Editing Doom of Daruma
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A female member of the bioforms called the '''Eldyr''', or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She's soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown. | A female member of the bioforms called the '''Eldyr''', or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She's soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown. | ||
− | '''Concept:''' Gentle Eldyr Strike- | + | '''Concept:''' Gentle Eldyr Strike-Sorcerer<br> |
'''Motivation:''' I Must Discover the Ancient Dragons<br> | '''Motivation:''' I Must Discover the Ancient Dragons<br> | ||
'''Personal:''' A Love of the Beautiful and Wondrous<br> | '''Personal:''' A Love of the Beautiful and Wondrous<br> | ||
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*'''Good (+3)''' Forceful | *'''Good (+3)''' Forceful | ||
− | *'''Fair (+2)''' Clever, | + | *'''Fair (+2)''' Clever, Flashy |
− | *'''Average (+1)''' Careful, | + | *'''Average (+1)''' Careful, Quick |
*'''Mediocre (+0)''' Sneaky | *'''Mediocre (+0)''' Sneaky | ||
− | |||
'''Claws that Rend Metal.''' You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become '''''Unarmed'''''.<br> | '''Claws that Rend Metal.''' You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become '''''Unarmed'''''.<br> | ||
− | '''The | + | '''The Elements Heed My Summons.''' You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.<br> |
− | + | '''Stunt Slot.''' | |
===Severin=== | ===Severin=== | ||
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'''Spit Attack.''' You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become '''''Unarmed'''''.<br> | '''Spit Attack.''' You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become '''''Unarmed'''''.<br> | ||
'''Shapeshift.''' You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.<br> | '''Shapeshift.''' You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.<br> | ||
− | ''' | + | '''Stunt Slot.''' |
===T’chyck=== | ===T’chyck=== | ||
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'''Personal:''' The Wilds Are My Home, But My Home Is Far Away<br> | '''Personal:''' The Wilds Are My Home, But My Home Is Far Away<br> | ||
'''Personal:''' Secret Songs of Yore Hold Both Truth and Mystery<br> | '''Personal:''' Secret Songs of Yore Hold Both Truth and Mystery<br> | ||
− | '''Shared:''' [Saved] | + | '''Shared:''' [Saved] |
− | |||
− | *'''Good (+3)''' Careful | + | *'''Good (+3)''' Careful |
− | *'''Fair (+2)''' Quick, Sneaky | + | *'''Fair (+2)''' Quick, Sneaky |
− | *'''Average (+1)''' Clever, Flashy | + | *'''Average (+1)''' Clever, Flashy |
− | *'''Mediocre (+0)''' Forceful | + | *'''Mediocre (+0)''' Forceful |
− | '''Preternatural Senses.''' The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.<br> | + | '''Preternatural Senses.''' The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles |
+ | to find persons or things hidden near you.<br> | ||
'''Protean Feathers.''' The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.<br> | '''Protean Feathers.''' The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.<br> | ||
− | '''Psychic Acoustics.''' You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become '''''Unarmed'''''. | + | '''Psychic Acoustics.''' You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become '''''Unarmed'''''. |
− | |||
==Lore of Daruma== | ==Lore of Daruma== |