Difference between revisions of "Doom at the Weston Manor Chris"
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Line 7: | Line 7: | ||
Dex 22 (+6) | Dex 22 (+6) | ||
− | Con | + | Con 16 (+3) |
Int 16 (+3) | Int 16 (+3) | ||
− | Wis | + | Wis 22 (+6) |
Cha 12 (+1) | Cha 12 (+1) | ||
Line 17: | Line 17: | ||
==Saves== | ==Saves== | ||
− | Fort + | + | Fort +3 |
− | Ref + | + | Ref +6 |
− | Wil + | + | Wil +6 |
==Combat== | ==Combat== | ||
− | Attack +0/+ | + | Attack +0/+6 Unarmed |
− | Defense +0/+ | + | Defense +0/+9 |
− | Toughness + | + | Toughness +3 |
− | Damage +0/+ | + | Damage +0/+6 Unarmed |
==Skills== | ==Skills== | ||
− | Acrobatics +4/ | + | Acrobatics +4/10 |
− | Driving +4/ | + | Driving +4/10 |
Disguise +6/7 | Disguise +6/7 | ||
Line 49: | Line 49: | ||
Bluff +4/5 | Bluff +4/5 | ||
− | Sense Motive +4/ | + | Sense Motive +4/10 |
− | Sleight of Hand +6/ | + | Sleight of Hand +6/12 |
Disable Device +8/11 | Disable Device +8/11 | ||
− | Stealth +8/ | + | Stealth +8/14 |
− | Escape Artist +2/ | + | Escape Artist +2/8 |
Gather Information +4/5 | Gather Information +4/5 | ||
Line 63: | Line 63: | ||
Climb +2/1 | Climb +2/1 | ||
− | Notice +6/ | + | Notice +6/12 |
==Feats== | ==Feats== | ||
Line 69: | Line 69: | ||
Attractive | Attractive | ||
− | Dodge Focus | + | Dodge Focus 9 |
− | Attack Specialization (Unarmed) | + | Attack Specialization (Unarmed) 3 |
Zen Strike | Zen Strike | ||
Line 78: | Line 78: | ||
Luck | Luck | ||
+ | |||
+ | Evasion 2 | ||
Equipment | Equipment | ||
+ | |||
+ | Improved Initiative 2 | ||
+ | |||
+ | Improved Critical (Unarmed) | ||
+ | |||
+ | ==Powers== | ||
+ | |||
+ | Super Senses 2: Detect Magic (Ranged) | ||
+ | |||
+ | Concealment 8: Magic senses, Sight (Magical Beings Only), Close | ||
+ | |||
+ | Alternate Power: Deflect 5, Magic Only | ||
+ | |||
+ | Drain Toughness 6, Linked to Unarmed Strike, Sneak Attack Only | ||
==Equipment== | ==Equipment== |
Latest revision as of 13:55, 10 October 2010
Chris Farmer
Attributes[edit]
Str 8 (-1)
Dex 22 (+6)
Con 16 (+3)
Int 16 (+3)
Wis 22 (+6)
Cha 12 (+1)
Saves[edit]
Fort +3
Ref +6
Wil +6
Combat[edit]
Attack +0/+6 Unarmed
Defense +0/+9
Toughness +3
Damage +0/+6 Unarmed
Skills[edit]
Acrobatics +4/10
Driving +4/10
Disguise +6/7
Craft (Mechanics) +4/7
Investigate +4/7
Search +6/7
Bluff +4/5
Sense Motive +4/10
Sleight of Hand +6/12
Disable Device +8/11
Stealth +8/14
Escape Artist +2/8
Gather Information +4/5
Climb +2/1
Notice +6/12
Feats[edit]
Attractive
Dodge Focus 9
Attack Specialization (Unarmed) 3
Zen Strike
Improvised Tools
Luck
Evasion 2
Equipment
Improved Initiative 2
Improved Critical (Unarmed)
Powers[edit]
Super Senses 2: Detect Magic (Ranged)
Concealment 8: Magic senses, Sight (Magical Beings Only), Close
Alternate Power: Deflect 5, Magic Only
Drain Toughness 6, Linked to Unarmed Strike, Sneak Attack Only
Equipment[edit]
Expert Tools (Craft)
Expert Tools (Disable Device)
Expert Tools (Disguise)
Cell Phone/Camera