace needs, thrives, or dies on accurate news, its Amber.
 
If anyplace needs, thrives, or dies on accurate news, its Amber.
  
The first of the Antheris Deck is Big Jim's Newsstand.  This is on the corner of 5th and Bandolier in the city of Nenton, Antheris and anchors the <big>[[Rendoltin Plaza]]</big>, an Anorusa model [[arcology]].  This near-Amber shadow has a great deal of casual travel among the Golden Circle kingdoms.  Nenton is a trade route hub and distribution center.  Most tech works here as does most magics.  The standard of living is early space travel despite the availability of better due to the orbiting Amber Star Fleet bases.
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The first of the Antheris Deck is Big Jim's Newsstand.  This is on the corner of 5th and Bandolier in the city of Nenton, Antheris.  This near-Amber shadow has a great deal of casual travel among the Golden Circle kingdoms.  Nenton is a trade route hub and distribution center.  Most tech works here as does most magics.  The standard of living is early space travel despite the availability of better due to the orbiting Amber Star Fleet bases.
  
 
So why put a Newsstand in a world moderately addicted to computers? Because this trade hub of Amber is a hub of information as well.  Information from Chaos to Amber.
 
So why put a Newsstand in a world moderately addicted to computers? Because this trade hub of Amber is a hub of information as well.  Information from Chaos to Amber.
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<span style=color:MediumSeaGreen>Newish Information-Recently I happened to wander through some [[Shade Realms]] on an unremarkable mission. One in particular had little to recommend it since it seemed to be a shadow of Amber where an early war went badly wrong. The remains of the Castle were overgrown and lived in by bucolic residents herding sheep and goats and such.  Upon examination the disaster must have taken place at a time when the city surrounding the castle had not spread into the [[North Riding]].  When [[Ober]] and [[Yaj]] were little more then fishing villages.  Rebma was in ruins far worse then Amber and was totally uninhabited except by the normal denizens of the sea.  The Mer race that inhabits our Rebma was long gone here.  
 
<span style=color:MediumSeaGreen>Newish Information-Recently I happened to wander through some [[Shade Realms]] on an unremarkable mission. One in particular had little to recommend it since it seemed to be a shadow of Amber where an early war went badly wrong. The remains of the Castle were overgrown and lived in by bucolic residents herding sheep and goats and such.  Upon examination the disaster must have taken place at a time when the city surrounding the castle had not spread into the [[North Riding]].  When [[Ober]] and [[Yaj]] were little more then fishing villages.  Rebma was in ruins far worse then Amber and was totally uninhabited except by the normal denizens of the sea.  The Mer race that inhabits our Rebma was long gone here.  
  
<span style=color:MediumSeaGreen>Traveling around that level of Shade I found no [[shadowtugs]] for the sea lanes or shadow trails that we younger elders put down in our own youth. This tells me that whatever happened occurred before Eric was born and the rest of us probably didn't ever show up in that shadow.
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<span style=color:MediumSeaGreen>Traveling around that level of Shade I found no [[shadowtugs]] for the sea lanes or shadow trails that we younger elders put down in our own youth.
  
 
<span style=color:MediumSeaGreen>Speaking to the natives they had ancient fireside tales that spoke of Great Obiryon and his four sons, Olo, Flint, Bela, and Birtik.  The details of the story were fanciful as such stories get after centuries.  Yet it suited its people to provide morals, fables, and a frame of history for a people who need few details and little education. What caught my attention and pushed me to examine the place further was that Olo was also called Yimtoryo.  His description met Jim Torrio to a tee.   
 
<span style=color:MediumSeaGreen>Speaking to the natives they had ancient fireside tales that spoke of Great Obiryon and his four sons, Olo, Flint, Bela, and Birtik.  The details of the story were fanciful as such stories get after centuries.  Yet it suited its people to provide morals, fables, and a frame of history for a people who need few details and little education. What caught my attention and pushed me to examine the place further was that Olo was also called Yimtoryo.  His description met Jim Torrio to a tee.   
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<span style=color:MediumSeaGreen>Yes we do, sir.
 
<span style=color:MediumSeaGreen>Yes we do, sir.
  
<span style=color:Green> By the way, my niece Elyane lives in a garret near the Newsstand.  Her building is part of the Rendoltin Plaza [[Arcology]].
+
<span style=color:darkred>((GM-Notes:This was intended to be a big campaign.  A Middle-power campaign.  Something tough enough to be dangerous to tough cousins and players familiar with the universes history and my GM style.  The idea starts with much of what Bleys found.  A Shade Realm with a bad history.  My thought was one that failed before the actual creation of the Kingdom of Amber.  So that the power struggle may not have been dynastic, perhaps not even personal.  Just something that happened because all things are possible.  It occurred before Eric was born, before everyone else was.  Its something that happened when shadows of Oberon, Osric, Finndo, Benedict, Borlak and Clymnea was all that existed of the family of Ambir.  It was going to depend on what the PCs in the game turned out to be and how to get them all involved in a campaign together, what the goals and rewards would be.  Was it personal disaster between the family members?  Was it something that happened at the time of Finndo's time as King of Amber, thus effecting this shade realm?  What lesson on cosmology was needed? Are their chunks of power around. Apparently, the actual primal pattern of this realm is intact still. Perhaps the PCs would want the pattern itself for construct use, and things could move from there.  It would have a variety of shadows of people they would know like Bendict, Osric, Finndo, Borlak, Clymnea, Margot, and others from the dawn of time.  Legendary chaosians, Calmirians, who knows.  Pity it never happened. Anyway... make of it what you will.
 
 
<span style=color:darkred>((GM-Notes:This was intended to be a big campaign.  A Middle-power campaign.  Something tough enough to be dangerous to tough cousins and players familiar with the universes history and my GM style.  The idea starts with much of what Bleys found.  A Shade Realm with a bad history.  My thought was one that failed before the actual creation of the Kingdom of Amber.  So that the power struggle may not have been dynastic, perhaps not even personal.  Just something that happened because all things are possible.  It occurred before Eric was born, before everyone else was.  Its something that happened when shadows of Oberon, Osric, Finndo, Benedict, Borlak and Clymnea was all that existed of the family of Ambir.  It was going to depend on what the PCs in the game turned out to be and how to get them all involved in a campaign together, what the goals and rewards would be.  Was it personal disaster between the family members?  Was it something that happened at the time of Finndo's time as King of Amber, thus effecting this shade realm?  What lesson on cosmology was needed? Where there chunks of power around? The primal pattern of this realm is intact still. Perhaps the PCs would want the pattern itself for construct use, and things could move from there.  It would have a variety of shadows of people they would know like Bendict, Osric, Finndo, Borlak, Clymnea, Margot, and others from the dawn of time.  Legendary chaosians, Calmirians, who knows.  Pity it never happened. Anyway... make of it what you will.)
 
  
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''King's Sandwich'''</div>===
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''King's Sandwich'''</div>===
Line 2,059: Line 1,978:
 
Frankly I think he likes the name. He is getting awfully big for his britches.
 
Frankly I think he likes the name. He is getting awfully big for his britches.
  
