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'''COMMAND TALENTS'''</br>
 
'''COMMAND TALENTS'''</br>
Starting at 1st level the Marshal gain one of the following command talents of choice. The marshal must meet prerequisites listed. You must be able to see those whom you wish to affect and they must be able to see and hear you to benefit.
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Starting at 1st level the Marshal gain one of the following command talents of choice. The marshal must meet all prerequisites listed with each talent. You must be able to see those whom you wish to affect and they must be able to see and hear you to benefit.
 
*'''Bolster Ally''': As an Action, you can bolster one ally who can see and hear you, automatically remove one of the following Condition – Charmed, Frightened or Stunned. You also grant him a number of temporary hit points equal to his character level plus your Intelligence or Charisma modifier. These temporary hit points only last until the target takes its next rest. You cannot boost the same ally until it has taken a rest.
 
*'''Bolster Ally''': As an Action, you can bolster one ally who can see and hear you, automatically remove one of the following Condition – Charmed, Frightened or Stunned. You also grant him a number of temporary hit points equal to his character level plus your Intelligence or Charisma modifier. These temporary hit points only last until the target takes its next rest. You cannot boost the same ally until it has taken a rest.
 
*'''By Example''': You don't issue order from a distance; you stand shoulder to shoulder with those you lead. All allies that can see and hear you gain your proficiency as a bonus on Wisdom and Charisma saving throws. As an Action, for the next minute (10 rounds), all allies who you can see and hear you gain a +1 bonus to their AC. You must complete a rest to grant AC bonus again.
 
*'''By Example''': You don't issue order from a distance; you stand shoulder to shoulder with those you lead. All allies that can see and hear you gain your proficiency as a bonus on Wisdom and Charisma saving throws. As an Action, for the next minute (10 rounds), all allies who you can see and hear you gain a +1 bonus to their AC. You must complete a rest to grant AC bonus again.

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