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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki]
 
*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki]
 
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki]
 
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki]
 
==Combat Style==
 
Dolwynn fights in a way more familiar to stories than fields of battle.  He uses a very large warsword in his primary [left] hand and tends to a very mobile style of engagement, with big looping attacks followed by deflections and tumbles to escape retaliation. While he has some military training in hand, his shield use is average and he has a tendency to discard it in favour of torches, flaming oil, magic talismans and such.
 
He also likes using a thick shafted long spear two handed, generally when engaging larger foes. His aim is to implant it and leave it there.
 
Dolwynn prefers aimed shots with his bow and has hindered his own learning through an over reliance on missile enhancing magic.
 
He is comfortable with the use of poisons, acids and alchemical doohickery - in fact, he has an amateurs obsession with understanding them and their uses. He rarely uses poison on intelligent man rune types...it is for the monsters that he hunts [or that occasionally hunt him].
 
Despite his formal training, Dolwynn fights more like a hunter or skirmisher - a quick, mobile strike followed by defensive tactics are more his style than a toe to toe fight.
 
 
 
==Background==
 
==Background==
  
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==Characteristics==
 
==Characteristics==
Str: '''16''' 11, Con: '''11''', Siz: '''12''', Int: '''15''', Pow: '''17''', Dex: '''18''':, Cha: '''14[15]'''.
+
Str: '''16''', Con: '''11''', Siz: '''12''', Int: '''15''', Pow: '''17''', Dex: '''18''':, Cha: '''14[15]'''.
 
*Damage Bonus/Minus: '''+1d4'''
 
*Damage Bonus/Minus: '''+1d4'''
 
*Hit Point Bonus/minus: '''0 HPs'''
 
*Hit Point Bonus/minus: '''0 HPs'''
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**Climb (15) 30%
 
**Climb (15) 30%
 
**Conceal item (10) 25%
 
**Conceal item (10) 25%
**Thunder Lizard Dance (pow x 2) 45% ^
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**Thunder Lizard Dance (pow x 2) 45%  
 
**Dodge (dex x 2%): 75%  
 
**Dodge (dex x 2%): 75%  
 
**Jump (15%): 30%
 
**Jump (15%): 30%
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*'''Communication: +15%'''
 
*'''Communication: +15%'''
**Bargain (10%): 25% ^
+
**Bargain (10%): 25%
 
**Orate (10%): 35% (60%)
 
**Orate (10%): 35% (60%)
 
**Sing (5%): 20%
 
**Sing (5%): 20%
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*'''Heroquest'''
 
*'''Heroquest'''
 
** +2 point natural armour, defeating the Lizard Queen.
 
** +2 point natural armour, defeating the Lizard Queen.
** Thunder Lizard dance (POWX2)=45% +5% fighting Lizards. +5% tracking them. detect lizard 40m
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** Thunder Lizard dance (POWX2)=30% +5% fighting Lizards. +5% tracking them. detect lizard 40m
 
** +1 CHA
 
** +1 CHA
 
**+2 Cha when dealing with newtlings
 
**+2 Cha when dealing with newtlings
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*Weapons:
 
*Weapons:
 
**Bastard Sword [5 years old]
 
**Bastard Sword [5 years old]
**Comp bow, Quiver w'16 arrows
+
**Comp bow, Quiver w'20 arrows
 
**Roundshield.[enc 2]
 
**Roundshield.[enc 2]
 
**Dagger
 
**Dagger
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***Closed helm
 
***Closed helm
  
 +
*Mule [as riding horse for cost]
 
*Adventuring pack
 
*Adventuring pack
 
*Lamp & Refill.
 
*Lamp & Refill.
 
*1 Person tent.
 
*1 Person tent.
*1 Dose BV Antidote 5
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* 1 Dose BV Antidote 5
*6 salves of snake bite antidote pot 12.  
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* 6 salves of snake bite antidote pot 12.  
*2 doses POT 10 acid
 
*2 doses POT 10 BV
 
*2 doses POT 10 BV antidote
 
*2 doses POT 12 spider paralysing venom
 
  
 
**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link.
 
**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link.
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*HP 11
 
*HP 11
  
*Move quietly 80%, Hide in cover 70%, Dodge 70% ,Tracking 70%,listen 70%, sense predator 50%, Speak Sartarite 70%, Understand Darktongue 25%
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*Move quietly 80%, Hide in cover 70%, Dodge 70% t,Tracking 70%,listen 65%
 
*I'll keep the old fashioned defence for him too of 20%
 
*I'll keep the old fashioned defence for him too of 20%
  

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