==='''La Bisalta'''===
+
==='''73. La Bisalta'''===
  
 
[[File:La Bisalta.jpg]]
 
[[File:La Bisalta.jpg]]
Line 2,068: Line 1,987:
 
[[File:Amberdinerline1.gif]]
 
[[File:Amberdinerline1.gif]]
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Lisel’s Teahouse'''</div>===
+
==='''74. Mc Hood's Roadhouse'''===
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Lisel.jpg]]</div>
 
  
 +
[[File:Mchoods.jpg]]
  
Lisel’s Teashouse is a tiny place on wheels. A collection of Vardo Wagons in the center of the big cityIt can be found in the megatroplois of UnkantarThis highly technological world has a lot of people of a wide variety of shapes and sizes. It has technological wonders and gigantic corporationsIt has urban centers with populations of over a million in a single [[Arcology]].  Most urban centers have several archologies besides having spread out metropolitan regionsThis planet also has vast agribusiness empires that feed the multitude not lucky enough to live in the tightly controlled Arcologies. (See [[Arcology]])
+
Shadow seems to adore places where heat, cold, gunpowder and bloodshed mix .
 +
In many worlds you will find a place where the urge to expand and the development of gunpowder and steam locomotion meet.  This is one such place.  Mc Hood is a retired gunfighter, not that he shows himself often.  He has issues.
 +
But his family runs Mc Hood's Roadhouse.
 +
Here cattle hands and stevedors, gunfighters, gamblers, ranchers, sheepherders, farmers and travelers of every kind might gather. This roadhouse is in the city of Bowdie, CaliforniaYet it seems to also be on the cross-shadow paths of many of these similar shadowsSo while it might be odd to come into the common room and see gunfighters conversing with each other despite the fact one is Caucasian and the other is reptilian.
 +
It is a nexusThrough this place run a many shadow pathways.  Most in the same general epoch. The natives of this world have long since learned to not ask questions of the oddities that occasionally arrive hereSimilar to Callahan's Crosstime Saloon, Mc Hood's Roadhouse is a gathering place for the eclectic and the lone wolves.  
  
Stress between the arcologies and the urban centers they stand above is high.
+
<span style=color:darkgreen>Addendum
  
Yet strolling among the shadows of the high-rises and the travel centers of the arcologies is a collection of gypsy Vardo wagons pulled by very tough looking mules. A large modern cargo truck follows the wagons as well.  Gently urging them onward from the front reclining seat of the lead wagon is a short and well stuffed woman with long gray hair turned up under a straw hat.  This is Lisel.  When she parks for the evening, usually near some cultural event or activity,  a whole little village appears.  A small village.  A fire pit is set up and a fire lit.  Chairs are set out.  Samovars are set up on tables next to the wagon.  Silver, gold, mithril, and glass start brewing a variety of fragrant teas. Homemade cheeses, jams, and handmade crackers and scones appear.
+
<span style=color:darkgreen>Gunpowder and Steam Locomotion. Tallin Gum and Wind Power. Sandill and Flow Crust.
 
 
Lisel is a wonderful talker, a historian, and a bit of a fortune teller.  People come and gawk at this rustic woman in her homespun garb with her painted mules, colorful wagons and strange collection of attendants.  People look her over but for some reason few come to take seats at the fire in one of her available folding chairs.  But some do. They soon have tea in their hands and Lisel is happy to read their tea leaves once they are done.
 
  
She does not charge for the readings. But a donation jar clearly encourages generosity.
+
<span style=color:darkgreen>Its all the same. Weapons and movement of cargo. Its about the confluence of violence and commerce. Everywhere you go. Guns make the trains run faster.
  
She has three constant companions beyond the collection of animals that are plainly visible when she settles in to camp for an evening.  One is a short elvish looking hobbit with a very discerning palate for teas.  His name is Antil Gardener and he can talk tea for weeks.  One is a fat hobbit who tends the fire and the dinner fair, named Largo Baggins.  One is a Leprechaun named Vonny who seems very quiet and withdrawn for a leprechaun but is a whirlwind of activity, silently taking cus, refilling cups, bringing nibbles.  She tends to stay away from the animals who seem to fear her.  
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''The Blighted Land'''<div>===
 +
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Blighted land.jpg]]<div>
  
Another frequent traveling companion is Gacia, also know as Grace, daughter of Evelyn, granddaughter of Oberon.  She rarely brings up her heritage and depends on her harpist skills.
+
This is just an invitation to commit violence.
  
That the presence of hobbits and leprechauns does not shock the populace is a sign that these creatures, if extremely rare, are not unheard of on this world.
+
[[File:Frasika Spire.jpg|200 px]][[File:Aley.jpg| 200 px]][[File:Blightedearth1.jpg|[[File:Blighted-earth.jpg]]]]
  
<span style=color:darkgreen>Addendum
+
[[The Blighted Land]]
  
<span style=color:darkgreen>AlrightI went and spoke to Lisel and I had a horrifying shock. She is wonderfulShe is knowledgeableShe is funny as heckHowever, she is a dangerousShe comes from deep in the gamer worlds and from sections of it that interact with the [[Tosa/York]] universeI have a particular horror of this region of shadow for personal reasons. There is a vast variety of peoples with a incredibly diverse collection of powers.   
+
On some worlds people are just bound and determined to make their lives dangerous and shortThey take huge risks and if they are lucky enough to survive them, may get no reward at all.
 +
 
 +
This is an Earth/Aerth/Urth world that has seriously lost controlIt is a testament though to how people can survive almost anything.   
 +
To go over the political dimensions of this world would be pointlessThey changeSometime around the late 1900s all law and order slipped away.  Wars, nuclear disasters, militarization, easy availability of weaponry, advancing technology despite worldwide carnage, an extremely vibrant commercial climate and little regard for human life are all big elements of this freak show of a world. National governments ceding great sections of their countries to corporations more able to provide services to the populace.  Many countries became little more symbolic.  Countries turning their military against their populacesCountries creating huge prisons for criminals of every typeOne of these is the [[New York Federal Penitentiary at Manhattan]]
  
<span style=color:darkgreen>So Lisel turns out to once have been the Paramount Arch-Druid and Seer of realms closely connected to the fallen Shade of Amber in the [[Tosa/York]]. Realms destroyed in the fall. I am relativly certain, if the research was done, that she might turn out to have been Fiona in that shade of Amber before it fell; Now living under a new name. She went into Exile by the assistance of [[Tolknor]] of York. She gained a Broken Pattern Imprint along the way of the Highest order. The hobbits were Arch-druids in their own rights who fled with Lisel to York. The leprechaun is another refugee but she is not running from shadows.  She is [[Vonnilia]] and is a crazy scary little piece of unfettered powers who has lain with monsters best not named, bore their children and does not sleep wellShe only feels safe around Lisel, or when on a mission for [[CHAD]].  I have my reasons for distrusting [[CHAD]], and Vonny is one of them.
+
The remaining Chikago metropolitan is over seen by the Frasika_Spire[[https://wiki.rpg.net/index.php/Arcology#Frasika_Spire]]. A large Arcology at the top tip of Damnation Ally, a region of nuclear devastated land across the heartland of what was once the American Nation.   
  
