Editing Doom of Daruma

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*'''Mediocre (+0)''' Sneaky
 
*'''Mediocre (+0)''' Sneaky
  
'''Ancient Eldyr Ice Gauntlets.''' The origins of this artifact are unknown, though legends of the hero, Porto Ghan, who fought for King Orseez do speak of a terrifying ability to freeze his foes. Upon a victim against whom you have successfully Defended against, you may entrap the victim in a sheath of ice. Once per scene, when you succeed with style on a Forceful or Quick Defend, you may forfeit your normal boost and instead apply upon the victim the full situation aspect, '''''Expanding Sheath of Ice''''' with one free invoke.<br>
 
 
'''Claws that Rend Metal.''' You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become '''''Unarmed'''''.<br>
 
'''Claws that Rend Metal.''' You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become '''''Unarmed'''''.<br>
'''The Wind Heeds My Summons.''' You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant you also gain +2 when Cleverly creating advantages using that element.<br>
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'''The Elements Heed My Summons.''' You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.<br>
 
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'''Stunt Slot.'''
  
 
===Severin===
 
===Severin===
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'''Spit Attack.''' You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become '''''Unarmed'''''.<br>
 
'''Spit Attack.''' You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become '''''Unarmed'''''.<br>
 
'''Shapeshift.''' You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.<br>
 
'''Shapeshift.''' You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.<br>
'''The Quill of the Phoenix.''' This writing quill is made from a feather of the eponymous creature, and filled with a constantly-regenerating supply of its blood rather than ink. The Quill writes only the truth, so long as the writer knows the right questions to ask. Once per scene, you may Outcome Surge one attempt to Cleverly Overcome an obstacle, so long as you are able to write with the quill.
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'''Stunt Slot.'''
  
 
===T’chyck===
 
===T’chyck===
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'''Preternatural Senses.''' The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.<br>
 
'''Preternatural Senses.''' The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.<br>
 
'''Protean Feathers.''' The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.<br>
 
'''Protean Feathers.''' The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.<br>
'''Psychic Acoustics.''' You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become '''''Unarmed'''''.<br>
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'''Psychic Acoustics.''' You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become '''''Unarmed'''''.
 
'''The Diadem of Felemos.''' The wearer of this headpiece may make Clever overcome rolls unimpeded by aspects mundane or magical representing deceptions, illusions or the like.<br>
 
'''The Diadem of Felemos.''' The wearer of this headpiece may make Clever overcome rolls unimpeded by aspects mundane or magical representing deceptions, illusions or the like.<br>
  

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