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'''Proficiencies''': Armor – Light armor, Medium armor; Weapons – Simple weapons, Pistols; '''Skills''' – any three from Arcana, Culture, Gather Information, Insight, Medicine, Persuasion, Religion or Technology (add Gambling for Trickery domain or Technology for Knowledge domain).</br>
 
'''Proficiencies''': Armor – Light armor, Medium armor; Weapons – Simple weapons, Pistols; '''Skills''' – any three from Arcana, Culture, Gather Information, Insight, Medicine, Persuasion, Religion or Technology (add Gambling for Trickery domain or Technology for Knowledge domain).</br>
 
'''Equipment''': a Laser Pistol or Heavy Autoloader with one additional full clip or power cell; a simple melee weapon from the PHB or a Basic melee weapon worth 25 credits or less; a Skinsuit; either a Force Body Vest or Aramid Combat armor; Holy vestments worth 200 credits and a +1 magical Holy symbol; either an Explorer pack or Spacer pack; a Comlink; and extra 100 credits of cash.</br>
 
'''Equipment''': a Laser Pistol or Heavy Autoloader with one additional full clip or power cell; a simple melee weapon from the PHB or a Basic melee weapon worth 25 credits or less; a Skinsuit; either a Force Body Vest or Aramid Combat armor; Holy vestments worth 200 credits and a +1 magical Holy symbol; either an Explorer pack or Spacer pack; a Comlink; and extra 100 credits of cash.</br>
'''''Notes''''' – the War Domain also grants you proficiency with either Rifles or Martial Weapons.</br>  
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'''Notes''' – the War Domain also grants you proficiency with either Rifles or Martial Weapons.</br>  
 
Clerics can also use the City Domain from UA: Modern Magic.</br>
 
Clerics can also use the City Domain from UA: Modern Magic.</br>
  
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'''''Notes''''' – can also choice Arcane Traditions UA: Modern Magic the Technomancy and from UA: Wizards Revisited, the Theurgy traditions.</br>
 
'''''Notes''''' – can also choice Arcane Traditions UA: Modern Magic the Technomancy and from UA: Wizards Revisited, the Theurgy traditions.</br>
  
 
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'''Holy Symbol, Druid Focus''' and '''Arcane Focus''': a standard magical focus (of all types) costs 50 credits and grants a magical +1 to magical attack rolls and damage with any magical damaging spell that the caster uses. These are considered Common magical items DragonStar. One could also purchase an advanced one for 250 credits that also adds +1 to the spell caster’s Saving Throw DC.
'''''Holy Symbol, Druid Focus''''' and '''''Arcane Focus''''': a standard magical focus (of all types) costs 50 credits and grants a magical +1 to magical attack rolls and damage with any magical damaging spell that the caster uses. These are considered Common magical items DragonStar. One could also purchase an advanced one for 250 credits that also adds +1 to the spell caster’s Saving Throw DC.
 
 
==== New Classes ====
 
==== New Classes ====
 
'''<u>MARSHAL</u>'''[https://www.pinterest.com/pin/33354853477843502/]</br>
 
'''<u>MARSHAL</u>'''[https://www.pinterest.com/pin/33354853477843502/]</br>
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'''Skills''': Select four skills from Athletics, Computer Use, Culture, Deception, Drive, Gambling, Investigation, Insight, Medicine, Perception, Persuasion, Pilot and Survival.</br>
 
'''Skills''': Select four skills from Athletics, Computer Use, Culture, Deception, Drive, Gambling, Investigation, Insight, Medicine, Perception, Persuasion, Pilot and Survival.</br>
  
'''EQUIPMENT'''</br>
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'''EQUIPMEN'''T</br>
 
You start with the following equipment in addition to any you gain from your background: a Laser Pistol or Heavy Autoloader plus either a Bolt Rifle or Shotgun, each with one additional full clip or powercell; any two Martial melee weapon with Advanced Alloy upgrade from the PHB or Basic melee weapons; a Skinsuit; either a Force Body Vest or Aramid Combat armor; either an Explorer pack or Spacer pack; a Comlink; an extra 100 credits of extra cash.</br>
 
You start with the following equipment in addition to any you gain from your background: a Laser Pistol or Heavy Autoloader plus either a Bolt Rifle or Shotgun, each with one additional full clip or powercell; any two Martial melee weapon with Advanced Alloy upgrade from the PHB or Basic melee weapons; a Skinsuit; either a Force Body Vest or Aramid Combat armor; either an Explorer pack or Spacer pack; a Comlink; an extra 100 credits of extra cash.</br>
 
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