 +
Many of the people on this world have begun calling it the Blighted Land. 
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Casali's Salvage'''</div>===
+
Nuclear disasters destroyed vast swaths of it.  Industrial waste and human refuse have spoiled another chunk but some of that is being recycled.  City-States, corporate oligarchies, criminal orginizations, heavily armed communal groups, and small Regional governments rule this planet.  Many people cluster around huge corporate compounds that still do most of the producing.  Transportation of goods has become a death sport. Technological advances were extraordinary in the face of necessity and the greed and malevolence of the rich.
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Casalis.jpg]]</div>
 
  
Casali's Salvage is the underside to the very above ground world of AntherisIts practically a continent in itselfIn a technologically advanced world there are a lot of ways to make a living and the Caseli family certainly found the most messy way to make a living on a world that prides itself on cleanliness.  Somewhere down the line the Caseli family gained title to chunk of land in the northern region of the world. Its an island with about a million square kilometers and its out of the usual shipping lanes.  The average temperature is in the 50s on a hot day.
+
The roads of this world are dangerousThere is an active sport called Autodueling that pits drivers against each other in both organized and chaotic conflictThe sporting angle of it gives a modicum of legitimization to the production of equipment that is then used, often as not, to further the insane degrees of regular violence on this world. National legal systems have allowed death-sports as a defined exception to the laws defining Murder.
  
It has become the largest waste recycling facility on this world and one of the larges I have heard of anywhere.  The Caseli run waste collection services around the world and transport the stuff here.  While the island is out of normal shipping lanes it isn't out of flight paths and some countries ship waste here dropping it from low altitude.  The Casali have transport portals in most cities where waste can be left to transport here. Transporter technology is the key.
+
Transportation of goods is done on the ground and on highways despite the road warrior culture for two reason.  
  
On the surface it may seem a thankless and dirty way to make a living but they manageRecycling is big business.  While Antheris has a great deal of recycling going on in everyone's daily life some stuff is just junkIt gets brought here.  The Casali then strip everything down to its parts, melt, smelt, weave, or ferment whatever they find.  They repackage it and sell the stuff in bulk or under a wide variety of names.  Bulk metals.  Bulk cloth.  Bulk fertilizer.  Bulk alcohol.  They make a fortune.  Of course they can only get to so much at a time so the place tends to just look like a trash pile.  
+
First is the availability of easy to construct, extraordinarily dangerous remote control drones has all but eliminated air travelIts difficult to mount enough armor on a plane large enough to ship cargo in. There is an underground anarchist organization called the Civil Air Patrol, that treats destroying flying vehicles as a sport10 points for a Cessna, 50 point for a F-4, 500 pips for UPS Air Delivery planes. Effort
 +
Shadow does not judge good and evil, but it does punish the stupid.
  
I had this card added myself to fill out the Antheris Deck but it has a purpose.  It has a huge supply of stuff that you might never know you need.  If you are willing to dig through the piles you might find anything.  The Casali, especially Doreen Casali, manage the inventory with incredible efficiency and can tell you where to find whatever it is you are looking for.  At least they can tell you within a sq km where it is. Beyond that, you dig.
 
  
 +
<span style=color:darkgreen>Addendum
  
==='''Mc Hood's Roadhouse'''===
+
<span style=color:darkgreen>Caine brought me here once. He said he wanted to find a world that had taken consumerism and militarism to the extremes. Someplace he could get a vehicle built for dangerous work. He found it. I spent a bit of time learning the hows and whys of this place and it makes no sense at all. It is a conflict of paradoxes.
  
[[File:Mchoods.jpg]]
+
<span style=color:darkgreen>This world is one of the most stupidly violent worlds I ever found, and i've looked, but it keeps you on your toes.
  
Shadow seems to adore places where heat, cold, gunpowder and bloodshed mix .
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Hasik Station '''<div>===
In many worlds you will find a place where the urge to expand and the development of gunpowder and steam locomotion meet.  This is one such place.  Mc Hood is a retired gunfighter, not that he shows himself often.  He has issues.
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Hasik Station.jpg]]<div>
But his family runs Mc Hood's Roadhouse.
 
Here cattle hands and stevedors, gunfighters, gamblers, ranchers, sheepherders, farmers and travelers of every kind might gather. This roadhouse is in the city of Bowdie, California.  Yet it seems to also be on the cross-shadow paths of many of these similar shadows.  So while it might be odd to come into the common room and see gunfighters conversing with each other despite the fact one is Caucasian and the other is reptilian.
 
It is a nexus.  Through this place run a many shadow pathways.  Most in the same general epoch. The natives of this world have long since learned to not ask questions of the oddities that occasionally arrive here.  Similar to Callahan's Crosstime Saloon, Mc Hood's Roadhouse is a gathering place for the eclectic and the lone wolves.  
 
  
<span style=color:darkgreen>Addendum
+
Not everyplace in shadow is clean.
  
<span style=color:darkgreen>Gunpowder and Steam Locomotion. Tallin Gum and Wind Power. Sandill and Flow Crust.
+
Hasik Station is a dirty place where the paths of trade crash into each other and leave a big mess. And everyone gets a taste and everyone gets rich.
 +
Soldiers, fleet marines, ground troops, merchants, spies, and lunatics of a thousand flavors.  And they are all armed to the teeth and trying to make a gold [[fullwing]] as easily as possible. The poor recycle, and recycling is big business. Its not corruption if its the way business is always done.
  
<span style=color:darkgreen>Its all the same. Weapons and movement of cargo. Its about the confluence of violence and commerce. Everywhere you go. Guns make the trains run faster.
+
Now, as for Hasik Station.
 +
 +
On the planet Shatiro, a moon really, around a huge blue gas giant of planet called Halot, circling a sun called, the Sun, is a metropolis called Gadat. It has a population of over 12 million people and is only one of 9 metropolitan areas spaced out across a vast desert. They grew up around oil refineries and oil production facilities. The continent is dirt, overgrown and clogged with traffic from the subterranean rail systems to the ground level roadways systems to the many levels of air transport corridors.  
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''The Blighted Land'''<div>===
+
The average temperature outside is from 90 to 130 degrees. Sometimes higher. Hot by most people's standards. They have given up on having outdoor trees. Water rests below and depending on the source is not hard to bring up.  The 9 cities of this moon are on aquifers that are massive, enough to support generations of people. Of course once the water is brought it rarely goes down again.  They have managed elaborate methods of keeping water here. Vast hydroponic farms recycle water through plants. A thick grass that grows a foot high is grazed on by lumbering beef animals that never run even when they are directed to the slaughter. The grass is often mowed and used as a base for a type of granola bar of mixed vegetables and bound in The Sweet Flora, shipped in from Adzikies in Winter by travelers.
====<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''The Blighted Land-'''<div>====
 
====<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''[[Blighted Land-TirCon]]<div>====
 
  
This is just an invitation to commit violence.
+
 +
Somewhere in the history of this world civilization broke down and a study of how they survived might be instructional.
  
[[File:Frasika Spire.jpg|200 px]][[File:Aley.jpg| 200 px]][[File:Blightedearth1.jpg|[[File:Blighted-earth.jpg]]]]
+
In Gadat is a gigantic hub of industry called Hasik Station. It has the technical facilities to qualify as an interplanetary space-station, the storage areas to satisfy the needs of tens of thousands of traders, the charm of a trucker’s diner, and the cleanliness of a gas station bathroom.
 +
It’s a rough place but you can find what you are looking for in the vast cubbyholes of shops in this place. There are several long lanes where merchant ships make port and customers come on board through ally side shops to look over wares.  Hand carts, wandering robot salesman, and guys selling watches and music boxes out of their trench-coats. Pickpockets live like kings.  
  
