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[[File:DragonStar5E.battle.jpg | 700px]]
 
'''
 
 
The '''Grand Alliance''' has fallen and from its ashes has arisen the '''DragonStar Empire'''! Ruled over with the metallic fist of the Emperor Mezz Thorne, the ''Red Age'' has burned for twenty years. Imposing his will over the galaxy with his '''Unhuman Storm-Legion Army''' made up of Orks, Hobgoblins and evil Men from Wildspace, the Emperor is slowly extinguish the light of freedom.
 
The '''Grand Alliance''' has fallen and from its ashes has arisen the '''DragonStar Empire'''! Ruled over with the metallic fist of the Emperor Mezz Thorne, the ''Red Age'' has burned for twenty years. Imposing his will over the galaxy with his '''Unhuman Storm-Legion Army''' made up of Orks, Hobgoblins and evil Men from Wildspace, the Emperor is slowly extinguish the light of freedom.
 
You can find the rules for this setting [https://wiki.rpg.net/index.php/DnD5_DragonStar '''HERE''']
 
[[File:DragonStar5E.setting.jpg | 700px]]
 
 
== BRIEF HISTORY OF THE DRAGONSTAR EMPIRE ==
 
== BRIEF HISTORY OF THE DRAGONSTAR EMPIRE ==
[[File:DragonStar5E.vessel2.jpg | 700px]]
 
 
Almost 2,500 years ago the core species started exploring beyond the confides of their own planets, seeking out new discoveries in the gulf of space. Most believe that it was either the gnomes or goblins who were the first explores, both driven by their insurmountable curiosity and drive to explore. Whoever were first, soon the Dragonborn, Dwarves, Elves, Gnomes, Halfling and Humans and many others were explore the void of space through the use of the StarCaster voidships. These fantastic artifices allow a voidship to ‘teleport’ vast distances across space in an instant.
 
Almost 2,500 years ago the core species started exploring beyond the confides of their own planets, seeking out new discoveries in the gulf of space. Most believe that it was either the gnomes or goblins who were the first explores, both driven by their insurmountable curiosity and drive to explore. Whoever were first, soon the Dragonborn, Dwarves, Elves, Gnomes, Halfling and Humans and many others were explore the void of space through the use of the StarCaster voidships. These fantastic artifices allow a voidship to ‘teleport’ vast distances across space in an instant.
  
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Things started coming to a crisses when three merchant guilds started rising in power. They included a small insignificant merchant cartel called the '''Traders Guidle''' who gain great influence some years ago with the ‘invention’ of the Warforged, using them as slave troopers and laborers, allowing them to quickly dominate all trade in the ''Outer Expanse Worlds''. The '''Banking Union''' gain incredible power by seizing various financial institutions within the Core Worlds, while the '''Blade Consortium''', a group of sell-swords and mercenaries, gained control (through backdoor, illegal dealings) of most of the Alliance Military contracts, both the supplying of weapons and troops for the Army and Navy.
 
Things started coming to a crisses when three merchant guilds started rising in power. They included a small insignificant merchant cartel called the '''Traders Guidle''' who gain great influence some years ago with the ‘invention’ of the Warforged, using them as slave troopers and laborers, allowing them to quickly dominate all trade in the ''Outer Expanse Worlds''. The '''Banking Union''' gain incredible power by seizing various financial institutions within the Core Worlds, while the '''Blade Consortium''', a group of sell-swords and mercenaries, gained control (through backdoor, illegal dealings) of most of the Alliance Military contracts, both the supplying of weapons and troops for the Army and Navy.
  
