Editing DnD5 DragonStar

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1,654: Line 1,654:
  
 
=== MISCELLANEOUS GEAR ===
 
=== MISCELLANEOUS GEAR ===
'''3D Printer''': this device uses raw material to create basic devices from predesigned blueprints. The printer can manufacture most common objects for just the cost of raw material about a rate of about one minute per pound. The basic model can manufacture items up to 50 pounds max weight. Double time for simple tech weapons (like slug throwers). Just the weapon, ammo must be created separately (and only standard types). Powercell C/10hrs, Wt. 14lbs, Cost 500 credits.</br>
+
3D Printer: this device uses raw material to create basic devices from predesigned blueprints. The printer can manufacture most common objects for just the cost of raw material about a rate of about one minute per pound. The basic model can manufacture items up to 50 pounds max weight. Double time for simple tech weapons (like slug throwers). Just the weapon, ammo must be created separately (and only standard types). Powercell C/10hrs. Wt. 10lbs, Cost 500 credits.
'''Adhesive Patches'''*: small squares made of the same material as void suits, adhesive patches can seal most breaches as an action. Wt. 1lb for ten, Cost 20 credits.</br>
+
Adhesive Patches*: small squares made of the same material as void suits, adhesive patches can seal most breaches as an action. Wt. 1lb for ten, Cost 20 credits.
'''Artisan Tools''': Anything from the PHB (pg. 154) but skills to create items include Arcana, Mechanic or Technology (GM’s call). May or may not be analog. Powercell for non-analog up to the GM based on the size and function of the kit. Wt. 5-500lbs, Cost 5 to 1,000 credits.</br>
+
Artisan Tools: Anything from the PHB (pg. 154) but skills to create items include Arcana, Mechanic or Technology (GM’s call). May or may not be analog. Powercell for non-analog up to the GM based on the size and function of the kit. Wt. 5-500lbs, Cost 5 to 1,000 credits.
'''Beacon'''': when activated, this powerful hand-held device transmits a signal to the nearest replay point to broadcast a distress message. This drains the powercell after one use, meaning the message containing the beacon’s location at the time of activation. On a planet the range is 500 miles or up to a satellite link, in space this is 5 AU. Powercell B/one use, Wt. 1lb, Cost 200 credits.</br>
+
Beacon: when activated, this powerful hand-held device transmits a signal to the nearest replay point to broadcast a distress message. This drains the powercell after one use, meaning the message containing the beacon’s location at the time of activation. On a planet the range is 500 miles or up to a satellite link, in space this is 5 AU. Powercell B/one use, Wt. 1lb, Cost 200 credits.
'''Giger Counter''': is a simple card-sized detector that automatically informs the wearer of what an areas’ present level radiations is. Powercell AAA/1year, Wt. ¼lb, Cost 10 credits.</br>
+
Giger Counter: is a simple card-sized detector that automatically informs the wearer of what an areas’ present level radiations is. Powercell AAA/1year. Wt. ¼lb, Cost 10 credits.
'''Exoskeleton''': this custom fit device can be worn beneath loose clothing and enhances the user’s Strength to 19 and counts as Large size for encumbrance (but not a large sized creature). It has no affect if the user Strength if his base score is 19 or higher. Powercell B/1hr, Wt. 5lbs, Cost 1,500 credits. Advanced suit increase the Strength to 21 and count as Huge for encumbrance. Powercell C/1hr, Wt. 10lbs, Cost 5,000 credits (Restricted).</br>
+
Exoskeleton: this custom fit device can be worn beneath loose clothing and enhances the user’s Strength to 19 and counts as Large size for encumbrance (but not a large sized creature). It has no affect if the user Strength if his base score is 19 or higher. Powercell B/1hr. Wt. 5lbs, Cost 1,500 credits. Advanced suit increase the Strength to 21 and count as Huge for encumbrance. Powercell C/1hr, Wt. 10lbs, Cost 5,000 credits (Restricted).
'''Fusion Generator''': this advanced generator can recharge any powercell (base time up to D, for E & F twice as long, anything higher four times). Wt. 25lbs, Cost 6,000 credits (the internal fuel cells last at least ten years).</br>
+
Fusion Generator: fusion generator can recharge any powercell (base time up to D, for E & F twice as long, anything higher four times). Wt. 15lbs, Cost 6,000 credits (fuel cells last at least 10 years).