[[The Blighted Land]]
+
What sets Hasik Station apart from any of a dozen other spaceport-land transport hubs in Gadat alone, or any of the similiar Stations in the other 8 mega-cities is one thing sequestered deep in one of its great stadium barrel vaults.  In a swap-meet the size of a small city, under a single tightly sun-filtered dome, surrounded by official and unofficial kiosks, is 200 yards of Jeweled Road. Hence the trade in off-world goods.  Trade-goods going from one shadow to another on one of the smalled Diaga routes passes through Hasik Station and the people here get a taste.  They place orders.  It has made this place rich and vulnerable.  War may come.
  
On some worlds people are just bound and determined to make their lives dangerous and short.  They take huge risks and if they are lucky enough to survive them, may get no reward at all.
 
 
 
This is an Earth/Aerth/Urth world that has seriously lost control.  It is a testament though to how people can survive almost anything. 
 
To go over the political dimensions of this world would be pointless.  They change.  Sometime around the late 1900s all law and order slipped away.  Wars, nuclear disasters, militarization, easy availability of weaponry, advancing technology despite worldwide carnage, an extremely vibrant commercial climate and little regard for human life are all big elements of this freak show of a world. National governments ceding great sections of their countries to corporations more able to provide services to the populace.  Many countries became little more symbolic.  Countries turning their military against their populaces.  Countries creating huge prisons for criminals  of every type.  One of these is the [[New York Federal Penitentiary at Manhattan]]
 
  
The remaining Chikago metropolitan is over seen by the Frasika_Spire[[https://wiki.rpg.net/index.php/Arcology#Frasika_Spire]].  A large Arcology at the top tip of Damnation Ally, a region of nuclear devastated land across the heartland of what was once the American Nation.
+
For all the muck of this place, it has some big upsides.
  
Many of the people on this world have begun calling it the Blighted Land.
+
I don’t know about calling this place a Diner of Amber but it does have some foods to recommend it.  There are hundreds of noodle shops throughout the place.  There are food carts filled with incredibly flavored meat on a stick that are lovely if you don't think about the kind of meat it is. A salted beef jerky is a traditional snack and is ubiquitous, found in almost every kiosk as an impulse purchase by the cash-box.  
  
Nuclear disasters destroyed vast swaths of itIndustrial waste and human refuse have spoiled another chunk but some of that is being recycled.  City-States, corporate oligarchies, criminal orginizations, heavily armed communal groups, and small Regional governments rule this planetMany people cluster around huge corporate compounds that still do most of the producingTransportation of goods has become a death sport. Technological advances were extraordinary in the face of necessity and the greed and malevolence of the rich.
+
Erasmus Braldig owns a repair station here staffed by his apprenticesNeed something repaired, see themThere is a bizarre range of items available in the shops here that might be from here or from anyplace in shadow.   
  
The roads of this world are dangerousThere is an active sport called Autodueling that pits drivers against each other in both organized and chaotic conflictThe sporting angle of it gives a modicum of legitimization to the production of equipment that is then used, often as not, to further the insane degrees of regular violence on this world. National legal systems have allowed death-sports as a defined exception to the laws defining Murder.
+
Alien races, not native to this shadow where it turns out they were alone, have a foothold here and there. Elves in particular, of the Drow variety, are commonSo is a race of essentially orc from a nearby shadow just up the Jeweled Road are a frequent sight.  These orcs are merchants as much as raiders. All identifiable non-native races are called "Hasik Folk"This pisses off the native Hasik people enough to cause them to be either fiercely protective of aliens or radically xenophobic about them. Go figure, no middle ground.
  
Transportation of goods is done on the ground and on highways despite the road warrior culture for two reason.  
+
Guilds of all kinds vie for trade and customers.
  
First is the availability of easy to construct, extraordinarily dangerous remote control drones has all but eliminated air travel.  Its difficult to mount enough armor on a plane large enough to ship cargo in. There is an underground anarchist organization called the Civil Air Patrol, that treats destroying flying vehicles as a sport.  10 points for a Cessna, 50 point for a F-4, 500 pips for UPS Air Delivery planes. Effort
+
<span style=color:darkgreen>Addendum
Shadow does not judge good and evil, but it does punish the stupid.
 
  
 +
<span style=color:darkgreen>I've not been able to run down the reason on this shadow but ones nearby it give hints as to why a planet wide cultural horror and legal prohibition against cannibalism is enforced too stringently degrees.  Apparently in the long past, it was an issue.  The idea of Eaters of the Dead draped in bear furs, ridding motorcycles and dune buggies, raiding peaceful and desperate remnants of a fallen society are the terrors these people experienced.
  
<span style=color:darkgreen>Addendum
+
<span style=color:darkgreen>Shatiro is not the only inhabited moon around Halot.  Halot has 70 or so moons of which half are inhabited on a regular basis.  Nor is Halot the only planet around their sun.  8 other planets circle it.  4 gas giants and 4 rocks.  There is a regular trade by star freighters and inner system ships pushing speeds fast enough to make star travel reasonable.  Yet on none of the inhabited places in this system are new ships being built.  All native space ships are hundreds of years old, often held together by wires, welds, and duct tape.
  
<span style=color:darkgreen>Caine brought me here once. He said he wanted to find a world that had taken consumerism and militarism to the extremes. Someplace he could get a vehicle built for dangerous work. He found it. I spent a bit of time learning the hows and whys of this place and it makes no sense at all. It is a conflict of paradoxes.
+
<span style=color:darkgreen>One is a garden of a world in the sweet zone.  It is full of life, a wet world of mighty trees, raging oceans, vast plains, and amazing beaches.  Despite there being the remnants of once mighty nations no one sets foot on it. It is the Garden to these people and is the world of their origin. For unknown reason when the people left to explore their solar system they decided to leave this world alone to recover from the ravages dealt it by a developing people.  Im sure there is more to the story then that but their history seems to start when the left their home world. Its a blind choice of educators to just not discuss what drove them to the stars.
 +
 +
<span style=color:darkred>((GM-Notes: First off, like many places, this world has cubbyholes of people for any nefarious need..  Secondly, with an ethic of making a [[fullwing]] any way one can, the opportunities are vast. This options aside were bigger game ideas. One was the PCs defending the Jeweled Road segment from attack, maybe even establishing an embassy near it to show the flag.  Another idea was for the PCs to unravel the mystery of why the garden world is avoided. I thought a virulent disease, one possibly dangerous even to Amberites, might infest the world. Maybe a hidden city of people whose ancestors didn't leave with the diaspora.  
  
<span style=color:darkgreen>This world is one of the most stupidly violent worlds I ever found, and i've looked, but it keeps you on your toes.
+
<span style=color:darkred>((GM-Notes: I had a large mad max/wasteland warriors campaign in mind.
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Hasik Station '''<div>===
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Lisel’s Teahouse'''</div>===
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Hasik Station.jpg]]<div>
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Lisel.jpg]]</div>
  
Not everyplace in shadow is clean.
 
  
Hasik Station is a dirty place where the paths of trade crash into each other and leave a big messAnd everyone gets a taste and everyone gets rich.
+
Lisel’s Teashouse is a tiny place on wheels. A collection of Vardo Wagons in the center of the big cityIt can be found in the megatroplois of Unkantar.  This highly technological world has a lot of people of a wide variety of shapes and sizes. It has technological wonders and gigantic corporations.  It has urban centers with populations of over a million in a single [[Arcology]]. Most urban centers have several archologies besides having spread out metropolitan regions. This planet also has vast agribusiness empires that feed the multitude not lucky enough to live in the tightly controlled Arcologies. (See [[Arcology]])
Soldiers, fleet marines, ground troops, merchants, spies, and lunatics of a thousand flavors.  And they are all armed to the teeth and trying to make a gold [[fullwing]] as easily as possible. The poor recycle, and recycling is big business. Its not corruption if its the way business is always done.
 