[[File:DragonStar5E.cityscape.jpg | 400px | right]]
 
 
The folk of the Expanse sector worlds became increasing unhappy with the laws and regulations from the Core Worlds, with no benefits seen out on the rim and for the first time in almost a thousand years, talk of rebellion spread. Budget cuts from the government had limited the Alliance Navy's armada and increase lawlessness and piracy stoked unhappiness and dissent. Adding pressure to the situation a splinter group of Ork Star Khan established a small pocket empire just outside the Alliance boarders and begins raiding into different region within the Expanse Worlds. The final straw was when the Trade Guilde, using its’ newly created Warforged Army, seized control of a number of worlds within the Outer Expanse Sector along an important trade route. The Grand Congress argued and debated as the people on these worlds struggled against the ruthless Guide and their army. Finally the Alliance acted and sent a part of the Alliance Navy to free the worlds and arrest various member of the Guilde. With the backing of the Obsidian Cartel and the Banking Union, the Traders Guilde declared their independence from the Alliance. A large chunk of the Alliance Navy, now under the control of the Sword Consortium, mutinied and joined the Traders Guilde rebellion. Thus began the '''''Forged Wars''''', so named for the fact that both armies were made up in large part by Warforged (the Alliance having purchased many in the years before the rebellion).
 
The folk of the Expanse sector worlds became increasing unhappy with the laws and regulations from the Core Worlds, with no benefits seen out on the rim and for the first time in almost a thousand years, talk of rebellion spread. Budget cuts from the government had limited the Alliance Navy's armada and increase lawlessness and piracy stoked unhappiness and dissent. Adding pressure to the situation a splinter group of Ork Star Khan established a small pocket empire just outside the Alliance boarders and begins raiding into different region within the Expanse Worlds. The final straw was when the Trade Guilde, using its’ newly created Warforged Army, seized control of a number of worlds within the Outer Expanse Sector along an important trade route. The Grand Congress argued and debated as the people on these worlds struggled against the ruthless Guide and their army. Finally the Alliance acted and sent a part of the Alliance Navy to free the worlds and arrest various member of the Guilde. With the backing of the Obsidian Cartel and the Banking Union, the Traders Guilde declared their independence from the Alliance. A large chunk of the Alliance Navy, now under the control of the Sword Consortium, mutinied and joined the Traders Guilde rebellion. Thus began the '''''Forged Wars''''', so named for the fact that both armies were made up in large part by Warforged (the Alliance having purchased many in the years before the rebellion).
  
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Unknown to the citizens of the new government, Emperor Mezz Thorne is really an old red dragon by the name of Mezzadrom. The power mad dragon has instituted many changes throughout society such as the formation of a semi-secret secret police called the '''Imperial Special Police Directive (ISPD)''' made up mostly of Drow. The huge military expansion through the '''Imperial Navy''' and '''Storm-Legion Army'''. The Grand Congress was reformed into the '''Imperial Senate''', staffed by the Emperor’s cronies, and the Emperor has launched a massive expansion of the borders into the Wildspace region. He has ruthlessness crushed any dissent within the borders of the new order with the aid of the ISPD and its new Lord Marshal, the Blackguard Ember Husk (unknown High Elf paladin of the old Knights of the Radiant Light, corrupted in some way by the Emperor to serve as his main warlord). The new age of might under the Emperor’s banner had begun… the Red Age.
 
Unknown to the citizens of the new government, Emperor Mezz Thorne is really an old red dragon by the name of Mezzadrom. The power mad dragon has instituted many changes throughout society such as the formation of a semi-secret secret police called the '''Imperial Special Police Directive (ISPD)''' made up mostly of Drow. The huge military expansion through the '''Imperial Navy''' and '''Storm-Legion Army'''. The Grand Congress was reformed into the '''Imperial Senate''', staffed by the Emperor’s cronies, and the Emperor has launched a massive expansion of the borders into the Wildspace region. He has ruthlessness crushed any dissent within the borders of the new order with the aid of the ISPD and its new Lord Marshal, the Blackguard Ember Husk (unknown High Elf paladin of the old Knights of the Radiant Light, corrupted in some way by the Emperor to serve as his main warlord). The new age of might under the Emperor’s banner had begun… the Red Age.
 
[[File:DragonStar5E.vessel.jpg | 700px]]
 
 
=== Regions of Space ===
 
=== Regions of Space ===
 
When one talks about the regions of space in the DragonStar Empire there are basically four “areas”.  
 
When one talks about the regions of space in the DragonStar Empire there are basically four “areas”.  
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The '''''Lovers''''' are the patrons of the home, cute kittens & puppies, and True Love. Their priests are guardians, protectors, and keepers of the hearth. Elves where her first born and most favored.  
 