'''Golem Control Rig''': this shoulder-pack rig allows the user to interface and issue commands remotely to golems. The basic range is 5 miles. See Golems. Powercell B/2hrs, Wt. 10lbs, Cost 500 credits.</br>
+
Generator*: a gas-powered generator can run electric lanterns, recharge powercells of B-size or less at the basic time. Could recharge a C powercell in twice the normal time. Wt. 40lbs, Cost 100 credits (can run about an hour on five gallons of petrol, cost 20 credits to refill tank)
'''Grapnel gun''': a pistol sized grapple launcher with 500 feet of wire rope (takes an action to fire and secure the line). Grants a Climb speed of 50ft a round (up or down). Max weight capacity of 500 pounds. Wt. 8lbs, Cost 200 credits (a new cartridge of wire rope cost 50 credits and weighs 5lbs and comes with its only disposible powercell)</br>
+
Golem Control Rig: this shoulder-pack rig allows the user to interface and issue commands remotely to golems. The basic range is 5 miles. See Golems. Wt. 10lbs, Cost 500 credits.
'''Grav Chute''': this small anti-grav backpack, relying on suspensor fields to counter gravity and allows user to fall safely from any altitude (including low orbit). Depending on the distance the chute has a flight speed of 40 feet a round but it can only go ‘down’ with minimum directional control (other than “fall” in that direction). Powercell B/1hr, Wt. 20lbs, Cost 3,000 credits.</br>
+
Grapnel gun: a pistol sized grapple launcher with 500 feet of wire rope (takes an action to fire and secure the line). Grants a Climb speed of 50ft a round (up or down). Max weight capacity of 500 pounds. Wt. 8lbs, Cost 200 credits (a new cartridge of wire rope cost 50 credits and weighs 5 lb.)
'''Grav Pad''': this large pad (about 6 feet across) can carry up to 1,000lbs and floats 2-3 feet off the ground, which can be pushed by a single being at Base speed with minimum effort by the user (minimum strength of 6). Powercell – E/12 hours, Wt. 400lbs when unpowered, Cost 2,000 credits.</br>
+
Grav Chute: this small anti-grav backpack, relying on suspensor fields to counter gravity and allows user to fall safely from any altitude (including low orbit). Depending on the distance the chute has a flight speed of 40 feet a round but it can only go ‘down’ with minimum directional control (other than “fall” in that direction). Powercell B/1hr. Wt. 20lbs, Cost 3,000 credits.
'''Jetpack''': this is a short range jet backpack unit that allows the wearer to fly. The pack has a maximum weight of 300 pounds and altitude of 200 feet. The pack can hove (Move 0 but requires 5ft of move to ‘stabilize’ yourself) and a Flying speed of 60ft. Powercells 2C provide flight (or hovering) for 30 rounds of use (does not need to be continuous), Wt. 20lbs, Cost 1,500 credits.</br>
+
Grav Pad: this large pad (about 6 feet across) can carry up to 1,000lbs and floats 2-3 feet off the ground, which can be pushed by a single being at Base speed with minimum effort by the user (minimum strength of 6). Powercell – E/12 hours, Wt. 400lbs when unpowered, Cost 2,000 credits.
'''Language Translator''': this small handheld rod-like device provides text and audio translation of all basic known languages. Wt. 1lb, Cost 5,000 credits. Advanced models can learn new languages at a rate of one 2d6 days so long as its’ exposed to it each day. Cost 10,000 credits, Powercell 2A/24hrs.</br>
+
Jetpack: this is a short range jet backpack unit that allows the wearer to fly. The pack has a maximum weight of 300 pounds and altitude of 200 feet. The pack can hove (Move 0 but requires 5ft of move to ‘stabilize’ yourself) and a Flying speed of 60ft. Powercells 2C provide flight (or hovering) for 30 rounds of use (does not need to be continuous). Wt. 15lbs, Cost 1,500 credits.
'''Matter Cutter''': focused laser cutters to make narrow cuts through most matter. They are common for salvage crews and marines to breach ship hulls. As an action they can cut a half inch wide, one foot long line through 30 HP of matter (ignoring resistance and hardness). Starship hulls have 50 HP per one foot line +10 per level of extra Armor and Reinforced Hull mods. As an improvised melee weapon, attacks at disadvantage and deal 3d4+12 fire damage with the AP property (does not add ability modifier to damage). Powercell B works for 20 rounds of use, Wt. 5lbs, Cost 4,000 credits.</br>
+
Language Translator: this small handheld device provides text and audio translation of all basic known languages. Wt. 1lb, Cost 5,000 credits. Advanced models can learn new languages at a rate of one 2d6 days so long as its’ exposed to it each day. Cost 10,000 credits. Powercell 2A/24hrs.