  
Now, as for Hasik Station.
+
Stress between the arcologies and the urban centers they stand above is high.
 
On the planet Shatiro, a moon really, around a huge blue gas giant of planet called Halot, circling a sun called, the Sun, is a metropolis called Gadat.  It has a population of over 12 million people and is only one of 9 metropolitan areas spaced out across a vast desert.  They grew up around oil refineries and oil production facilities. The continent is dirt, overgrown and clogged with traffic from the subterranean rail systems to the ground level roadways systems to the many levels of air transport corridors.  
 
  
The average temperature outside is from 90 to 130 degrees. Sometimes higher. Hot by most people's standards. They have given up on having outdoor trees. Water rests below and depending on the source is not hard to bring up.  The 9 cities of this moon are on aquifers that are massive, enough to support generations of people. Of course once the water is brought it rarely goes down againThey have managed elaborate methods of keeping water here. Vast hydroponic farms recycle water through plants. A thick grass that grows a foot high is grazed on by lumbering beef animals that never run even when they are directed to the slaughter. The grass is often mowed and used as a base for a type of granola bar of mixed vegetables and bound in The Sweet Flora, shipped in from Adzikies in Winter by travelers.  
+
Yet strolling among the shadows of the high-rises and the travel centers of the arcologies is a collection of gypsy Vardo wagons pulled by very tough looking mules. A large modern cargo truck follows the wagons as well. Gently urging them onward from the front reclining seat of the lead wagon is a short and well stuffed woman with long gray hair turned up under a straw hatThis is Lisel. When she parks for the evening, usually near some cultural event or activity,  a whole little village appearsA small village. A fire pit is set up and a fire lit.  Chairs are set out.  Samovars are set up on tables next to the wagon. Silver, gold, mithril, and glass start brewing a variety of fragrant teas. Homemade cheeses, jams, and handmade crackers and scones appear.
 +
 
 +
Lisel is a wonderful talker, a historian, and a bit of a fortune teller.  People come and gawk at this rustic woman in her homespun garb with her painted mules, colorful wagons and strange collection of attendants.  People look her over but for some reason few come to take seats at the fire in one of her available folding chairs.  But some do.  They soon have tea in their hands and Lisel is happy to read their tea leaves once they are done.
  
   
+
She does not charge for the readings. But a donation jar clearly encourages generosity.
Somewhere in the history of this world civilization broke down and a study of how they survived might be instructional.
 
  
In Gadat is a gigantic hub of industry called Hasik Station.  It has the technical facilities to qualify as an interplanetary space-station, the storage areas to satisfy the needs of tens of thousands of traders, the charm of a trucker’s diner, and the cleanliness of a gas station bathroom.
+
She has three constant companions beyond the collection of animals that are plainly visible when she settles in to camp for an evening.  One is a short elvish looking hobbit with a very discerning palate for teas. His name is Antil Gardener and he can talk tea for weeksOne is a fat hobbit who tends the fire and the dinner fair, named Largo BagginsOne is a Leprechaun named Vonny who seems very quiet and withdrawn for a leprechaun but is a whirlwind of activity, silently taking cus, refilling cups, bringing nibbles. She tends to stay away from the animals who seem to fear her.  
It’s a rough place but you can find what you are looking for in the vast cubbyholes of shops in this placeThere are several long lanes where merchant ships make port and customers come on board through ally side shops to look over waresHand carts, wandering robot salesman, and guys selling watches and music boxes out of their trench-coats. Pickpockets live like kings.  
 
  
What sets Hasik Station apart from any of a dozen other spaceport-land transport hubs in Gadat alone, or any of the similiar Stations in the other 8 mega-cities is one thing sequestered deep in one of its great stadium barrel vaults.  In a swap-meet the size of a small city, under a single tightly sun-filtered dome, surrounded by official and unofficial kiosks, is 200 yards of Jeweled Road. Hence the trade in off-world goodsTrade-goods going from one shadow to another on one of the smalled Diaga routes passes through Hasik Station and the people here get a taste.  They place orders.  It has made this place rich and vulnerable.  War may come.  
+
Another frequent traveling companion is Gacia, also know as Grace, daughter of Evelyn, granddaughter of OberonShe rarely brings up her heritage and depends on her harpist skills.
  
 +
That the presence of hobbits and leprechauns does not shock the populace is a sign that these creatures, if extremely rare, are not unheard of on this world.
  
For all the muck of this place, it has some big upsides.
+
<span style=color:darkgreen>Addendum
  
I don’t know about calling this place a Diner of Amber but it does have some foods to recommend itThere are hundreds of thousands of noodle shops throughout the place alongOne on every corner like those wretched green coffee placesThey have those here tooThere are food carts filled with incredibly flavored meat on a stick that are lovely if you don't think about the kind of meat it is. A salted beef jerky is a traditional snack and is ubiquitous, found in almost every kiosk as an impulse purchase by the cash-box.  
+
<span style=color:darkgreen>Alright.  I went and spoke to Lisel and I had a horrifying shockShe is wonderfulShe is knowledgeableShe is funny as heckHowever, she is a dangerous.  She comes from deep in the gamer worlds and from sections of it that interact with the [[Tosa/York]] universe.  I have a particular horror of this region of shadow for personal reasons. There is a vast variety of peoples with a incredibly diverse collection of powers.
  
Erasmus Braldig owns a repair station here staffed by his apprentices.  Need something repaired, see them.  There is a bizarre range of items available in the shops here that might be from here or from anyplace in shadow. 
+
<span style=color:darkgreen>So Lisel turns out to once have been the Paramount Arch-Druid and Seer of realms closely connected to the fallen Shade of Amber in the [[Tosa/York]]. Realms destroyed in the fall. I am relativly certain, if the research was done, that she might turn out to have been Fiona in that shade of Amber before it fell; Now living under a new name. She went into Exile by the assistance of [[Tolknor]] of York. She gained a Broken Pattern Imprint along the way of the Highest order. The hobbits were Arch-druids in their own rights who fled with Lisel to York. The leprechaun is another refugee but she is not running from shadowsShe is [[Vonnilia]] and is a crazy scary little piece of unfettered powers who has lain with monsters best not named, bore their children and does not sleep wellShe only feels safe around Lisel, or when on a mission for [[CHAD]].  I have my reasons for distrusting [[CHAD]], and Vonny is one of them.
 
 
Alien races, not native to this shadow where it turns out they were alone, have a foothold here and there. Elves in particular, of the Drow variety, are common.  So is a race of essentially orc from a nearby shadow just up the Jeweled Road are a frequent sight.  These orcs are merchants as much as raiders. All identifiable non-native races are called "Hasik Folk".  This pisses off the native Hasik people enough to cause them to be either fiercely protective of aliens or radically xenophobic about them.  Go figure, no middle ground.
 
 
 
Guilds of all kinds vie for trade and customers. 
 
 
 
<span style=color:darkgreen>Addendum
 
 
 
<span style=color:darkgreen>I've not been able to run down the reason on this shadow but ones nearby it give hints as to why a planet wide cultural horror and legal prohibition against cannibalism is enforced too stringently degrees.  Apparently in the long past, it was an issue. The idea of Eaters of the Dead draped in bear furs, ridding motorcycles and dune buggies, raiding peaceful and desperate remnants of a fallen society are the terrors these people experienced.
 