The '''''Lovers''''' are the patrons of the home, cute kittens & puppies, and True Love. Their priests are guardians, protectors, and keepers of the hearth. Elves where her first born and most favored.  
  
[[File:FadingGun.Sword.jpg | 325px | right]]
 
 
The '''''Warrior''''' is the patron of war, fighting, mercenaries. The Warrior is patron of the Orks, Half-Orks Warforged whom he favors. While there are individuals of the other races who are better warriors, few overall excel at the violence output of an orkish mercenary company.  
 
The '''''Warrior''''' is the patron of war, fighting, mercenaries. The Warrior is patron of the Orks, Half-Orks Warforged whom he favors. While there are individuals of the other races who are better warriors, few overall excel at the violence output of an orkish mercenary company.  
  
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The '''''Destroyer''''' is a random element of the chaos from which the Father formed the universe. The Destroyer's goal is to return the universe to the chaos from which it came. The Reaper may want inflict suffering, the Destroyer does not care. The Destroyer made no races but some have come to worship him and his aspect of destruction.  
 
The '''''Destroyer''''' is a random element of the chaos from which the Father formed the universe. The Destroyer's goal is to return the universe to the chaos from which it came. The Reaper may want inflict suffering, the Destroyer does not care. The Destroyer made no races but some have come to worship him and his aspect of destruction.  
  
The '''''Magus''''' is patron of magic, knowledge, secrets and patron to Dragons and Drakes along with the Aasimar, Dragonborn, Changelings and Rakasha. The enmity between the Magus and the '''''Trickster''''' is as deep as the hate between Father and the Destroyer. The Trickster is not only a god misdirection but also of knowledge and science. While the Magus wants knowledge to be doled out to those who have earned the privilege, the Trickster wants knowledge to be free to all. The Trickster is a thief, stealing from the Magus and spreading the knowledge about. Gnomes and Goblins are his favored. On many worlds, as knowledge advances the Magus and, by extension, the Dragons fade away. Not so in the Empire. [[File:DragonStar5E.priest.jpg | 350px | left]] As the Trickster steals, finds, or creates new ideas the Magus matches him, teaching his patrons and priests a counter or more impressive version. When the Trickster mixed alchemy and steel to make guns, the Magus taught the Dragons magic of fire, ice, and lighting. When the Trickster and the Smith constructed ships capable of flying to orbit, they found Space and Star dragons gliding on the solar winds. When scientists built artificial habitats to colonize other worlds, Magus cursed all the races to sicken in the places not blessed by the Mother (the exceptions being Dragons and Dwarves). When the Trickster uncovered the secrets of the atom and built weapons, the Magus taught a few Dragon leaders the spells to shatter entire worlds. The Merchant is the mediator of knowledge, and indeed all things, the patron of travelers, explorers, teachers, and (of course) merchants.  
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The '''''Magus''''' is patron of magic, knowledge, secrets and patron to Dragons and Drakes along with the Aasimar, Dragonborn, Changelings and Rakasha. The enmity between the Magus and the '''''Trickster''''' is as deep as the hate between Father and the Destroyer. The Trickster is not only a god misdirection but also of knowledge and science. While the Magus wants knowledge to be doled out to those who have earned the privilege, the Trickster wants knowledge to be free to all. The Trickster is a thief, stealing from the Magus and spreading the knowledge about. Gnomes and Goblins are his favored. On many worlds, as knowledge advances the Magus and, by extension, the Dragons fade away. Not so in the Empire. As the Trickster steals, finds, or creates new ideas the Magus matches him, teaching his patrons and priests a counter or more impressive version. When the Trickster mixed alchemy and steel to make guns, the Magus taught the Dragons magic of fire, ice, and lighting. When the Trickster and the Smith constructed ships capable of flying to orbit, they found Space and Star dragons gliding on the solar winds. When scientists built artificial habitats to colonize other worlds, Magus cursed all the races to sicken in the places not blessed by the Mother (the exceptions being Dragons and Dwarves). When the Trickster uncovered the secrets of the atom and built weapons, the Magus taught a few Dragon leaders the spells to shatter entire worlds. The Merchant is the mediator of knowledge, and indeed all things, the patron of travelers, explorers, teachers, and (of course) merchants.  
  
