Difference between revisions of "Dohram"

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Line 17: Line 17:
 
*
 
*
 
*Level: 3
 
*Level: 3
*Hp: 11
+
*Hp: 15
 
*AC: 17
 
*AC: 17
 
*Move: 30’
 
*Move: 30’
*Attack Bonus: +1
+
*Attack Bonus: +2
 
*
 
*
 
*SAVES
 
*SAVES
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*Spells: 14 (12 charm)
 
*Spells: 14 (12 charm)
 
*
 
*
*Weapons: Mace (+2 to hit, 1d8+1 damage)
+
*Weapons: Mace (+3 to hit, 1d8+1 damage), Sling w. Bullets (+2 to hit, 1d4 damage)
 
*Armor: Chain Mail +1 and Shield
 
*Armor: Chain Mail +1 and Shield
 
*Equipment & Possessions: clothing (1), backpack, holy symbol, Potion of ESP, waterskin (2), 5 flasks of oil (5)
 
*Equipment & Possessions: clothing (1), backpack, holy symbol, Potion of ESP, waterskin (2), 5 flasks of oil (5)
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*Encumbrance:  63 / 65 (light load)
 
*Encumbrance:  63 / 65 (light load)
 
*
 
*
*Class Abilities: 1 1st level spell, turn undead
 
 
*Racial Abilities: learns fast (+10% XP)
 
*Racial Abilities: learns fast (+10% XP)
 +
*Class Abilities: spells, turn undead
 +
*
 +
*SPELLS
 +
* 1st level :Cure Light Wounds (x2)

Revision as of 12:53, 12 June 2016

  • A Morgansfort character
  • Class: Cleric
  • Race: Human
  • XP: 3931/6000
  • Gender: Male
  • Alignment: Neutral Good
  • Motivation: spread the good word, vanquish evil by whatever means necessary
  • Languages: Common
  • STR 14 (+1)
  • INT 11
  • WIS 17 (+2)
  • DEX 12
  • CON 14 (+1)
  • CHA 4 (-2)
  • Level: 3
  • Hp: 15
  • AC: 17
  • Move: 30’
  • Attack Bonus: +2
  • SAVES
  • Death Ray or Poison: 10 (9 poison)
  • Magic Wands: 11
  • Paralysis or Petrify: 13
  • Dragon Breath: 15
  • Spells: 14 (12 charm)
  • Weapons: Mace (+3 to hit, 1d8+1 damage), Sling w. Bullets (+2 to hit, 1d4 damage)
  • Armor: Chain Mail +1 and Shield
  • Equipment & Possessions: clothing (1), backpack, holy symbol, Potion of ESP, waterskin (2), 5 flasks of oil (5)
  • Treasure:
  • Encumbrance: 63 / 65 (light load)
  • Racial Abilities: learns fast (+10% XP)
  • Class Abilities: spells, turn undead
  • SPELLS
  • 1st level :Cure Light Wounds (x2)