 
 
<span style=color:darkgreen>Shatiro is not the only inhabited moon around Halot.  Halot has 70 or so moons of which half are inhabited on a regular basis.  Nor is Halot the only planet around their sun.  8 other planets circle it.  4 gas giants and 4 rocks.  There is a regular trade by star freighters and inner system ships pushing speeds fast enough to make star travel reasonable.  Yet on none of the inhabited places in this system are new ships being built. All native space ships are hundreds of years old, often held together by wires, welds, and duct tape.
 
 
 
<span style=color:darkgreen>One is a garden of a world in the sweet zone.  It is full of life, a wet world of mighty trees, raging oceans, vast plains, and amazing beaches. Despite there being the remnants of once mighty nations no one sets foot on it. It is the Garden to these people and is the world of their origin. For unknown reason when the people left to explore their solar system they decided to leave this world alone to recover from the ravages dealt it by a developing peopleIm sure there is more to the story then that but their history seems to start when the left their home world. Its a blind choice of educators to just not discuss what drove them to the stars.
 
 
<span style=color:darkred>((GM-Notes: First off, like many places, this world has cubbyholes of people for any nefarious need.Secondly, with an ethic of making a [[fullwing]] any way one can, the opportunities are vast. This options aside were bigger game ideasOne was the PCs defending the Jeweled Road segment from attack, maybe even establishing an embassy near it to show the flag.  Another idea was for the PCs to unravel the mystery of why the garden world is avoided.  I thought a virulent disease, one possibly dangerous even to Amberites, might infest the world. Maybe a hidden city of people whose ancestors didn't leave with the diaspora.   
 
 
 
<span style=color:darkred>((GM-Notes: I had a large mad max/wasteland warriors campaign in mind.
 
  
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Talosaril'''</div>===
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Talosaril'''</div>===
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[[File:Red Dog Plaza.jpg]]
 
[[File:Red Dog Plaza.jpg]]
  
==='''Englewood Diner'''===
+
==='''Englewood Diner===
  
 
[[File:Englewood.jpg]]
 
[[File:Englewood.jpg]]
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This is an actual diner.  Its lodged thematically in the earth 30's and 40s and the people can of show it. While the clientèle can be anything from anywhere, as a joint on the Jeweled Road might expect to have, it seems to find its self in more human regions of traffic.  There are no hotels near by, but there are fields and a chunk of forest.  If you ask, they will loan you a tent.
 
This is an actual diner.  Its lodged thematically in the earth 30's and 40s and the people can of show it. While the clientèle can be anything from anywhere, as a joint on the Jeweled Road might expect to have, it seems to find its self in more human regions of traffic.  There are no hotels near by, but there are fields and a chunk of forest.  If you ask, they will loan you a tent.
 
.
 
.
==='''Trantor'''===
 
 
[[File:T-Trantor.jpg]]
 
 
The ecumenopolis, or World City, of Trantor is the center of a vast galactic empire led by the Two Foundations.
 
  
 
==='''Big Tanax'''===
 
==='''Big Tanax'''===
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[[File:Tenochilan.jpg]]
 
[[File:Tenochilan.jpg]]
  
That this card arrived in the deck reflects the dangers of our times.  It also does not function.  Yet.  That it arrived in the deck at all is a sign that someone thinks it will work someday.  On that day I suspect someone will lead an army through it.  I suspect Benedict will lead that army.  I suspect I shall be standing beside him, in armor, with weapons of war, not the clown, the drunkard or the failed prince.  If that occurs, then heed me foes of Amber, I shall acquit myself as a Prince of Amber.  As one who almost conquered Amber by force of arms.
+
That this card arrived in the deck reflects the dangers of our times.  It also does not function.  Yet.  That it arrived in the deck at all is a sign that someone thinks it will work someday.  On that day I suspect someone will lead an army through it.  I suspect Benedict will lead that army.  I suspect I shall be standing beside him, in armor, with weapons of war, not the clown, the drunkard of war or the failed prince.  If that occurs, then heed me foes of Amber, I shall acquit myself as a Prince of Amber.  As one who almost conquered Amber by force of arms.
  
 
==='''Heroch's Cantina'''===
 
==='''Heroch's Cantina'''===
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<span style=color:darkgreen>At the time this card popped up there were only 3 ways into the locked system of the Sigil of [[Azcala]].  None easy to manage.  Plopping a Trump to a place in a closely adjacent Shade of [[Azcala]] is extremely provocative.  There does not currently exist a state of war between Amber and Azcala but they have made it clear they want one.  This card, in my opinion, is someone telling Azcala that we can arrive anyplace.  But don't worry, a melee at Heroch's would be redundant.
 
<span style=color:darkgreen>At the time this card popped up there were only 3 ways into the locked system of the Sigil of [[Azcala]].  None easy to manage.  Plopping a Trump to a place in a closely adjacent Shade of [[Azcala]] is extremely provocative.  There does not currently exist a state of war between Amber and Azcala but they have made it clear they want one.  This card, in my opinion, is someone telling Azcala that we can arrive anyplace.  But don't worry, a melee at Heroch's would be redundant.
  
==='''Alda Cora Prima'''===
+
===Alda Cora Prima===
  
 
[[File:P-AldaCora.jpg]]
 
[[File:P-AldaCora.jpg]]
  
The Coasarect of Alda Cora Prima[https://wiki.rpg.net/index.php/Arcology#Alda_Cora]] is an [[Arcology]] in the world of [[Trinea]]. This highly advanced construction houses 1.2 million people and was the prototype for 30 other constructions of the Alda Cora model. There are hundreds of other [[arcologies]] on this planet.
+
The Coasarect of Alda Cora Prima[https://wiki.rpg.net/index.php/Arcology#Alda_Cora]] is an Arcology in the world of Trinea. This highly advanced construction houses 1.2 million people and was the prototype for 30 other constructions in the Alda Cora model. There are hundreds of other ecologies on this planet.
  
 
==='''Diega Raks'''===
 
==='''Diega Raks'''===
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Deiga Raks is a Waymet on the [[The Jeweled Road]] a days travel west of Diega.  It  is a massive one compared to the many other places found along the shimmering ribbon. It has a major dinning room, bungalows and hotel-style rooms.  There is a major caravansa nearby since this is often a major stop for cargo leaving Amber for points west or coming to Amber from points west, south and north. There is a Transport Station for people shipping cargo from one tech level to another. They can park their trucks and bobcats here and load onto horse wagons and clockwork devices.  The Kingdom of Diega operates a shipping concern base here moving cargo from Diega Raks to the great Harbor, since the tech level changes dramatically just East of the place.  
 
Deiga Raks is a Waymet on the [[The Jeweled Road]] a days travel west of Diega.  It  is a massive one compared to the many other places found along the shimmering ribbon. It has a major dinning room, bungalows and hotel-style rooms.  There is a major caravansa nearby since this is often a major stop for cargo leaving Amber for points west or coming to Amber from points west, south and north. There is a Transport Station for people shipping cargo from one tech level to another. They can park their trucks and bobcats here and load onto horse wagons and clockwork devices.  The Kingdom of Diega operates a shipping concern base here moving cargo from Diega Raks to the great Harbor, since the tech level changes dramatically just East of the place.  
  
