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A djinn's power stat is called Naphsha (an Aramaic word meaning "life", "soul" or "self") and its energy stat is Rukh (Aramaic for "spirit", "energy" or "wind"). Its powers are called Workings.
 
A djinn's power stat is called Naphsha (an Aramaic word meaning "life", "soul" or "self") and its energy stat is Rukh (Aramaic for "spirit", "energy" or "wind"). Its powers are called Workings.
  
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Stability is a djinn's version of Morality. If a djinn fails to contain the chaos that is its nature, its control gradually slips. The facade begins to crack, exposing more and more of its inhuman side. Mortals find the djinn's presence increasingly disturbing as its Stability erodes. Furthermore, strange and chaotic events occur around the djinn, growing in frequency, scope and severity as Stability goes down. The djinn effectively becomes a walking wild magic zone. Instead of gaining derangements, a djinn who fails a Stability roll suffers an effect known as Turbulence which is mechanically similar to Paradox. The severity of the effect is determined using 7 - Stability as the number of "successes" (per the table on p. 124 of Mage) and Naphsha in place of Arcanum. A Havoc result is interpreted as a Working gone awry, while a Manifestation means that an angel or other celestial servant shows up to punish the djinn for its transgressions. The djinn may choose to contain the Turbulence just as a mage chooses to suffer Paradox backlash, but the damage is aggravated rather than bashing.
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Stability is a djinn's version of Morality. If a djinn fails to contain the chaos that is its nature, its control gradually slips. The facade begins to crack, exposing more and more of its inhuman side. Mortals find the djinn's presence increasingly disturbing as its Stability erodes. Furthermore, strange and chaotic events occur around the djinn, growing in frequency, scope and severity as Stability goes down. The djinn effectively becomes a walking wild magic zone. Instead of gaining derangements, a djinn who fails a Stability roll suffers and effect known as Turbulence which is mechanically similar to Paradox. The severity of the effect is determined using 7 - Stability as the number of "successes" (per the table on p. 124 of Mage) and Naphsha in place of Arcanum. A Havoc result is interpreted as a Working gone awry, while a Manifestation means that an angel or other celestial servant shows up to punish the djinn for its transgressions. The djinn may choose to contain the Turbulence just as a mage chooses to suffer Paradox backlash, but the damage is aggravated rather than bashing.
  
 
Sins against Stability include excessive use of Workings (especially the more violent ones), being ruled by your passions, treating mortals callously, and breaking oaths or strictures (discussed below). If a djinn's current Rukh pool is lower than its Naphsha, it suffers a one-die penalty to degeneration rolls. This reflects the fact that more powerful djinn have a harder time keeping their power in check.
 
Sins against Stability include excessive use of Workings (especially the more violent ones), being ruled by your passions, treating mortals callously, and breaking oaths or strictures (discussed below). If a djinn's current Rukh pool is lower than its Naphsha, it suffers a one-die penalty to degeneration rolls. This reflects the fact that more powerful djinn have a harder time keeping their power in check.

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