Editing Dolwynn Flewynn
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | *[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | ||
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki] | *[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Background== | ==Background== | ||
Dolwynn Flewynn - Hunter | Dolwynn Flewynn - Hunter | ||
− | |||
A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked... | A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked... | ||
His formerly noble house has made a living as monster hunters for hire since their retreat to Sartar. He is pretty good at it, but talks up his past kills...a lot. He plays on the friendly relationship between the seven mothers and hunter gods to keep his head down and out of trouble. | His formerly noble house has made a living as monster hunters for hire since their retreat to Sartar. He is pretty good at it, but talks up his past kills...a lot. He plays on the friendly relationship between the seven mothers and hunter gods to keep his head down and out of trouble. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Character Details== | ==Character Details== | ||
Line 38: | Line 22: | ||
==Characteristics== | ==Characteristics== | ||
− | Str: '''16''' | + | Str: '''16''', Con: '''11''', Siz: '''12''', Int: '''15''', Pow: '''15''', Dex: '''18''':, Cha: '''14[15]'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''0 HPs''' | *Hit Point Bonus/minus: '''0 HPs''' | ||
Line 51: | Line 35: | ||
**Read/Write Tradetongue 10% | **Read/Write Tradetongue 10% | ||
**First Aid (5) 10% | **First Aid (5) 10% | ||
− | **World Lore (5%) | + | **World Lore (5%) 60% |
− | + | **Find healing (ahem) plants (5%) 10% | |
− | **Find healing (ahem) plants (5%) | ||
*'''Manipulation: +15%''' | *'''Manipulation: +15%''' | ||
**Climb (15) 30% | **Climb (15) 30% | ||
**Conceal item (10) 25% | **Conceal item (10) 25% | ||
− | + | **Dodge (dex x 2%): 70% | |
− | **Dodge (dex x 2%): | ||
**Jump (15%): 30% | **Jump (15%): 30% | ||
**Throw (15%): 35% | **Throw (15%): 35% | ||
Line 68: | Line 50: | ||
*'''Perception: +5%''' | *'''Perception: +5%''' | ||
− | **Listen (25): | + | **Listen (25): 65% |
**Spot Hidden items (5): 95% | **Spot Hidden items (5): 95% | ||
**Spot Trap (5): 35% | **Spot Trap (5): 35% | ||
Line 75: | Line 57: | ||
*'''Stealth:+15%''' | *'''Stealth:+15%''' | ||
**Camouflage (10%): 45% | **Camouflage (10%): 45% | ||
− | **Hide (15%): | + | **Hide (15%): 45% [100% vs chaos] |
− | **Move quietly (15%): | + | **Move quietly (15%): 35% |
**Pick Pocket (5):20% | **Pick Pocket (5):20% | ||
*'''Communication: +15%''' | *'''Communication: +15%''' | ||
− | **Bargain (10%): 25% | + | **Bargain (10%): 25% |
− | **Orate (10%): | + | **Orate (10%): 30% (55%) |
**Sing (5%): 20% | **Sing (5%): 20% | ||
**Speak Tarshite. (Int x 3)60% | **Speak Tarshite. (Int x 3)60% | ||
**Speak Lunar 35% | **Speak Lunar 35% | ||
− | **Speak Sartarite | + | **Speak Sartarite 45% (Int x 2) |
**Speak Tradetongue 25% | **Speak Tradetongue 25% | ||
− | **Speak Darktongue | + | **Speak Darktongue 25% |
− | **Speak Coldspeech | + | **Speak Coldspeech 20% |
− | |||
</div> | </div> | ||
Line 101: | Line 82: | ||
!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | |Head || Hood & Comp Helm [Closed Helm] || /4 || | + | |Head || Hood & Comp Helm [Closed Helm] || 2/4 || 8[10] || 0[1] || 19-20 |
|- | |- | ||
− | |Left Arm || 1pt Leather sleeves & Cuir Vambraces [Plate] || 3 || | + | |Left Arm || 1pt Leather sleeves & Cuir Vambraces [Plate] || 3 || 8[11] || 1*/1 || 16-18 |
|- | |- | ||
− | |Right Arm || 1pt Leather sleeves & Cuir Vambraces [Plate] || 3 || | + | |Right Arm || 1pt Leather sleeves & Cuir Vambraces [Plate] || 3 || 8[11] || 0/1 || 13-15 |
|- | |- | ||
− | |Chest || 2pt Leather Byrnie & Cuir [Chain Hauberk] || 5 || | + | |Chest || 2pt Leather Byrnie & Cuir [Chain Hauberk] || 5 || 9[11] || 2[3*] || 12 |
|- | |- | ||
− | |Abdomen || 2pt Leather Trews & Linen Skirt [Chain Hauberk] || 4 || | + | |Abdomen || 2pt Leather Trews & Linen Skirt [Chain Hauberk] || 4 ||9[11]|| 2*[2*] || 09-11 |
|- | |- | ||
− | |Left Leg || 2pt Leather Trews & Cuir Greaves [Plate] || 4 || | + | |Left Leg || 2pt Leather Trews & Cuir Greaves [Plate] || 4 || 9[12] || 1*[1] || 05-08 |
|- | |- | ||
− | |Right Leg || 2pt Leather Trews || 4 || | + | |Right Leg || 2pt Leather Trews || 4 || 9[12] || 0*[1] || 01-04 |
