Difference between revisions of "Dohram"

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(Created page with "Dohram A Morgansfort character Class: Cleric Race: Human XP: 0 Gender: Male Alignment: Neutral Good Motivation: spread the good word, vanquish evil by whatever means necessa...")
 
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Dohram
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*A [[Morgansfort]] character
A Morgansfort character
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*
 
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*Class: Cleric
Class: Cleric
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*Race: Human
Race: Human
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*XP: 0
XP: 0
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*Gender: Male
Gender: Male
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*Alignment: Neutral Good
Alignment: Neutral Good
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*Motivation: spread the good word, vanquish evil by whatever means necessary  
Motivation: spread the good word, vanquish evil by whatever means necessary  
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*Languages: Common
Languages: Common
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*
 
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*STR 14 (+1)
STR 14 (+1)
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*INT 11
INT 11
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*WIS 17 (+2)
WIS 17 (+2)
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*DEX 12
DEX 12
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*CON 14 (+1)
CON 14 (+1)
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*CHA 4 (-2)
CHA 4 (-2)
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*
 
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*Level: 1
Level: 1
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*Hp: 6
Hp: 6
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*AC: 16
AC: 16
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*Move: 20’
Move: 20’
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*Attack Bonus: +1
Attack Bonus: +1
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*
 
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*SAVES
SAVES
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*Death Ray or Poison: 11
Death Ray or Poison: 11
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*Magic Wands: 12
Magic Wands: 12
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*Paralysis or Petrify: 14  
Paralysis or Petrify: 14  
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*Dragon Breath: 16
Dragon Breath: 16
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*Spells: 15
Spells: 15
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*
 
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*Weapons: Mace (+2 to hit, 1d8+1 damage)
Weapons: Mace (+2 to hit, 1d8+1 damage)
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*Armor: Chain Mail and Shield
Armor: Chain Mail and Shield
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*Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
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*Treasure: 33 gp
Treasure: 33 gp
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*Encumbrance: 57 / 65 (light load)
Encumbrance: 57 / 65 (light load)
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*
 
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*Class Abilities: spells (2nd lvl), turn undead
Class Abilities: spells (2nd lvl), turn undead
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*Racial Abilities: learns fast (+10% XP)
Racial Abilities: learns fast (+10% XP)
 

Revision as of 17:45, 17 December 2015

  • A Morgansfort character
  • Class: Cleric
  • Race: Human
  • XP: 0
  • Gender: Male
  • Alignment: Neutral Good
  • Motivation: spread the good word, vanquish evil by whatever means necessary
  • Languages: Common
  • STR 14 (+1)
  • INT 11
  • WIS 17 (+2)
  • DEX 12
  • CON 14 (+1)
  • CHA 4 (-2)
  • Level: 1
  • Hp: 6
  • AC: 16
  • Move: 20’
  • Attack Bonus: +1
  • SAVES
  • Death Ray or Poison: 11
  • Magic Wands: 12
  • Paralysis or Petrify: 14
  • Dragon Breath: 16
  • Spells: 15
  • Weapons: Mace (+2 to hit, 1d8+1 damage)
  • Armor: Chain Mail and Shield
  • Equipment & Possessions: clothing, backpack, holy symbol, 12 spikes
  • Treasure: 33 gp
  • Encumbrance: 57 / 65 (light load)
  • Class Abilities: spells (2nd lvl), turn undead
  • Racial Abilities: learns fast (+10% XP)