Difference between revisions of "Divine Strife:Bethan McKenzie"

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(Created page with "== '''Bethan McKenzie, Divinity of Entropy''' == === Divine Origins === '''Occupation:''' [occupation]<br/> '''Archetype:''' [archetype]<br/> '''Dominion:''' [dominion type]<...")
 
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=== Divine Origins ===
 
=== Divine Origins ===
'''Occupation:''' [occupation]<br/>
+
'''Occupation:''' Creator (Restoration)<br/>
'''Archetype:''' [archetype]<br/>
+
'''Archetype:''' The Sage<br/>
'''Dominion:''' [dominion type]<br/>
+
'''Dominion:''' Entropy (Crossover)<br/>
'''Theology:''' [theology]
+
'''Theology:''' Reliquarians
  
 
=== Derived Traits ===
 
=== Derived Traits ===
Initiative [Intuition+Speed]<br/>
+
Initiative 5 <br/>
Strength [Athletics+Might]<br/>
+
Strength 2 <br/>
Movement [Athletics+Speed]<br/>
+
Movement 4 <br/>
Free Time [Job+Theology]<br/>
+
Free Time 5 <br/>
Wealth [Job+Theology]<br/>
+
Wealth 4 <br/>
Health [Fortitude+5]<br/>
+
Health 7 <br/>
Psyche [Discipline+5]<br/>
+
Psyche 7 <br/>
  
 
=== Skills ===
 
=== Skills ===
Athletics 0, Crafts 0, Deception 0, Discipline 0, Empathy 0, Fighting 0, Fortitude 0, Influence 0, Intuition 0, Knowledge 0, Marksman 0, Medicine 0, Might 0, Perception 0, Perform 0, Speed 0, Stealth 0, Survival 0, Tech 0, Travel 0
+
Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2, Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1
  
 
=== Manifestations ===  
 
=== Manifestations ===  
Aegis 0, Beckon 0, Journey 0, Minion 0, Puppetry 0, Oracle 0, Ruin 0, Shaping 0, Soul 0
+
Aegis 2, Beckon 3, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 0, Shaping 0, Soul 1
  
 
=== Truths ===
 
=== Truths ===
''“[Default Truth]”'': [effect] <br/>
+
''“ There is no defense against Entropy”'': Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.
 +
 
 +
''“Unaging”'': Your powers over entropy allow you to remain any age you wish.
 +
 
 +
 
 +
<br/>
  
 
=== Blessings ===
 
=== Blessings ===
'''[occupation blessing]:''' [effect] <br/>
+
'''Up to Date:''' Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software
'''[archetype blessing]:''' [effect] <br/>
+
<br/>
'''[dominion blessing]:''' [effect] <br/>
+
'''Genius:''' The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP
'''[theology blessing]:''' [effect]
+
<br/>
 +
'''Adaptable:''' Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on)
 +
<br/>
 +
'''A Relic for Everything:''' Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.<br/>
 +
 
 +
The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.
 +
 
  
 
=== Curses ===
 
=== Curses ===
'''[occupation curse]:''' [effect] <br/>
+
'''Inspiration Strikes''' Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth.
'''[archetype curse]:''' [effect] <br/>
+
<br/>
'''[dominion curse]:''' [effect] <br/>
+
'''All This Knowledge, For What?:''' There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.
'''[theology curse]:''' [effect]
+
<br/>
 +
'''Unpredictable:''' Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.
 +
<br/>
 +
'''Hoarding:''' Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.
 +
 
  
 
=== Bonds ===
 
=== Bonds ===

Revision as of 02:04, 3 September 2022

Bethan McKenzie, Divinity of Entropy

Divine Origins

Occupation: Creator (Restoration)
Archetype: The Sage
Dominion: Entropy (Crossover)
Theology: Reliquarians

Derived Traits

Initiative 5
Strength 2
Movement 4
Free Time 5
Wealth 4
Health 7
Psyche 7

Skills

Athletics 1, Crafts (Restoration) 4, Deception 0, Discipline 2, Empathy 1, Fighting 0, Fortitude 2, Influence 1, Intuition 2, Knowledge 4, Marksman 1, Medicine 1, Might 1, Perception 3, Perform 1, Speed 3, Stealth 0, Survival 2, Tech 1, Travel 1

Manifestations

Aegis 2, Beckon 3, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 0, Shaping 0, Soul 1

Truths

“ There is no defense against Entropy”: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.

“Unaging”: Your powers over entropy allow you to remain any age you wish.



Blessings

Up to Date: Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software


Genius: The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP
Adaptable: Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on)


A Relic for Everything: Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.

The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.


Curses

Inspiration Strikes Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth.


All This Knowledge, For What?: There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.
Unpredictable: Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.


Hoarding: Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.


Bonds

[bond name] ([bond type]) [level]
[bond name] ([bond type]) [level]
[bond name] ([bond type]) [level]

Appearance and Background

Gender: [chosen gender]
Age: x years
Appearance and Demeanor: [text]
Background: [text]