Editing Divine Strife:Bethan McKenzie

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=== Blessings ===
 
=== Blessings ===
'''Up to Date:''' Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software <br/>
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'''Up to Date:''' Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software
'''Genius:''' The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP<br/>
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'''Adaptable:''' Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) <br/>
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'''Genius:''' The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP
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<br/>
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'''Adaptable:''' Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on)
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'''A Relic for Everything:''' Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.<br/>
 
'''A Relic for Everything:''' Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.<br/>
  
 
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.
 
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.
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=== Curses ===
 
=== Curses ===

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