Difference between revisions of "Dont Mess With Maids:Yoko Jokikoto"

From RPGnet
Jump to: navigation, search
(Created page with "File:9bbedb6ef278cd7e0789a28d03d16ad1.jpg ==Background== ==Attributes== *Physical d8 *Social d6 *Mental d10 ==Skills== *Housekeeping d6 *Diplomacy d4 *Intimidation...")
 
(Resources)
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:9bbedb6ef278cd7e0789a28d03d16ad1.jpg]]
+
[[File:XpoZE4p.jpg]]
  
 
==Background==
 
==Background==
  
 +
Yoko Jokikoto was a poor girl who dreamed of more. She tried to become apprenticed to craftsmen and blacksmiths, but her unorthodox ideas, near obsessive-compulsive desire for cleanliness, and tendency to build extremely elaborate contraptions that no one else could figure out how to use had her run out of town as a witch on three separate occasions. Muttering about the foolish superstitions of foolhardy peasants, Yoko eventually made her way to the capital, where she believed that her designs would get her a position as apprentice to the court wizard.
 +
 +
They did not. The court wizard, in fact, laughed her out of his office, and told her that her foolish little steam contraptions were useful only as a children's entertainment, and her cleaning supplies were maid's work.
 +
 +
Maid, he called her. Maid! Well, she would show him maid!!
 +
 +
Getting the actual application to become a scullery maid wasn't hard; Nyoko simply turned on the charm and demonstrated how well she could clean dishes. From there, it was a simple matter of designing a clockwork toy for the youngest prince, and soon she was a royal maid! And she will show that fool of a court wizard just how powerful and amazing a maid can be!! Ahahahahahaahahahahah!!!
 +
 +
==Resources==
 +
PP: 2 <br>
 +
XP: 0 <br>
 +
Assets: Mental Map d8 <br>
 +
Complications: None
  
 
==Attributes==
 
==Attributes==
*Physical d8
 
*Social d6
 
 
*Mental d10
 
*Mental d10
 
+
*Physical d6
 +
*Social d8
  
 
==Skills==
 
==Skills==
*Housekeeping d6
+
*Diplomacy d6 (Intensely Distracting)
*Diplomacy d4
+
*Housekeeping d8 (Spotless Organization)
*Intimidation d4
+
*Intimidation d6
*Move d6
+
*Know d8
*Mystic (divine magic) d6
+
*Notice d6 (Tiny Details)
*Melee Combat d8
+
*Ranged Combat d6
*Ranged combat d8
+
*Willpower d10 (Never Admit Doubt)
*Notice (Invisible/concealed beings) d6
 
*Know d6
 
  
 
==Distinctions==
 
==Distinctions==
===The Mask===
+
===I'll Show Them All===
Rina is good at keeping her composure, even under the most dire of circumstances. This cracks when within 30 feet of cold wrought/worked iron, though.
+
Yoko isn't just arrogant, she's absolutely driven to prove herself as the best.
*Cool as the Northern Wind: When you receive a social or emotional complication, spend a plot point to it step back.
+
*When you let yourself be baited into a challenge that makes life harder for you, gain 1 PP.
*Social Breeze: Create a d8 Creeped out complication to step up a social die.
+
*Create a d8 "Ranting Maniacally" Complication to double your Mental die for one roll.
  
===Tongue of Truth===
+
===Everything must be PERFECT===
Cannot tell a direct lie, but can twist the truth.
+
Yoko is an absolute perfectionist both in her creations and in her cleaning, and gets really angry and aggressive when things are out of place.
*Why did you ask?!: Create a d8 Embarrassed Sylph to earn a plot point.
+
*When Yoko obsesses over minor details while ignoring bigger and more pressing problems, create a d8 "Berserk Organizer" Asset.
  
===Fickle===
+
===Instinctive Genius===  
Cares more about primary assignment than "lesser tasks", which can get her in trouble.
+
Yoko is at her best when designing more or less by the seat of her skirt.
*I'll do it later!: Create a Shirked Dutiesd8 to create a d8 mission intelligence for scene.
+
*Spend a Plot Point to declare a d8 Asset you have at hand. It must be a technological gizmo.
*They won't look up: Choose to do something dumb to further the mission.
+
*Spend a PP to double your Know for a single roll.
 +
*Spend a PP to reroll your Mental die when figuring out strange things and oddities.  
  
