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'''FEATURES'''</br>  
 
'''FEATURES'''</br>  
'''Command Talent''': At 1st level the Marshal gains one Command Talent (see list below) as long as she qualify for it. She gains an additional Command Talent for every 5 additional levels (5th, 10th, etc.). </br>
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'''Command Talent''': At 1st level the Marshal gains one Command Talent (see list below) as long as she qualify for it. She gains an additional Command Talent for every 5 additional levels (5th, 10th, etc.), as long as she qualify for it. </br>
 
'''Team Coordination''': Starting at 1st level, as a free action, at the beginning of the round, you can swap your initiative with any other ally you can see and who can hear and understand you. Also, as an action, you can grant any one ally within line of sight, whom can hear and understand you, gain an additional action on her turn.</br>  
 
'''Team Coordination''': Starting at 1st level, as a free action, at the beginning of the round, you can swap your initiative with any other ally you can see and who can hear and understand you. Also, as an action, you can grant any one ally within line of sight, whom can hear and understand you, gain an additional action on her turn.</br>  
 
'''Archetype''': At 3rd level you can chose one of the following Archetypes – Diplomat, Inspiring Commander or Tactician.</br>  
 
'''Archetype''': At 3rd level you can chose one of the following Archetypes – Diplomat, Inspiring Commander or Tactician.</br>  

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