Dinosaurs and Airships

From RPGnet
Revision as of 21:20, 14 October 2015 by 72.238.192.217 (talk) (Created an "Other" word list for inspiration. I'd like to see the piano we threw out of the ship again sometime. :))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


A play-by-post featuring the resolution mechanic from John Harper's Ghost/Echo.

Players[edit]

Crew[edit]

Atticus Adair[edit]

...ship's mechanic, played by Mr. Kent.

Brat Heeley[edit]

...the stowaway, played by Phantom Grunweasel.

Mongo Thomas[edit]

...the cook, played by Sheelawolf.

Benicio del Toro[edit]

...ship's pilot, played by roryb.

Places[edit]

  • The Mud Pit
  • Desolation of the Monolith
  • The Crater
  • Broken Mountain
  • The Steaming Jungle
  • Death Valley
  • Snake Desert
  • The Barrens
  • No Mans Land
  • Vale of the Serpent Men

Other[edit]

  • piano

Starting Situation[edit]

While measuring earth nodes for climate balance in your temporal displacement capable airship, your crew finds itself in an unknown time and place. Suddenly, giant flying lizards attack, and your time circuit is damaged until you can find a replacement for the rare element that powers it.

Questions[edit]

What is prehistoric earth like?

Where are the heroes?

How do time-traveling airships work?

Where can they find elements to repair their ship?

What shocking truth about prehistoric earth do they discover?

Resources[edit]

Dungeon World style GM moves.