DissidiaTemplar West Marches/Adventure1

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Adventure 1, Hunting for Adventure

-Exploring the World of Kyrinia Stepping out of town through the North East road you consider where you want to go. Even this small section of this world, is vast. Each hex on our map designates 2 square miles of space and can house any number of interesting experiences.

-New Tutorial Unlocked “World Map Travel” When making a journey, the individual or group chooses to which next hex you want to enter. You can travel for 2 hours, traveling 3 hexes, 6 miles in a single day. This assumes foot travel, 2 hours of marching, no exploration of the Hex but the inclusion of an encounter and conferring no Fatigue. A full, 8 hour rest is needed to resume the march without suffering Fatigue. Until the next rest, each hex confers a Fatigue Roll. After 12 Miles, each character rolls Fatigue at -2 and scales from there. Choose your first destination!

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