Editing DnD Desert Raiders Campaign Heat Dangers

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'''Endure Elements:''' Creatures currently protected by an endure elements spell or similar effect.
 
'''Endure Elements:''' Creatures currently protected by an endure elements spell or similar effect.
  
==== TABLE 1-3: Equipment modifier to base heat protection ====
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==== TABLE 1-3: EQUIPMENT MODIFIER TO BASE HEAT PROTECTION ====
 
* 0 No special equipment
 
* 0 No special equipment
 
* +1 Armorbright
 
* +1 Armorbright
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'''Hydration suit:''' This special clothing item is described on page 101 of this book.
 
'''Hydration suit:''' This special clothing item is described on page 101 of this book.
 
'''Improvised Shelter:''' This bonus applies to characters who are not attempting to travel, but who stop and seek shelter by digging into the sand, erecting a tent or windbreak, tapping water from desert vegetation, or the like.
 
'''Improvised Shelter:''' This bonus applies to characters who are not attempting to travel, but who stop and seek shelter by digging into the sand, erecting a tent or windbreak, tapping water from desert vegetation, or the like.
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=== Resistance to Fire ===
 
=== Resistance to Fire ===
 
A character with a spell or effect granting resistance to fire applies this resistance to both lethal and nonlethal damage from hot temperatures. For example, a creature with resistance to fire 5 subtracts 5 from the ld6 points of lethal damage dealt per 10 minutes by extreme hear (and therefore might take 1 point of heat damage, if a 6 is rolled) and 5 from the Id4 points of nonlethal damage dealt. In this example, since the creature ends up not taking any nonlethal damage from the heat, it need not worry about heatstroke or heat exhaustion.
 
A character with a spell or effect granting resistance to fire applies this resistance to both lethal and nonlethal damage from hot temperatures. For example, a creature with resistance to fire 5 subtracts 5 from the ld6 points of lethal damage dealt per 10 minutes by extreme hear (and therefore might take 1 point of heat damage, if a 6 is rolled) and 5 from the Id4 points of nonlethal damage dealt. In this example, since the creature ends up not taking any nonlethal damage from the heat, it need not worry about heatstroke or heat exhaustion.

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