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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | *[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | ||
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki] | *[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki] | ||
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==Background== | ==Background== | ||
Dolwynn Flewynn - Hunter | Dolwynn Flewynn - Hunter | ||
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A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked... | A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked... | ||
His formerly noble house has made a living as monster hunters for hire since their retreat to Sartar. He is pretty good at it, but talks up his past kills...a lot. He plays on the friendly relationship between the seven mothers and hunter gods to keep his head down and out of trouble. | His formerly noble house has made a living as monster hunters for hire since their retreat to Sartar. He is pretty good at it, but talks up his past kills...a lot. He plays on the friendly relationship between the seven mothers and hunter gods to keep his head down and out of trouble. | ||
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==Character Details== | ==Character Details== | ||
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==Characteristics== | ==Characteristics== | ||
− | Str: '''16''' | + | Str: '''16''', Con: '''11''', Siz: '''12''', Int: '''15''', Pow: '''15'''^, Dex: '''18''':, Cha: '''14[15]'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''0 HPs''' | *Hit Point Bonus/minus: '''0 HPs''' | ||
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**Read/Write Tradetongue 10% | **Read/Write Tradetongue 10% | ||
**First Aid (5) 10% | **First Aid (5) 10% | ||
− | **World Lore (5%) | + | **World Lore (5%) 60% |
− | **Spirit world lore | + | **Spirit world lore 5% ^ |
− | **Find healing (ahem) plants (5%) | + | **Find healing (ahem) plants (5%) 10%^ |
*'''Manipulation: +15%''' | *'''Manipulation: +15%''' | ||
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**Conceal item (10) 25% | **Conceal item (10) 25% | ||
**Thunder Lizard Dance (pow x 2) 45% ^ | **Thunder Lizard Dance (pow x 2) 45% ^ | ||
− | **Dodge (dex x 2%): | + | **Dodge (dex x 2%): 70% ^ |
**Jump (15%): 30% | **Jump (15%): 30% | ||
**Throw (15%): 35% | **Throw (15%): 35% | ||
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*'''Perception: +5%''' | *'''Perception: +5%''' | ||
− | **Listen (25): | + | **Listen (25): 65% |
**Spot Hidden items (5): 95% | **Spot Hidden items (5): 95% | ||
**Spot Trap (5): 35% | **Spot Trap (5): 35% | ||
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*'''Stealth:+15%''' | *'''Stealth:+15%''' | ||
**Camouflage (10%): 45% | **Camouflage (10%): 45% | ||
− | **Hide (15%): | + | **Hide (15%): 45% [100% vs chaos] |
− | **Move quietly (15%): | + | **Move quietly (15%): 35% |
**Pick Pocket (5):20% | **Pick Pocket (5):20% | ||
*'''Communication: +15%''' | *'''Communication: +15%''' | ||
− | **Bargain (10%): 25% | + | **Bargain (10%): 25% |
− | **Orate (10%): | + | **Orate (10%): 30% (55%)^ |
**Sing (5%): 20% | **Sing (5%): 20% | ||
**Speak Tarshite. (Int x 3)60% | **Speak Tarshite. (Int x 3)60% | ||
**Speak Lunar 35% | **Speak Lunar 35% | ||
− | **Speak Sartarite | + | **Speak Sartarite 45% (Int x 2) |
**Speak Tradetongue 25% | **Speak Tradetongue 25% | ||
− | **Speak Darktongue | + | **Speak Darktongue 25% |
− | **Speak Coldspeech | + | **Speak Coldspeech 20% |
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</div> | </div> | ||
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*Total Hit Points: -- 11 HP | *Total Hit Points: -- 11 HP | ||
− | *spirit world | + | *spirit world 9/15 -1 in head |
==Weapons and Shields== | ==Weapons and Shields== | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
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− | |1Handed Sword [Bastard][LH] || 1d10+1+1d4 || 5 || - || | + | |1Handed Sword [Bastard][LH] || 1d10+1+1d4 || 5 || - ||75% ^ ||25% || - || 1 |
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|Medium Shield [RH] || 1d6 || 7 || - || 20% || 50% || - || 2 | |Medium Shield [RH] || 1d6 || 7 || - || 20% || 50% || - || 2 | ||
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− | |2h spear [BH] || 1d10+1+1d4 || 3 || - || | + | |2h spear [BH] || 1d10+1+1d4 || 3 || - || 40% || 30% || - || 3 |