'''Micro-Drone''': a very small (Fine Size) remote control drone with a camera and sound transmitter. The range is limited to 1,000 feet from the controller unit (a Golem Rig will also work). Powercell – Drone AAA/1hr, controller A/1hr (or Golem Control Rig), Wt. ½lb drone, 1lb controller, Cost 200 credits.</br>
+
Matter Cutter: focused laser cutters to make narrow cuts through most matter. They are common for salvage crews and marines to breach ship hulls. As an action they can cut a half inch wide, one foot long line through 30 HP of matter (ignoring resistance and hardness). Starship hulls have 50 HP per one foot line +10 per level of extra Armor and Reinforced Hull mods. As an improvised melee weapon, attacks at disadvantage and deal 3d4+12 fire damage with the AP property (does not add ability modifier to damage). Powercell B works for 20 rounds of use. Wt. 5lbs, Cost 4,000 credits.
'''Pressure Tent''': this backpack style case can be inflate in 1d6 rounds, to a large enough tent to hold up to four medium size creatures and provide normal atmosphere for up to one week, even in a vacuum environment. Includes an individual airlock. Powercell – 2D/1 week, Wt. 40lbs, Cost 750 credits.</br>
+
Micro-Drone: a very small (Fine Size) remote control drone with a camera and sound transmitter. The range is limited to 1,000 feet from the controller unit (a Golem Rig will also work). Powercell – Drone AAA/1hr, controller A/1hr. Wt. ½lb drone, 1lb controller, Cost 200 credits.
'''Repair Kit''': universal tool kit for making repairs and changes. Miniaturization has reduced the size down into an easy to carry case. Powercell – B/1 year, Wt. 20lbs, Cost 250 credits.</br>
+
Pressure Tent: this backpack style case can be inflate in 1d6 rounds, to a large enough tent to hold up to four medium size creatures and provide normal atmosphere for up to one week, even in a vacuum environment. Includes an individual airlock. Powercell – 2D/1 week, Wt. 40lbs, Cost 750 credits.
'''Rope'''*: can support 500lbs. Wt. 1lb and Cost 5 credits per 50ft (max 500ft). Syntasilk rope supports 2,000lbs; 3lbs and 20 credits per 50ft. Durarope supports 10,000lbs; 5lbs and 50 credits per 50ft.</br>
+
Repair Kit: universal tool kit for making repairs and changes. Miniaturization has reduced the size down into an easy to carry case. Powercell – B/1 year, Wt. 20lbs, Cost 250 credits.
'''Tags''': these very tiny devices are easily concealed (DC20 Investigation, DC25 Perception) that adhere to most surfaces. When planted they will detect one of the following sources (within 30ft) and can recorder and/or transmit what they are detecting to a hand held listening device. Bugs detect sounds, Radios detect radio signals, Motion sensors detect movement, etc. When simply ‘recording’ they impose disadvantage on any hand scanner check to detect them. Powercell – Tags AAA/7days; listening device, A/2hrs, Wt. nil for tag. 2lbs for listener, Cost 25 credits per tag, 200 credits listener</br>
+
Rope*: can support 500lbs. Wt. 1lb and Cost 5 credits per 50ft (max 500ft). Syntasilk rope supports 2,000lbs; 3lbs and 20 credits per 50ft. Durarope supports 10,000lbs; 5lbs and 50 credits per 50ft.
'''Transmitter Beacon''': This device greatly enhances transporter ranges (see Vehicles pg. 26). Powercell – G/20 transports, Wt. 750lbs, Cost 5,000 credits.</br>
+
Tags: this tiny devices are easily concealed (DC20 Investigation, DC25 Perception) that adhere to most surfaces. When planted they will detect one of the following sources (within 30ft) and can recorder and/or transmit what they are detecting to a hand held listening device. Bugs detect sounds, Radios detect radio signals, Motion sensors detect movement, etc. When simply ‘recording’ they impose disadvantage on any hand scanner check to detect them. Powercell – Tags AAA/7days; listening device, A/2hrs. Wt. nil for tag. 2lbs for listener, Cost 25 credits per tag, 200 credits listener
'''Wall Climb Patches''': these patches use a specialized electroadhesive patches that are worn on the user’s hands and feet allow the user its base Speed as a Climb speed on ‘hard’ (metal, glass, stone, etc.) surfaces. Powercell 2A/1 hour, Wt. 4lbs. Cost 100 credits.</br>
+
Transmitter Beacon: This device greatly enhances transporter ranges (see Vehicles pg. 26). Powercell – G/20 transports, Wt. 750lbs, Cost 5,000 credits.
 +
Wall Climb Patches: these patches use a specialized electroadhesive patches that are worn on the user’s hands and feet allow the user its base Speed as a Climb speed on ‘hard’ (metal, glass, stone, etc.) surfaces. Powercell 2A/1 hour, Wt. 4lbs. Cost 100 credits.
 