 
==Powers==
 
==Powers==
===Flight d8 Fae Magic d8 Magic Staff d8===
+
===Steam Contraptions d10===
*SFX - Dream Harvesting: Create a d8 Sleepless NPC to earn a plot point. Can see the target's dreams through the mental link while harvesting.
+
*SFX - Overdrive Mods: Double a Contraption Asset for one roll, and then step it back.
*Limit - Cold Iron Allergy: Cannot use inherent powers (Flight, Fae Magic) when bound by (aka touches skin) Cold wrought/worked iron, and attacks with the Magic staff when bound by this cost 1 PP. If this gets you into trouble, gain 1 PP.
+
*Limit - Gear: You can't create contraptions without access to your toolbelt (for smaller contraptions) or your workshop (for massive ones). If your tools aren't available when they're desperately needed, you can gain a PP instead.
 
 
  
 
==Milestones==
 
==Milestones==
===The Gods' Will===
+
===The Wonders of Science===
*1 XP When you say something cryptic but meaningful.
+
*1 XP when you unveil a new invention or contraption.
*3 XP When you cause the royal heirs to rethink their ways.
+
*3 XP when someone else makes use of one of your inventions to solve a major problem.
*10 XP When you influence the royal heirs to do the Great Deed the Gods wanted them to do to stabilize that sector of space, effectively ending your mission.
+
*10 XP when your science fails you utterly in a critical moment, leaving you helpless.
  
 
===The Most Royal of Maids===
 
===The Most Royal of Maids===

Latest revision as of 09:35, 25 September 2018

XpoZE4p.jpg

Background[edit]

Yoko Jokikoto was a poor girl who dreamed of more. She tried to become apprenticed to craftsmen and blacksmiths, but her unorthodox ideas, near obsessive-compulsive desire for cleanliness, and tendency to build extremely elaborate contraptions that no one else could figure out how to use had her run out of town as a witch on three separate occasions. Muttering about the foolish superstitions of foolhardy peasants, Yoko eventually made her way to the capital, where she believed that her designs would get her a position as apprentice to the court wizard.

They did not. The court wizard, in fact, laughed her out of his office, and told her that her foolish little steam contraptions were useful only as a children's entertainment, and her cleaning supplies were maid's work.

Maid, he called her. Maid! Well, she would show him maid!!

Getting the actual application to become a scullery maid wasn't hard; Nyoko simply turned on the charm and demonstrated how well she could clean dishes. From there, it was a simple matter of designing a clockwork toy for the youngest prince, and soon she was a royal maid! And she will show that fool of a court wizard just how powerful and amazing a maid can be!! Ahahahahahaahahahahah!!!

Resources[edit]

PP: 2
XP: 0
Assets: Mental Map d8
Complications: None

Attributes[edit]

  • Mental d10
  • Physical d6
  • Social d8

Skills[edit]

  • Diplomacy d6 (Intensely Distracting)
  • Housekeeping d8 (Spotless Organization)
  • Intimidation d6
  • Know d8
  • Notice d6 (Tiny Details)
  • Ranged Combat d6
  • Willpower d10 (Never Admit Doubt)

Distinctions[edit]

I'll Show Them All[edit]

Yoko isn't just arrogant, she's absolutely driven to prove herself as the best.

  • When you let yourself be baited into a challenge that makes life harder for you, gain 1 PP.
  • Create a d8 "Ranting Maniacally" Complication to double your Mental die for one roll.

Everything must be PERFECT[edit]

Yoko is an absolute perfectionist both in her creations and in her cleaning, and gets really angry and aggressive when things are out of place.

  • When Yoko obsesses over minor details while ignoring bigger and more pressing problems, create a d8 "Berserk Organizer" Asset.

Instinctive Genius[edit]

Yoko is at her best when designing more or less by the seat of her skirt.

  • Spend a Plot Point to declare a d8 Asset you have at hand. It must be a technological gizmo.
  • Spend a PP to double your Know for a single roll.
  • Spend a PP to reroll your Mental die when figuring out strange things and oddities.

Powers[edit]

Steam Contraptions d10[edit]

  • SFX - Overdrive Mods: Double a Contraption Asset for one roll, and then step it back.
  • Limit - Gear: You can't create contraptions without access to your toolbelt (for smaller contraptions) or your workshop (for massive ones). If your tools aren't available when they're desperately needed, you can gain a PP instead.

Milestones[edit]

The Wonders of Science[edit]

  • 1 XP when you unveil a new invention or contraption.
  • 3 XP when someone else makes use of one of your inventions to solve a major problem.
  • 10 XP when your science fails you utterly in a critical moment, leaving you helpless.

The Most Royal of Maids[edit]

  • 1 XP when you contribute to the royal household, whether folding linens or uncovering a plot
  • 3 XP when you impress one of the royal heirs
  • 10 XP when you and your fellow maids do a great deed and save the Kingdom (for now)