 
The '''''Merchant''''' has invented a few things (like money), but prefers to trade the secrets of others. Ratfolk and Vishkanyas are his favored.
 
The '''''Merchant''''' has invented a few things (like money), but prefers to trade the secrets of others. Ratfolk and Vishkanyas are his favored.
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There are still those who cling to their old native “gods” but most residents of the Empire see this as foolish or quant. The Universal Church tends to have a very unfavorable outlook on these worshipers and will not allow them within holy ground. This is fine with most as the Universal Church tends to be large structures where all 12 gods have a place within. Worshippers of the old gods of good or evil are often uncomfortable with this lax attitude.
 
There are still those who cling to their old native “gods” but most residents of the Empire see this as foolish or quant. The Universal Church tends to have a very unfavorable outlook on these worshipers and will not allow them within holy ground. This is fine with most as the Universal Church tends to be large structures where all 12 gods have a place within. Worshippers of the old gods of good or evil are often uncomfortable with this lax attitude.
 
 
== THE COMMON PLAYABLE SPECIES ==
 
== THE COMMON PLAYABLE SPECIES ==
 
''These are only the most commonly found citizens of the DragonStar Empire. There are many, many other lesser known species and while the Orks are quite common and well known but regulated to an NPC species. Other NPC species include Mind Flayers, Giants and any other 'intelligent' monsters from the Monster Manuel(s). Most of them are treated as regular citizens of the Empire its just that they are not really easy to make playable characters into.''</br></br>
 
''These are only the most commonly found citizens of the DragonStar Empire. There are many, many other lesser known species and while the Orks are quite common and well known but regulated to an NPC species. Other NPC species include Mind Flayers, Giants and any other 'intelligent' monsters from the Monster Manuel(s). Most of them are treated as regular citizens of the Empire its just that they are not really easy to make playable characters into.''</br></br>
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Lizardfolk are humanoid reptile hybrids that have a thick hide, stout tail, and sharp teeth. Many (but not all) are barbaric. A major exception is the '''''Vesk Consortium''''' on the southern fringes of Wild Space, ruled over by a war-like but very honor-bond prideful people of Lizardfolk.</br>
 
Lizardfolk are humanoid reptile hybrids that have a thick hide, stout tail, and sharp teeth. Many (but not all) are barbaric. A major exception is the '''''Vesk Consortium''''' on the southern fringes of Wild Space, ruled over by a war-like but very honor-bond prideful people of Lizardfolk.</br>
 
Lizardfolk generally come in two subspecies variants -- the larger and more muscular Blackscales and the smaller, quicker greenscaled Poison Dusk. Both tend toward greenish overall coloration of their scales but the blackscale tend towards darker almost black scales. They eyes are reptiling slits of yellow coloration.</br>
 
Lizardfolk generally come in two subspecies variants -- the larger and more muscular Blackscales and the smaller, quicker greenscaled Poison Dusk. Both tend toward greenish overall coloration of their scales but the blackscale tend towards darker almost black scales. They eyes are reptiling slits of yellow coloration.</br>
Lizardfolk are often viewed by the other races as primitive, illiterate, superstitious, and reclusive— but also wise caretakers of nature. In mythic battles between good and evil, lizardfolk were initially duped by evil but choose good in the end. Lizardfolk tend to shun moral extremes and enjoy citing nature’s many examples of balance. Lizardfolk are generally wary. Many avoid strangers, stick to tribal or clannish bonds, repeating ancient rites, and mimic nature’s eternal principles and rhythms. They settle in swamps, jungles, underwater caverns with air pockets, and other locales that are warm, wet, and defendable. They tend to venture out when nature deprives them of food or land. Lizardfolk vary by tribe or clan or family unit. In the empire they tend towards martial employment like mercenaries or joining the Storm-Legion. Their scale range in color from aFile:DragonStar5E.tabaxi.jpglmost perfect black to green and golds, which can be related to their tribes or clans.</br>
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Lizardfolk are often viewed by the other races as primitive, illiterate, superstitious, and reclusive— but also wise caretakers of nature. In mythic battles between good and evil, lizardfolk were initially duped by evil but choose good in the end. Lizardfolk tend to shun moral extremes and enjoy citing nature’s many examples of balance. Lizardfolk are generally wary. Many avoid strangers, stick to tribal or clannish bonds, repeating ancient rites, and mimic nature’s eternal principles and rhythms. They settle in swamps, jungles, underwater caverns with air pockets, and other locales that are warm, wet, and defendable. They tend to venture out when nature deprives them of food or land. Lizardfolk vary by tribe or clan or family unit. In the empire they tend towards martial employment like mercenaries or joining the Storm-Legion. Their scale range in color from almost perfect black to green and golds, which can be related to their tribes or clans.</br>
[[File:DragonStar5E.ratfolk.jpg | 250px]] [[File:DragonStar5E.shifter.jpg | 220px]] [[File:DragonStar5E.tabaxi.jpg | 220px]]
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[[File:DragonStar5E.ratfolk.jpg | 220px]]
  
