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===D&D 5th edition CHARACTER CREATION===
 
===D&D 5th edition CHARACTER CREATION===
* Dungeons & Dragons 5th edition Players Handbook basics. Also allows rules from Xanathar's Guide to Everything (XGE) and Tasha's Cauldron of Everything (TCE)
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* Dungeons & Dragons 5th edition Players Handbook basics
 
* 2nd level Character Class
 
* 2nd level Character Class
 
* Hit Points Max at 1st level and the the Average for every level after that.
 
* Hit Points Max at 1st level and the the Average for every level after that.
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* All the species from the PHB except the '''Drow''' (no real underdark on this world) or '''Half-Elves'''. '''Half-Orcs''' are just called Orcs, with the 'Half' Orc being more a nickname for the more civilized kind (most Orcs are part of a heavy pirate/Viking raider culture). '''Humans''' gain the basic +1 bonus to all six stats and also gain Proficiency bonus in one additional Skill or Tool or Vehicle type of choice (Water craft is very common in this setting). For Gnomes add Green Camouflage (You have advantage on Dexterity [stealth] checks to hide in forest or jungle terrain) for '''Forest Gnomes''' and Stone Camouflage (You have advantage on Dexterity [stealth] checks to hide in rocky terrain) for '''Rock Gnome'''s. Also allowing are the '''Triton''' (as per Volo's Guide to Monsters). I am ok with the racial Feats from XGE along with the spells found there.
 
* All the species from the PHB except the '''Drow''' (no real underdark on this world) or '''Half-Elves'''. '''Half-Orcs''' are just called Orcs, with the 'Half' Orc being more a nickname for the more civilized kind (most Orcs are part of a heavy pirate/Viking raider culture). '''Humans''' gain the basic +1 bonus to all six stats and also gain Proficiency bonus in one additional Skill or Tool or Vehicle type of choice (Water craft is very common in this setting). For Gnomes add Green Camouflage (You have advantage on Dexterity [stealth] checks to hide in forest or jungle terrain) for '''Forest Gnomes''' and Stone Camouflage (You have advantage on Dexterity [stealth] checks to hide in rocky terrain) for '''Rock Gnome'''s. Also allowing are the '''Triton''' (as per Volo's Guide to Monsters). I am ok with the racial Feats from XGE along with the spells found there.
 
* Hero Points from the DMG pg. 264
 
* Hero Points from the DMG pg. 264
* Start with a beginning Feat of choice at 1st level (from the PHB or XGE or TGE)
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* Start with a beginning Feat of choice at 1st level (from the PHB or XGE)
 
* Start with the begining background and class gear plus an additional 150 gold pieces worth of gear. Unspent gold is lost (only start with what you would gain from your background).
 
* Start with the begining background and class gear plus an additional 150 gold pieces worth of gear. Unspent gold is lost (only start with what you would gain from your background).
 
* For Navel Ships and Crews using ideas from the '''Ghosts of Saltmarsh''' adventure.
 
* For Navel Ships and Crews using ideas from the '''Ghosts of Saltmarsh''' adventure.

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