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:Stairwell up to the attic and down to the kitchen
 
:Stairwell up to the attic and down to the kitchen
 
The attic is full of broken furinture and other random items, some cooking ware
 
The attic is full of broken furinture and other random items, some cooking ware
===The Sea Ghost===
 
[[File:SeaGhost.SavageTide.jpg | 500px]]
 
 
Key
 
  
 
===Treasure and Magic===
 
===Treasure and Magic===
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Potions:
 
Potions:
:Potion of Water Breathing (6) and Minor Healing (2)
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:Potion of Water Breathing (6)
 
:Oil of Slipperiness
 
:Oil of Slipperiness
 
:Potion of Diminution
 
:Potion of Diminution
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These are a bit of a mix of rules found in '''''Ghosts of Saltmarsh''''' and '''''Navey Adventures'''''
 
These are a bit of a mix of rules found in '''''Ghosts of Saltmarsh''''' and '''''Navey Adventures'''''
 
===New Rules===
 
===New Rules===
The ocean is a vast and dangerous place, ripe with adventure both above and below the waves. This appendix expands the material available in the '''''Player's Handbook''''' and '''''Dungeon Master's Guide''''', providing further resources for waterborne adventures.</br>
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The ocean is a vast and dangerous place, ripe with adventure both above and below the waves. This appendix expands the material available in the '''''Player's Handbook''''' and '''''Dungeon Master's Guide''''', providing further resources for waterborne adventures.
  
'''SHIP STAT BLOCKS'''</br>
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'''SHIP STAT BLOCKS'''
To aid in running adventures where ships engage in combat, undertake precise navigation, or face situations where their various capabilities become relevant, the following section presents new rules and stat blocks for a spectrum of vessels.</br>
 
A ship stat block has three main parts: basic statistics, components, and action options. Ships can't take any actions on their own. Without effort from its crew, a ship might drift on the water, come to a stop, or careen out of control.</br>
 
  
<u>BASIC STATISTICS</u></br>
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To aid in running adventures where ships engage in combat, undertake precise navigation, or face situations where their various capabilities become relevant, the following section presents new rules and stat blocks for a spectrum of vessels.
 +
 
 +
A ship stat block has three main parts: basic statistics, components, and action options. Ships can't take any actions on their own. Without effort from its crew, a ship might drift on the water, come to a stop, or careen out of control.
 +
 
 +
<u>BASIC STATISTICS</u>
 
:'''Size''', Most ships are Large, Huge, or Gargantuan. A ship's size category is determined by its length or width, whichever is longer. For instance, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan.
 
:'''Size''', Most ships are Large, Huge, or Gargantuan. A ship's size category is determined by its length or width, whichever is longer. For instance, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan.
 
:'''Space'''. A ship doesn't have a square space unless its stat block specifies otherwise. For example, a ship that is 20 feet long and 10 feet wide occupies a 20-by-10-foot space. A ship can't move into a space that is too small to accommodate it. If it tries to do so, it crashes, as described in the CRASHING A SHIP section below.  
 
:'''Space'''. A ship doesn't have a square space unless its stat block specifies otherwise. For example, a ship that is 20 feet long and 10 feet wide occupies a 20-by-10-foot space. A ship can't move into a space that is too small to accommodate it. If it tries to do so, it crashes, as described in the CRASHING A SHIP section below.  
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:Ships are also usually immune to the following conditions: blinded, charmed, deafened , exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, and unconscious.
 
:Ships are also usually immune to the following conditions: blinded, charmed, deafened , exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, and unconscious.
  
<u>ACTIONS'''</u></br>
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<u>ACTIONS'''</u>
This part of the stat block specifies what the ship can do on its turn, using its special actions rather than the actions used by creatures. It even relies on its actions to move; it doesn't have a move otherwise. The ship's captain decides which actions to use. A given action can be chosen only once during a turn.</br>
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 +
This part of the stat block specifies what the ship can do on its turn, using its special actions rather than the actions used by creatures. It even relies on its actions to move; it doesn't have a move otherwise. The ship's captain
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decides which actions to use. A given action can be chosen only once during a turn.
 +
 
 +
<u>COMPONENTS</u>
  
<u>COMPONENTS</u></br>
 
 
A ship is composed of different components, each of which comprises multiple objects:
 
A ship is composed of different components, each of which comprises multiple objects:
 
:'''Hull'''. A ship's hull is its basic frame, on which the other components are mounted.
 
:'''Hull'''. A ship's hull is its basic frame, on which the other components are mounted.
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''Ranged Weapon Attack'': +6 to hit, range 600/2400 ft., one target. ''Hit'': 33 (6d10) bludgeoning damage.</br>
 
''Ranged Weapon Attack'': +6 to hit, range 600/2400 ft., one target. ''Hit'': 33 (6d10) bludgeoning damage.</br>
 
<u>'''ACTIONS'''</br></u>
 
<u>'''ACTIONS'''</br></u>
On its turn, the galleon can move using its helm. </br>
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On its turn, the galleon can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can
It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can
 
 
fire only half of its cannons.</br>
 
fire only half of its cannons.</br>
 
</br>
 
</br>
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'''Hit Points''' 100; –10 ft. speed per 25 damage taken</br>
 
'''Hit Points''' 100; –10 ft. speed per 25 damage taken</br>
 
'''Locomotion (water)''' sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind.</br>
 
'''Locomotion (water)''' sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind.</br>
<u>'''WEAPON'''</u>: 12-POUND CANNON (6)</br>
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<u>'''WEAPON'''</u>: 12-POUND CANNON (6)
 
'''Armor Class''' 17</br>
 
'''Armor Class''' 17</br>
 
'''Hit Points''' 45</br>
 
'''Hit Points''' 45</br>

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