==== Light ====
 
==== Light ====
'''Pen-Light''': small hand or helm mounted devise that provides bright light up to 50 feet away. Wt. ½lb, Cost 10 credits, Powercell AAA/240 hours.</br>
+
Pen-Light: small hand or helm mounted devise that provides bright light up to 50 feet away. Wt. ½lb, Cost 10 credits; Powercell AAA/240 hours.
'''Flashlight''': hand-held unit, provides bright light out to 200 feet or 40 foot radius. Wt. 1lb, Cost 20 credits, Powercell AA/72hrs.</br>
+
Flashlight: hand-held unit, provides bright light out to 200 feet or 40 foot radius. Wt. 1lb, Cost 20 credits; Powercell AA/72hrs.
'''Fusion Lantern''': a fusion hand lantern, provides light out to 500 feet or within a 50 foot radius. The fusion powercell lasts for at least 10 years of continual use. Wt. 2lbs, Cost 250 credits.</br>
+
Fusion Lantern: fusion hand lantern, provides light out to 500 feet or within a 50 foot radius. The fusion powercell lasts for at least 10 years of continual use. Wt. 2lbs, Cost 250 credits.
 
==== Packs and Rations ====
 
==== Packs and Rations ====
'''Explorer’s Pack''': Includes a backpack, a sleeping bag, survival tools, a mess kit, flashlight, 10 flares, 6 days of rations bars (18lbs), canteens (12lbs full/2 days), emergency beacon and 50 feet of rope. Cost 100 credits, Wt. 40 lbs.</br>
+
Explorer’s Pack: Includes a backpack, a sleeping bag, survival tools, a mess kit, flashlight, 10 flares, 6 days of rations bars (18lbs), canteens (12lbs full/2 days), emergency beacon and 50 feet of rope. Cost 100 credits, Wt. 40 lbs.
'''Infiltrator’s Pack''': Includes a backpack, door alarm, flashlight, 2 days of rations bars (6lbs), canteen (6lbs full/1 day) glass cutter, wall climbing patches, disguise kit, bug detector and a tiny camera. Cost 500credits Wt. 20 lbs.</br>
+
Infiltrator’s Pack: Includes a backpack, door alarm, flashlight, 2 days of rations bars (6lbs), canteen (6lbs full/1 day) glass cutter, wall climbing patches, disguise kit, bug detector and a tiny camera. Cost 500credits Wt. 20 lbs.
'''Spacer’s Pack''': Includes a duffel bag, spare coverall, 10 adhesive patches, 2 days of rations bars (6lbs), canteen (6lbs full/1 day) entertainment device, towel, toiletries, and 150 feet of rope. Cost 50 credits, Wt. 20 lbs.</br>
+
Spacer’s Pack: Includes a duffel bag, spare coverall, 10 adhesive patches, 2 days of rations bars (6lbs), canteen (6lbs full/1 day) entertainment device, towel, toiletries, and 150 feet of rope. Cost 50 credits, Wt. 20 lbs.
'''Surveillance Pack''': Includes a backpack, basic binoculars, infrared scope, micro-camera drone and controller, 2 sticky cameras, 2 radio tags, 2 audio tags. Cost 500 credits, Wt. 25 lbs.</br>
+
Surveillance Pack: Includes a backpack, basic binoculars, infrared scope, micro-camera drone and controller, 2 sticky cameras, 2 radio tags, 2 audio tags. Cost 500 credits, Wt. 25 lbs.
'''Ration Bar'''*: advanced freeze-drying and condensing techniques allow a complete meal to be packed into a 4” by ½” thick bar. Three bars provides the full daily nutrient requirements of a medium sized creature (small size creature can get by on two). Wt. 3 lbs., Cost 10 credits per day of bars (3 bars). Long term usages can have an effect on moral, etc. GM’s call.</br>
+
Ration Bar*: advanced freeze-drying and condensing techniques allow a complete meal to be packed into a 4” by ½” thick bar. Three bars provides the full daily nutrient requirements of a medium sized creature (small size creature can get by on two). Wt. 3 lbs., Cost 10 credits per day of bars (3 bars). Long term usages can have an effect on moral, etc. GM’s call.
'''MRE'''*: Meals, ready to eat add bulk and better taste value then bars. Wt. 6 lbs., Cost 30 credits a day.</br>
+
MRE*: Meals, ready to eat add bulk and better taste value then bars. Wt. 6 lbs., Cost 30 credits a day.
'''Filter Canteen''': So long as you have a water source this canteen can filter out pollutants and toxins for clean drinking water. Powercell A/1 month. Wt. 1 lb. empty (6 lbs. full or one day for a medium sized creature), Cost 35 credits.</br>
+
Filter Canteen: So long as you have a water source this canteen can filter out pollutants and toxins for clean drinking water. Powercell A/1 month. Wt. 1 lb. empty (6 lbs. full or one day for a medium sized creature), Cost 35 credits.
  
 
=== SECURITY GEAR ===
 
=== SECURITY GEAR ===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)