 
'''RATFOLK'''</br>
 
'''RATFOLK'''</br>
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While most tabaxi remain on their out of the way places of their homeworlds, content to dwell in small, tight clans. These tabaxi live simple lives with few modern conveniences and largely keep to themselves. However, those that are gifted with curiosity by their Cat Lord (often described as the Mother Goddess of the Twelve) are compelled to wander far and wide. They seek out stories, artifacts and lore. In this, the species treasure knowledge rather than material things.</br>
 
While most tabaxi remain on their out of the way places of their homeworlds, content to dwell in small, tight clans. These tabaxi live simple lives with few modern conveniences and largely keep to themselves. However, those that are gifted with curiosity by their Cat Lord (often described as the Mother Goddess of the Twelve) are compelled to wander far and wide. They seek out stories, artifacts and lore. In this, the species treasure knowledge rather than material things.</br>
 
In the wider DragonStar Empire the tabaxi tend to have an unfounded reputation as thieves and for sticking their noses where they don’t belong. The Imperial machine has taken steps to turn public option against these catfolk as one never knows when they might turn up the wrong bit of info. Better that no one believes them then outright harming them.</br>
 
In the wider DragonStar Empire the tabaxi tend to have an unfounded reputation as thieves and for sticking their noses where they don’t belong. The Imperial machine has taken steps to turn public option against these catfolk as one never knows when they might turn up the wrong bit of info. Better that no one believes them then outright harming them.</br>
[[[[File:DragonStar5E.tiefling.jpg | 220px]] [[File:DragonStar5E.trikree.jpg | 250px]] [[File:DragonStar5E.Vishkanya.jpg | 220px]]
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'''THRI-KREEN'''</br>
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Thri-kreen are nomadic, insectoid humanoids typically found in deserts and savannah but also in steaming jungles. They are fairly large and weighing over 300 lbs. The carpus shells tend to be colored tan or dark brown or green to better blend into their common environments. Non-thri-kreen have a hard time telling the sexes apart (or even individuals).</br>
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The thri-kreen communicate with a species-specific combination of clicks, body movements, and antennae waves, though it is suspected that pheromonal communication allows for more subtlety than most humanoids can decipher. Though non-thri-kreen can learn to understand the basics of thri-kreen communication, it’s impossible to speak. Most thri-kreen understand Common with the same level of understanding. Unless a thri-kreen has spent significant time with non-insectoid humanoids, they have a hard time understanding non-thri-kreen. The same is true of mammalian humanoids when dealing with thri-kreen.</br>
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Thri-kreen found wandering within the empire are often seeking gold or magic and are commonly never-do-wells types like adventures. The rest remain within their ancestral lands.</br>
  
  
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Unfortunately for their reputation, many tieflings have found their place within the bureaucracy of the DragonStar Empire and have made great gains under the ruler-ship of the Emperor, where cronyism is rampant. This is not to say that all have done well under the evil regime, but many have and have become the uncaring face of the government.</br>
 
