Editing Dogs with Cards

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You ''Take the Blow'' if you decide to See with two or more cards. Draw that same number of cards from the deck (face down) and set them aside--that's fallout. You'll have a space on your character sheet to leave talking fallout, physical fallout, etc--separate piles for each.
 
You ''Take the Blow'' if you decide to See with two or more cards. Draw that same number of cards from the deck (face down) and set them aside--that's fallout. You'll have a space on your character sheet to leave talking fallout, physical fallout, etc--separate piles for each.
  
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You ''Reverse the Blow'' if you can See with a card double the value of your opponent's Raise. You get to keep that card if you want to use it for your next Raise or See.
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You ''Reverse the Blow'' if you can See with a card double the value of your opponent's Raise. You get to keep that card if you want to use it for your next Raise.
  
 
Random factors like improvised tools or equipment are treated as a troublesome trait: draw two more cards and keep the worst one. If you are doing something truly desperate, or bringing in a really significant object or tool, that counts as '''significant''' as well as troublesome: draw four cards and keep the two lowest.
 
Random factors like improvised tools or equipment are treated as a troublesome trait: draw two more cards and keep the worst one. If you are doing something truly desperate, or bringing in a really significant object or tool, that counts as '''significant''' as well as troublesome: draw four cards and keep the two lowest.

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