The Dinning Room is massive, with a giant bar, and a huge hearth big enough to spitroast a [[Perfectly Normal Beast]]. I know because I've done it.  The Kingdom of Amber owns a collections of private bungalows here and so do a couple dozen other concerns and kingdoms.  The Monarchs have a small collection of tents near by and friggin [[CHAD]] is looking like they are going to take over one of the westward Caravansa for one of their Guildhalls.
+
The Dinning Room is massive, with a giant bar, and a huge hearth big enough to spitroast a [[Perfectly Normal Beast]]. I know because i've done it.  The Kingdom of Amber owns a collections of private bungalows her and so do a couple dozen other concerns and kingdoms.  The Monarchs have a small collection of tents near by and friggin [[CHAD]] is looking like they are going to take over one of the westward Caravansa for one of their Guildhalls.
  
 
They operate a variety of traveler services.  Gas Stations, animal care.  Vehicle warehousing.  I keep a motorcycle here just in case.   
 
They operate a variety of traveler services.  Gas Stations, animal care.  Vehicle warehousing.  I keep a motorcycle here just in case.   
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Grrosieeks is a Tavern-Waymet on the Jeweled Road.  And a strange one it is.
 
Grrosieeks is a Tavern-Waymet on the Jeweled Road.  And a strange one it is.
==='''[[Tazilwere]]'''===
 
[[File:T-Tazilwere.jpg]]
 
 
A pleasant pastoral land.  I'm not really sure why the card arrived in the deck.  I've met maybe a hundred Tazilwern outside this otherwise pleasant land over the centuries. Their embassy currently has a staff of five in a townhouse up in North Riding and I swear I think they trade off who is the ambassador yearly.  He is the one who has to show up at formal events and the same person never seems to be there from year to year. 
 
 
Of course when I visited after the card arrived I was made quite welcome.  I had been staying with a very pleasant family near where the trump dropped me for three days, mostly relaxing and pitching in on the farm work, before I asked the fateful question of my host if he had ever met the land's king?
 
 
The family looked around in confusion and started laughing a bit. I asked to be let in on the joke. I was sure the laughter meant they had never been to the city where their king lived.  To my shock the grandfatherly man who oversaw the family and farm I had been living with said, 'I thought you knew, Prince Bleys, I am King Trebin and this good woman is Queen Gazala."
 
 
No, sir, I did not know... a crown, a herald, a few guards, maybe mentioning it, might have clarified things, oh great sovereign.
 
 
Still, there is something to be said for the casual people here.  They have no military traditions and after checking I found that in a couple thousand years they have contributed less then a thousand troops to the military of Amber, almost never more then a few in a generation, which is rather bizarre for a golden circle kingdom. 
 
 
However their strength isn't warfare but produce. Olives and olive oils, grapes and wine, pepper and grains, vegetables and fruits, sheep, goats and fowl. These are shipped in great profusion to Amber since something about the people make them work hard happily producing vastly more then they could possibly ever use themselves.  That's probably why Osric found these people in the first place.  They eat extremely well as they trade among themselves but they ship long trains of goods to Amber and it turns out their bank accounts are bulging with treasure they have absolutely no use for.  Sometimes the places in Shadow are not easy to make sense of unless one understands the [[Question of Infinity]].
 
 
<span style=color:darkgreen> As of this date there are exactly 7 Tazilwern in the military.  I looked it up. One is General Falwies Ablegren-an expert in logistics and a sometime drinking partner of Dame Margot. <small> ''Wink, Wink''</small>. General Salis Drees-a engineer of some skill in road construction. Captain Feldel Bow-A ship's captain in the navy known for escort duty of merchant ships mostly. Two troopers that just signed on in the last decade.  And lastly, much to my astonishment, Lieutenant Trent Lakana- a member of the [[Elites]] and a frequent Dungeon guard who I shit you not, I thought was from Begma and who has been a dungeon guard for twenty-one hundred years.  I've gotten drunk with the guy, hell of a funny man and he never talks about his homeland.  He was friggin assigned to me as an Elite by Good King Random for 5 friggin' years early in my drunken theater days and I've seen him arse deep in showgirls and homemade gin.  But he never said more to me then he grew up on a farm and it has been his goal in life to never farm again.
 
 
<span style=color:darkgreen>An additional note to my comments above. After the initial printing of my comments on Tazilwere I was reminded that Prince Haris Tazil is a member of the [[Elites]] and a court guard.  I had forgotten because when he came to Amber, invoking the Golden Circle, treaty I was mostly drunk.  There was some trouble at home and he came and collected a half dozen of the newly [[Recognized]] cousins and they all went out and handled things.  Afterwards he turned down the crown of [[Tazilwere]] in order to join the military of Amber.  He is a pleasant enough fellow, and as a known Golden Circle prince is often mistaken for a courtier in the Court of Amber rather then a castle guard.  Mild manners is an unusual camouflage for an Elite. They tend to stand out.
 
  
 
==='''[[Alamond]]'''===
 
==='''[[Alamond]]'''===
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The general belief is that when Oberon created the place he did so to test theories and methods of pattern construction.  This was created long before Patternfall so when Oberon used the jewel of judgment to repair the pattern, at least he had an idea what was involved.
 
The general belief is that when Oberon created the place he did so to test theories and methods of pattern construction.  This was created long before Patternfall so when Oberon used the jewel of judgment to repair the pattern, at least he had an idea what was involved.
 
The timing of it is curious, as I look back now. The creation of this place sits almost exactly before Brand, Fiona and I sprang our trap on him, in the early stages of our coup attempt.  It seems reasonable to assume now that he may have been extraordinarily drained and distracted at the time.  That's probably the only reason it worked.  So much we didn't know.
 
  
 
==='''[[Pócaí]]'''===
 
==='''[[Pócaí]]'''===
[[File:Pócaí.jpg]]
 
 
This tiny limited system is a collection of tiny shadows.  Possibly thousands of them.  It attracts reclusive, isolationist individuals and groups from all over shadow who prefer isolated and deeply cold weathers.  Upon arrival with this card turn left and under a bush is a portal to someone's icy haven.  Turn right and a shadow caused by a rock outcropping hides a narrow gap that leads to a large dark and cold cave under an icy yellow sun.  These people like their privacy. You wave your way forward to finally find the city of Triqis.
 
  
The main city in this realm is Triqis..This is the location the trump brings one to and a chilly slice of ice it isIts a town of around 3000 souls living in stone buildings built against rock faces and small thick walled wooden hallsWood is hard to get as this place is 8000 feet above the land's treeline and there are no paths down I heard of.  
+
This tiny limited system is a collection of tiny shadowsPossibly thousands of them.  It attracts reclusive, isolationist individuals and groups from all over shadow who prefer isolated and deeply cold weathersTurn left and under a bush is a portal to someone icy haven.  A shadow causes by a rock outcropping hides a narrow gap that leads to a large dark and cold cave under an icy yellow sun.  These people like their privacy.  
  