|} | |} | ||
Line 122: | Line 103: | ||
*+2 natural armour | *+2 natural armour | ||
− | *Total Hit Points: -- 11 HP | + | *Total Hit Points: -- 9/11 HP |
− | |||
==Weapons and Shields== | ==Weapons and Shields== | ||
Line 140: | Line 120: | ||
!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |1Handed Sword [Bastard][LH] || 1d10+1 | + | |1Handed Sword [Bastard][LH] || 1d10+1 || 5 || - ||75% ||25% || - || 1 |
|- | |- | ||
|Medium Shield [RH] || 1d6 || 7 || - || 20% || 50% || - || 2 | |Medium Shield [RH] || 1d6 || 7 || - || 20% || 50% || - || 2 | ||
|- | |- | ||
− | |2h spear [BH] || 1d10+1 | + | |2h spear [BH] || 1d10+1 || 3 || - || 40% || 30% || - || 3 |
|- | |- | ||
− | |1h spear[RH] || 1d8+1 | + | |1h spear[RH] || 1d8+1 || 4 || - || 30% || 30% || - || [3] |
|- | |- | ||
− | |1h spear[LH] || 1d8+1 | + | |1h spear[LH] || 1d8+1 || 4 || - || 35% || 30% || - || [3] |
|- | |- | ||
− | |Dagger [LH] || 1d4+2 | + | |Dagger [LH] || 1d4+2 || 7 || - || 40% || 35% || - || 0 |
|- | |- | ||
− | |2h Sword || 1d10+1 | + | |2h Sword || 1d10+1 || 5 || - || 20% || 15% || - || [1] |
|- | |- | ||
− | |Comp bow || 1d8+1 || 1/6/12 || - || | + | |Comp bow || 1d8+1 || 1/6/12 || - || 55% || 15% || 100m || 2 |
|- | |- | ||
|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | |Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | ||
|- | |- | ||
− | |Fist || 1d3 | + | |Fist || 1d3 || 7 || arm || 40% || 35% || 0 || 0 |
|- | |- | ||
− | |Kick || 1d6 | + | |Kick || 1d6 || 7 || leg || 45% || -- || 0 || 0 |
|- | |- | ||
− | |Head Butt|| 1d4 | + | |Head Butt|| 1d4 || 7 || head || 45% || -- || 0 || 0 |
|- | |- | ||
|Grapple || Special || 7 || special || 45% || % || 0 || 0 | |Grapple || Special || 7 || special || 45% || % || 0 || 0 | ||
Line 173: | Line 153: | ||
*'''Heroquest''' | *'''Heroquest''' | ||
** +2 point natural armour, defeating the Lizard Queen. | ** +2 point natural armour, defeating the Lizard Queen. | ||
− | |||
** +1 CHA | ** +1 CHA | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Hill Of Gold | *Hill Of Gold | ||
Line 192: | Line 163: | ||
**VS CHAOS can hide at 100%. | **VS CHAOS can hide at 100%. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''12*''' |
− | ** Current Available POW: ''' | + | ** Current Available POW: '''12''' |
− | ** Current Stored POW: '''12''' Pow Crystal ''' | + | ** Current Stored POW: '''12''' Pow Crystal '''2''' |
'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | * | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** POW: | + | ** POW: |
− | ** Where Bound: | + | ** Where Bound: |
*Spirit Two | *Spirit Two | ||
Line 227: | Line 189: | ||
*'''Battle Magic:''' | *'''Battle Magic:''' | ||
− | + | ||
− | |||
*Countermagic 1 | *Countermagic 1 | ||
*Detect Life | *Detect Life | ||
Line 234: | Line 195: | ||
*Disruption | *Disruption | ||
*Farsee | *Farsee | ||
− | |||
*Multimissile 1 | *Multimissile 1 | ||
*Protection 1 | *Protection 1 | ||
Line 240: | Line 200: | ||
*Speedart | *Speedart | ||
*Xenohealing 2 | *Xenohealing 2 | ||
− | |||
− | |||
− | |||
Line 251: | Line 208: | ||
**Warmth matrix tattoo. | **Warmth matrix tattoo. | ||
**A magical Bullroarer, | **A magical Bullroarer, | ||
− | |||
==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
**Bastard Sword [5 years old] | **Bastard Sword [5 years old] | ||
− | **Comp bow, Quiver w' | + | **Comp bow, Quiver w'20 arrows |
**Roundshield.[enc 2] | **Roundshield.[enc 2] | ||
**Dagger | **Dagger | ||
Line 278: | Line 234: | ||
***Closed helm | ***Closed helm | ||
+ | *Mule [as riding horse for cost] | ||
*Adventuring pack | *Adventuring pack | ||
*Lamp & Refill. | *Lamp & Refill. | ||
*1 Person tent. | *1 Person tent. | ||
− | *1 Dose BV Antidote 5 | + | * 1 Dose BV Antidote 5 |
− | |||
− | |||
− | |||
− | |||
− | |||
**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | **Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | ||
Line 303: | Line 255: | ||
*Cha 18 | *Cha 18 | ||
*Int [Awakened spirit] 13 | *Int [Awakened spirit] 13 | ||
− | *Bite SR 8 | + | *Cha (16) |
− | *Claws SR 8 | + | *Bite SR 8 65% 1d6 tick |
+ | *Claws SR 8 95% 2d6 tick | ||
*HP 11 | *HP 11 | ||
− | *Move quietly 80%, Hide in cover 70%, Dodge | + | *Move quietly 80%, Hide in cover 70%, Dodge 65% tick,Tracking 65%,listen 65% |
*I'll keep the old fashioned defence for him too of 20% | *I'll keep the old fashioned defence for him too of 20% | ||