DnD5 Eberron Angel's Breath/Watch

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To campaign: DnD5 Eberron Angel's Breath

BASICS

NAME

Watch

RACE

Warforged

CLASS & LEVEL

Rogue 3

[1]

DESCRIPTION

Age: 25
Height: 6 foot, 1 inch
Weight: 282 lbs
Skin: Metal
Hair: None
Eyes: Dimly Glowing Green

PERSONALITY TRAITS

Traits:

I can stare down a hell hound without flinching
I'm always polite and respectful

Bond:

Greater Good: Our lot is to lay down our lives in defense of others. (Good)

Flaw:

I fight for those who cannot fight for themselves

Ideal:

I'd rather eat my armor than admit when I'm wrong

ATTRIBUTES

Strength 10 Mod: 0; Saving Throw: 0
Dexterity 16 Mod: +3; Saving Throw: +5
Constitution 14 Mod: +2; Saving Throw: +2
Intelligence 12 Mod: +1; Saving Throw: +3
Wisdom 14 Mod: +2; Saving Throw: +2
Charisma 10 Mod: 0; Saving Throw: 0

Saving Throw Proficiencies

Dex
Int

SECONDARY STATS

Hit Points: 24/24 (3d8 Hit Dice)
Armor Class: 16 (Studded Leather Armor)
Proficiency Bonus: +2
Deity: XXX
Alignment: Neutral Good
Initiative: +3

ACTIONS

Hand Crossbow: Attack Bonus: +5; Damage: 1d6+3 piercing; Qualities: Martial, Ammunition, Range, Light, Loading, Range (30/120)
Light Crossbow: Attack Bonus: +5; Damage: 1d8+3 piercing; Qualities: Simple, Ammunition, Loading, Range, Two Handed, Range (80/320)
Dagger: Attack Bonus: +5; Damage: 1d4+3 piercing; Qualities: Simple, Finesse, Light, Thrown, Range (20/60)
Shortsword: Attack Bonus: +5; Damage: 1d6+3 piercing; Qualities: Martial, Finesse, Light
Unarmed Strike: Attack Bonus: +2; Damage: 1 bludgeoning; Qualities:

RACIAL ABILITIES

Size: Medium
Movement: 30 ft
Languages: Common, Dwarvish, Goblin, Halfling, Thieves' Cant
Other: Constructed Resistance, Sentry's Rest, Integrated Protection

CLASS ABILITIES

Expertise(Insight, Investigation), Sneak Attack(2d6), Thieves' Cant, Cunning Action, Archetype(Inquisitive), Ear for Deceit, Eye for Detail, Insightful Fighting

BACKGROUND FEATURE

Watcher's Eye. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out dens of criminal activity in a community.

WEAPONS, ARMOR AND TOOL PROFICIENCIES

Weapons: Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons
Armor: Light
Shields: XXX
Tools: Thieves' Tools, Vehicles (Land)


SKILLS

Acrobatics (DEX) +5
Animal Handling (WIS) +2
Arcana (INT) +1
Athletics (STR) +2
Deception (CHA) +0
History (INT) +1
Insight (WIS) +6
Intimidation (CHA) +2
Investigation (INT) +5
Medicine (WIS) +2
Nature (INT) +1
Perception (WIS) +4
Performance (CHA) +0
Persuasion (CHA) +0
Religion (INT) +1
Sleight-of-Hands (DEX) +3
Stealth (DEX) +5
Survival (WIS) +2

Proficient Skills:

Acrobatics, Athletics, Insight, Intimidation, Investigation, Perception, Stealth

FEATS

Observant

+1 Int, Lip Reading, +5 bonus to passive Perception and Investigation

EQUIPMENT

Encumbrance: XXX lbs / XXX lbs Total Weight Carried: 100.92 lbs

ITEM QTY WEIGHT
Goggles of Night 1
Backpack 1 5 lbs
Case, Crossbow Bolt 1 1 lbs
Crossbow Bolts 40 3 XXXlbs
Hand Crossbow 1 3 lbs
Light Crossbow 1 5 lbs
Crowbar 1 5 lbs
Daggers 2 2 lbs
Feather Fall Token 1
Hammer 1 3 lbs
Horn 1 2 lbs
Manacles 1 6 lbs
Piton 10 2.5 lbs
Rations (1 day) 10 20 lbs
Potion of Healing 1 0.5 lbs
Rope (Hempen, 50ft) 1 10 lbs
Shortsword 1 2 lbs
Studded Leather 1 13 lbs
Thieves' Tools 1 1 lbs
Tinderbox 1 1 lbs
Torches 10 10 lbs
Waterskin 1 5 lbs

HISTORY

Watch is an old Warforged scout that came online about 25 years ago. His batch was one of the first designed who's primary focus was not front line combat for the war. He received the same training as the rest of his batch, but it quickly became apparent that while the rest excelled at the stealth skills necessary to scout behind enemy lines Watch excelled at picking up on small details and noticing when things were not going as expected. After his brief training was up, he spent most of the war pulling guard duty on supply convoys for the front lines.
With the end of the war, Watch figured the best way to continue doing what he had spent his whole life doing was to become another guard, this time with the city watch. His superiors were surprised with his investigative skills, expecting the warforged to just be another skilled fighter like most were designed to be. He was quickly assigned to the investigations unit, where he was partnered with Zarkoth. It was quickly apparent to Watch that Zarkoth was not happy with this arrangement. Watch did what he could to try to alleviate the tension he felt, like letting Zarkoth take lead on most of their cases.
After the Khyber smuggling case, their relationship has much improved. They've reached a point where adapted to each other's quirks and work really well together. So much so that when Zarkoth decided to start working for Noggin's Discrete Investigations, Watch decided to join him.