Its been long known this tiny place existed and its origin is lost to the earliest days of Amber. There is a feeling of something deeply ancient here but it does not advertise what it is.  There was little or no reason to visit it. There was some trouble with it many centuries ago that caused me to be there for a short time and deal with a little trouble, as a favor to my father. Most people who come here never leaveIn fact the Wardens unofficially let new arrivals know that they will not be looking in on them.  In the course of my work here I saw the dwellings of some of the isolated peoples here.  Time and ingenuity is on their side.  Log cabins, tipis, fur trapper tents, renovated caves, tree houses, decomole, and a wide range of other habitats fill the hard to find homesteads here.
+
The main, and to my knowledge only, city in this realm is Triqis..This is the location the trump brings one to and a chilly slice of ice it is.  Its a town of around 3000 souls living in stone buildings built against rock faces and small thick walled wooden hallsWood is hard to get as this place is 8000 feet above the land's treeline and there are no paths down I heard of.  
  
There is some function of the realm that makes a shadowtrail tug lighter and lighter over time. The longer a person is in their pocketshadow and do not leave it, yet remain alive the path to find them gets harder and harder to find. I'm told the reverse is true within the realms as an inhabitant can easily find the exit. however, when the resident dies the way becomes wide open to anyone looking for a vacant pocketshadow.
+
Its been long known this tiny place existed and its origin is lost to the earliest days of Amber. There is a feeling of something deeply ancient here but it does not advertise what it is.  There was little or no reason to visit it. There was some trouble with it a many centuries ago that caused me to be there for a short time and deal with a little trouble, as a favor to my father. Most people who come here never leave.  In fact the Wardens unofficially let new arrivals know that they will not be looking in on them. In the course of my work here I saw the dwellings of some of the isolated peoples here.  Time and ingenuity is on their side. Log cabins, tipis, fur trapper tents, renovated caves, tree houses, decomole, and a wide range of other habitats fill the hard to find homesteads here.  
  
 
Highly intricate wood carving and scrimshaw can be found here and some of the stores in Triqis deal in consignment sales. Cottage arts seem to be a common business.  the solidly built stores seem full of the damnedest looking things one ever saw.  Gorgeous, but...why?  Triqis also has a few locations out of realms where they sell the artwork of the frozen inhabitants for the betterment of their community.  Some of the work done here is incredible.   
 
Highly intricate wood carving and scrimshaw can be found here and some of the stores in Triqis deal in consignment sales. Cottage arts seem to be a common business.  the solidly built stores seem full of the damnedest looking things one ever saw.  Gorgeous, but...why?  Triqis also has a few locations out of realms where they sell the artwork of the frozen inhabitants for the betterment of their community.  Some of the work done here is incredible.   
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There are enclaves of Acadia in most good sized cities and they have the best restaurants.
 
There are enclaves of Acadia in most good sized cities and they have the best restaurants.
==='''Adagalasck'''===
 
 
[[File:Adagalasck.jpg]]
 
 
As King Random has said on more then one occasion, often to his siblings, "oh me boyo, ye be in a fine pickle now, surin and truly"
 
 
Adagalask is a squiggle realm with a contentious history that was long cut off from access across shadow.  Recently a tendril of the Jeweled Road broke the seal and what lovely messes flowed out.  After a short series of wars the Archmage Ninarsa, a princess of Amber reunited with her long lost love Prince Julian, and elvated him to King.  Oh me boyo.
 
 
The realm is split roughly into four regions or ''Winds''. Warfare is common though the new king and his Marshal Duke Caine are sorting out the wars.
 
 
Visit this realm at your peril.  I did recently and i suppose all of us need a little peril now and then.
 
  
 
==='''[[Far Isle]]'''===
 
==='''[[Far Isle]]'''===
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The climate is sub-tropical with warm daytime breezes and cool nightly breezes. Occasionally humid, but normally comfortable.
 
The climate is sub-tropical with warm daytime breezes and cool nightly breezes. Occasionally humid, but normally comfortable.
  
This sailor's retreat is inhabited by retired sailors and their families and dependents, as well as a collection of people from ocean related occupations.  There some small commercial trade among the isles.  They make a variety of lovely fruit wines. Making small sailing crafts, canoes and kayaks, as well as handicrafts are common activities among the residents and they market them locally in as often a barter economy as a goldwing based one.
+
This sailor's retreat is inhabited by retired sailors and their families and dependents, as well as a .  There is a small commercial trade among the isles.  They make a variety of lovely fruit wines.
  
The ''Conclave of the Unicorn'' is in the Far Isles as well.  It is a place for monks, nuns, priests and other members of the religious communities to retire from Amber.  Founded by Queen Harla, it is a quiet place of faith for those who have lived a life of service and wish to end their lives in privacy.  The Church of the Unicorn is a little nervous about the Conclave.  While there are many Conclaves across shadow but this one is special not just because retired queens live here.  Its special because the three places the Unicorn has been most often seen are the Grove of the Unicorn in Arden, The Tombs on Kolvir, and this Conclave.  
+
The ''Conclave of the Unicorn'' is in the Far Isles as well.  It is a place for monks, nuns, priests and other members of the religious communities to retire from Amber.  Founded by Queen Harla, it is a quiet place of faith for those who have lived a life of service and wish to end their lives in privacy.
  
<span style=color:darkgreen>Call me whimsical but I was deeply unhappy when the Far Isle card appeared in my deck.  It isn't that the possibility of one of the hundred or so kinsman using the deck to show up in this isolated place that saddens me.  Its that the millions of people in Amber and shadow who had either no idea or had forgotten that this curious place exists now have been reminded.   
+
<span style=color:darkgreen>Call me whimsical but I was deeply unhappy when the Far Isle card appeared in my deck.  It isn't that the possibility of one of the hundred or so kinsman using the deck that saddens me.  Its that the millions of people in Amber and shadow who had either no idea or had forgotten that this curious place exists.   
  
 
<span style=color:darkgreen>I've been coming here since I was young.  I had a small hut on a beach on the far side that had wonderful sunsets and cool nights.  It wasn't easy to get there but a young prince could hitch a ride with a navy ship on the the way to the Blue Sea Base fairly easy.  From there it was easy to tour the small isles, the little hamlets, the tangles of beached ships turned into homes for those who loved the sea but could no longer sail upon it.   
 
<span style=color:darkgreen>I've been coming here since I was young.  I had a small hut on a beach on the far side that had wonderful sunsets and cool nights.  It wasn't easy to get there but a young prince could hitch a ride with a navy ship on the the way to the Blue Sea Base fairly easy.  From there it was easy to tour the small isles, the little hamlets, the tangles of beached ships turned into homes for those who loved the sea but could no longer sail upon it.   
  
<span style=color:darkgreen>After my disastrous involvement in Patternfall, and my decades of alcoholic abuse and involvement in the theater, I took the time to build a place for myself.  I went out into shadow and hijacked a ship of the line, the ''Mars'' a 48 meter and a beast of the waters.  I brought in, beached it, and converted it to a personal residence.  Should any of the hundred plus kins man wish to see the place just give me a call.
+
<span style=color:darkgreen>After my disastrous involvement in Patternfall, and my decades of alcoholic abuse and involvement in the theater I took the time to build a place for myself.  I went out into shadow and hijacked a ship of the line, the ''Mars'' a 48 meter and a beast of the waters.  I brought in and dragged it up on the beach and converted it to a personal residence.  Should any of the hundred plus kins man wish to see the place just give me a call.
 
 
*<span style=color:purple>From Ruda Alabega: The Far Isle does have a government.  We have the Accord.  Those of us who live here full time understand the Accord we all agree to live by very well.  You, Baron Bleys, knew it well once upon a time.  </span>
 
 
   
 
   
 
[[File:Amber world map1.gif]]
 
[[File:Amber world map1.gif]]

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