Difference between revisions of "Djinn"

From RPGnet
Jump to: navigation, search
Line 18: Line 18:
  
  
Mule Stats
+
==Mule Stats==
  
Armor Class: 7
+
*Armor Class: 7
Move: 120'/40'/120' at full speed; 60'/20'/60' at half speed
+
*Move: 120'/40'/120' at full speed; 60'/20'/60' at half speed
Hit Dice: 2
+
*Hit Dice: 2
Attacks: 1 kick OR 1 bite
+
*Attacks: 1 kick OR 1 bite
Damage: 1-4 or 1-3
+
*Damage: 1-4 or 1-3
Save As: Normal Man
+
*Save As: Normal Man
Morale: 8
+
*Morale: 8
Alignment: Neutral
+
*Alignment: Neutral
  
Quote from B39: "A mule is a crossbreed between a horse and a donkey. Mules are stubborn, and if bothered or excited they may either bite or kick. If the DM permits it, mules can be taken into dungeons. A mule can carry a normal load of 2000 coins (or 4000 coins at most, with it move reudced to 60' turn). Mules cannot be trained to attack, but will fight in their own defense."
+
*Quote from B39: "A mule is a crossbreed between a horse and a donkey. Mules are stubborn, and if bothered or excited they may either bite or kick. If the DM permits it, mules can be taken into dungeons. A mule can carry a normal load of 2000 coins (or 4000 coins at most, with it move reudced to 60' turn). Mules cannot be trained to attack, but will fight in their own defense."

Revision as of 01:26, 28 November 2010

  • Name: Djinn
  • Hit Points:
  • Owner: Emin ibn Ibrahim

Items Carried:

  • 2 Picks (200 cn total)
  • 2 Shovels (160 cn total)

Riderless Load Total: 360 cn


  • Weight of Rider When Applicable: 2110 cn (weight of Emin) + 126 cn (Emin's carried ENC) = 2236 cn
  • Weight of Rider + RLT (Riderless Load Total) = 2596
  • Above Total added to Vincentius' armor, which Djinn sometimes carries: 3196


Mule Stats

  • Armor Class: 7
  • Move: 120'/40'/120' at full speed; 60'/20'/60' at half speed
  • Hit Dice: 2
  • Attacks: 1 kick OR 1 bite
  • Damage: 1-4 or 1-3
  • Save As: Normal Man
  • Morale: 8
  • Alignment: Neutral
  • Quote from B39: "A mule is a crossbreed between a horse and a donkey. Mules are stubborn, and if bothered or excited they may either bite or kick. If the DM permits it, mules can be taken into dungeons. A mule can carry a normal load of 2000 coins (or 4000 coins at most, with it move reudced to 60' turn). Mules cannot be trained to attack, but will fight in their own defense."