Editing Dr. Merlin T. Quiggle
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− | + | '''Dr. Merlin T. Quiggle''' </B> | |
+ | Seasoned Male Human, Mad Scientist </B> | ||
+ | '''Description'''</B> | ||
+ | average height but rail-thin, with brown hair, a respectably scholarly mustache, brown eyes framed by round glasses, and a face that somehow just can't look mean. Wears lime-green suits and a top hat by preference, but has a more sensible outfit for his “expeditions.”</B> | ||
− | ''' | + | '''Attributes''': Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6</B> |
− | + | '''Skills''': Athletics d4, Common Knowledge d6, Healing d6, Language (English) d8, Notice d4, Persuasion d8, Riding d4, Science d8, Shooting d6, Stealth d4, Weird Science d8</B> | |
− | ''' | + | '''Pace''': 6; '''Parry''': 2; '''Toughness''': 5</B> |
− | + | '''Hindrances''': Curious, Mild Manners, Bad Sight (Minor)</B> | |
+ | '''Edges:''' Arcane Background (Mad Science), Alchemist, Extra Powers, Power Points, Work the Room</B> | ||
+ | '''Weapons''': Colt Rainmaker .32 Range 12/24/48 Damage 2d6</B> | ||
− | + | '''Gear''': El cheapo buckboard, mule, chemical apparatus ($50), chemicals & ghost rock ($25), doctor’s bag, suit & top hat, clothes & derby, 2 sets spectacles, gun belt & holster, 50 bullets</B> | |
− | + | '''Language''': English (native, d8)</B> | |
− | + | '''Current Wealth''': $0</B> | |
− | + | ''' | |
− | + | Arcane Background''': Mad Science</B> | |
− | + | '''Power Points''': 15</B> | |
− | + | '''Powers''': Blind (Dr. Merlin's Astonishing Illuminating Powder), Confusion (Dr. Merlin's Vapors of Care-Ease), Heal (Dr. Merlin's Patented Panpharmacon), Warrior’s Gift (Dr. Merlin's Exclusive Excalibur Elixir) (Trappings: Potions & powders)</B> | |
− | '''Gear''': | + | '''Special Abilities''':</B> |
− | '''Language''': English (native, d8)</ | ||
− | '''Current Wealth''': $0</ | ||
− | |||
− | '''Arcane Background''': Mad Science</ | ||
− | '''Power Points''': 15</ | ||
− | '''Powers''': Blind (Dr. Merlin's Astonishing Illuminating Powder), Confusion (Dr. Merlin's Vapors of Care-Ease), Heal (Dr. Merlin's Patented Panpharmacon), Warrior’s Gift (Dr. Merlin's Exclusive Excalibur Elixir) (Trappings: Potions & powders)</ | ||
− | '''Special Abilities''':</ | ||
* '''Alchemist''': Can create up to three potions for 1 Power Point and $5 in ingredients each, lasting 24 hours. | * '''Alchemist''': Can create up to three potions for 1 Power Point and $5 in ingredients each, lasting 24 hours. | ||
* '''Snake Oil''': The recipient makes a natural healing roll. Success heals one Wound and a raise heals two. | * '''Snake Oil''': The recipient makes a natural healing roll. Success heals one Wound and a raise heals two. | ||
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Merlin is a white man in his late 30s, average height but rail-thin, with brown hair, a respectably scholarly mustache, brown eyes framed by round glasses, and a face that somehow just can't look mean. Wears lime-green suits and a top hat by preference. | Merlin is a white man in his late 30s, average height but rail-thin, with brown hair, a respectably scholarly mustache, brown eyes framed by round glasses, and a face that somehow just can't look mean. Wears lime-green suits and a top hat by preference. | ||
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