Unfortunately for their reputation, many tieflings have found their place within the bureaucracy of the DragonStar Empire and have made great gains under the ruler-ship of the Emperor, where cronyism is rampant. This is not to say that all have done well under the evil regime, but many have and have become the uncaring face of the government.</br>
  
'''THRI-KREEN'''</br>
 
Thri-kreen are nomadic, insectoid humanoids typically found in deserts and savannah but also in steaming jungles. They are fairly large and weighing over 300 lbs. The carpus shells tend to be colored tan or dark brown or green to better blend into their common environments. Non-thri-kreen have a hard time telling the sexes apart (or even individuals).</br>
 
The thri-kreen communicate with a species-specific combination of clicks, body movements, and antennae waves, though it is suspected that pheromonal communication allows for more subtlety than most humanoids can decipher. Though non-thri-kreen can learn to understand the basics of thri-kreen communication, it’s impossible to speak. Most thri-kreen understand Common with the same level of understanding. Unless a thri-kreen has spent significant time with non-insectoid humanoids, they have a hard time understanding non-thri-kreen. The same is true of mammalian humanoids when dealing with thri-kreen.</br>
 
Thri-kreen found wandering within the empire are often seeking gold or magic and are commonly never-do-wells types like adventures. The rest remain within their ancestral lands.</br>
 
  
 
'''VISHKANYA'''</br>
 
'''VISHKANYA'''</br>
 
Vishkanyas are a race of attractive humanoids with poisonous blood that maybe related to yuan-ti. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light blue, green or reddish tones, which are arrayed in exotic patterns not unlike those of a serpent-like tattoos. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.</br>
 
Vishkanyas are a race of attractive humanoids with poisonous blood that maybe related to yuan-ti. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light blue, green or reddish tones, which are arrayed in exotic patterns not unlike those of a serpent-like tattoos. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.</br>
 
Vishkanyas are fairly rare within most of the DragonStar Empire, except on the eastern fringes of Wild Space near the border '''''Kingdom of the Set''''' (an ancient Empire of the Yuna-Ti, still active today although they only control a half dozen worlds).</br>
 
Vishkanyas are fairly rare within most of the DragonStar Empire, except on the eastern fringes of Wild Space near the border '''''Kingdom of the Set''''' (an ancient Empire of the Yuna-Ti, still active today although they only control a half dozen worlds).</br>
[[File:DragonStar5E.warforged.jpg | 300px]] [[File:DragonStar5E.wolfen.jpg | 350px]]
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'''WARFORGED'''</br>
 
'''WARFORGED'''</br>
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== POSSIBLE INTRO ADVENTURE ==
 
== POSSIBLE INTRO ADVENTURE ==
[[File:DragonStar5E.astrocorp.jpg | 450px | left]]
 
 
Out near the edge of Wild Space, in the '''Koiden System''', the heroes have all be drawn to the so-called '''''Twilight Port''''' (officially known a '''''Black Rock Starport'''''), a notorious den of criminals and never-do-well out on the edge of Imperial Space. Few officials from the Empire even bother with the system and the crime lords found here like it that way. So long as sedition and rebels are not tolerated, and the Cold Trade* is outlawed the Empire leaves them mostly to their vices. The station itself is built into the hollowed out core a large 10-mile wide meteor in the systems asteroid belt. The only planet in the system is a gas giant called '''Tygon''' which has 13 moons. Five of these moons can support base Imperial life and three of them have small colonies located on them.
 
Out near the edge of Wild Space, in the '''Koiden System''', the heroes have all be drawn to the so-called '''''Twilight Port''''' (officially known a '''''Black Rock Starport'''''), a notorious den of criminals and never-do-well out on the edge of Imperial Space. Few officials from the Empire even bother with the system and the crime lords found here like it that way. So long as sedition and rebels are not tolerated, and the Cold Trade* is outlawed the Empire leaves them mostly to their vices. The station itself is built into the hollowed out core a large 10-mile wide meteor in the systems asteroid belt. The only planet in the system is a gas giant called '''Tygon''' which has 13 moons. Five of these moons can support base Imperial life and three of them have small colonies located on them.
  

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