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|1h spear[RH] || 1d8+1+1d4 || 4 || - || 30% || 30% || - || [3] | |1h spear[RH] || 1d8+1+1d4 || 4 || - || 30% || 30% || - || [3] | ||
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|2h Sword || 1d10+1+1d4 || 5 || - || 20% || 15% || - || [1] | |2h Sword || 1d10+1+1d4 || 5 || - || 20% || 15% || - || [1] | ||
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− | |Comp bow || 1d8+1 || 1/6/12 || - || | + | |Comp bow || 1d8+1 || 1/6/12 || - || 55% || 15% || 100m || 2 |
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|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | |Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2 | ||
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− | |Fist || 1d3+1d4 || 7 || arm || | + | |Fist || 1d3+1d4 || 7 || arm || 40% || 35% || 0 || 0 |
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|Kick || 1d6+1d4 || 7 || leg || 45% || -- || 0 || 0 | |Kick || 1d6+1d4 || 7 || leg || 45% || -- || 0 || 0 | ||
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− | |Head Butt|| 1d4+1d4 || 7 || head || | + | |Head Butt|| 1d4+1d4 || 7 || head || 45% || -- || 0 || 0 |
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|Grapple || Special || 7 || special || 45% || % || 0 || 0 | |Grapple || Special || 7 || special || 45% || % || 0 || 0 | ||
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*'''Heroquest''' | *'''Heroquest''' | ||
** +2 point natural armour, defeating the Lizard Queen. | ** +2 point natural armour, defeating the Lizard Queen. | ||
− | ** Thunder Lizard dance (POWX2)= | + | **Thunder Lizard dance (POWX2)=30% +5% fighting Lizards. +5% tracking them. detect lizard 40m |
** +1 CHA | ** +1 CHA | ||
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*Hill Of Gold | *Hill Of Gold | ||
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**Intimidation once per day for 10 rounds... difficult to resist | **Intimidation once per day for 10 rounds... difficult to resist | ||
**Personality trait: Never back down. Up to you how far you go with that. It probably gets worse as time goes on. | **Personality trait: Never back down. Up to you how far you go with that. It probably gets worse as time goes on. | ||
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*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''15*''' |
− | ** Current Available POW: ''' | + | ** Current Available POW: '''15''' |
** Current Stored POW: '''12''' Pow Crystal '''12''' | ** Current Stored POW: '''12''' Pow Crystal '''12''' | ||
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'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | * | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** POW: | + | ** POW: |
− | ** Where Bound: | + | ** Where Bound: |
*Spirit Two | *Spirit Two | ||
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*'''Battle Magic:''' | *'''Battle Magic:''' | ||
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*Countermagic 1 | *Countermagic 1 | ||
*Detect Life | *Detect Life | ||
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**Warmth matrix tattoo. | **Warmth matrix tattoo. | ||
**A magical Bullroarer, | **A magical Bullroarer, | ||
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
**Bastard Sword [5 years old] | **Bastard Sword [5 years old] | ||
− | **Comp bow, Quiver w' | + | **Comp bow, Quiver w'20 arrows |
**Roundshield.[enc 2] | **Roundshield.[enc 2] | ||
**Dagger | **Dagger | ||
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***Closed helm | ***Closed helm | ||
+ | *Mule [as riding horse for cost] | ||
*Adventuring pack | *Adventuring pack | ||
*Lamp & Refill. | *Lamp & Refill. | ||
*1 Person tent. | *1 Person tent. | ||
− | *1 Dose BV Antidote 5 | + | * 1 Dose BV Antidote 5 |
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**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | **Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | ||
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*HP 11 | *HP 11 | ||
− | *Move quietly 80%, Hide in cover 70%, Dodge 70% ,Tracking 70%,listen | + | *Move quietly 80%, Hide in cover 70%, Dodge 70% t,Tracking 70%,listen 65% |
*I'll keep the old fashioned defence for him too of 20% | *I'll keep the old fashioned defence for him too of 20% | ||