Difference between revisions of "Dragons Wake (SWADE PbP)/Ashton Eldridge"

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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to the Dragon's Wake main page.]
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= Ashton Eldridge, The Night Haunt =
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[[file:The_night_haunt.jpg|right]]
  
Ashton Eldridge, The Night Haunt
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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP) Link back to the Dragon's Wake main page.]
  
Private investigator and masked crime fighter who gained incredible powers as an unintended consequence of a super secret military experiment.
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Private investigator and ghostly crimefighter who gained incredible powers as an unintended consequence of a super secret military experiment. Prone to paranoia kept in check mostly by fatalistic resignation.
  
As the Haunt he wears a featureless mask, double-breasted vest and slacks and a huge shroud-like cape and cowl, all in pale ghostly grey.
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As the Night Haunt he wears a featureless mask, double-breasted vest and slacks and a huge shroud-like cape and cowl, all in pale ghostly grey.
  
'''Hindrances'''
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; Attributes
Curious (major)
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: Agility d8
Loyal (minor)
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: Smarts d6
Secret Identity (major)
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: Spirit d8
Suspicious (minor)
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: Strength d6
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: Vigor d6
  
Attributes
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; Skills
Agility d8
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: Athletics (d4) d8
Smarts d6
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: Battle (d6)
Spirit d8
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: Common Knowledge (d4) d6
Strength d6
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: Fighting (d6) d8
Vigor d6
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: Focus d8
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: Intimidation d8+1
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: Notice (d4) d6+2
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: Persuasion (d4) d8+1
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: Shooting (d6) d8
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: Stealth (d6) d8
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: Survival (d6)
  
Skills
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; Derived Statistics
Athletics (d4) d8
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: Pace 6
Battle (d6)
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: Parry 6
Common Knowledge (d4) d6
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: Toughness 5
Fighting (d6) d8
 
Focus d8
 
Intimidation d8+1
 
Notice (d4) d6+2
 
Persuasion (d4) d8+1
 
Shooting (d6) d8
 
Stealth (d6) d8
 
Survival (d6)
 
  
Edges
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; Hindrances
Alertness (human)
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: Curious (major)
Super Powers (free)
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: Loyal (minor)
The Best There Is
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: Secret Identity (major)
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: Suspicious (minor)
  
Powers
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; Edges
Deadeye 2
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: Alertness (human)
Intangibility 5
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: Super Powers (free)
Invisibility 8
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: The Best There Is
  
Gear
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; Powers
Long cape (+1 Intimidation and Persuasion)
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: Deadeye 2 (+1d6 damage with projectile weapons)
Blued, pearl-handled S&W "Registered Magnum" (12/24/48, 3d6+1, AP 1, Rof 1, Shots 6) + 4 reloads
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: Intangibility 5 (take an action to activate; move through solid matter, ignore physical attacks, attack by materializing inside a person)
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: Invisibility 8 (take an action to activate; -4 to enemies' Notice and attack rolls, halve penalty if doing something obvious)
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; Gear
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: Long obscuring cape (+1 Intimidation and Persuasion, -1 to be directly attacked, +2 to be grabbed)
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: Smith & Wesson "Registered Magnum" (12/24/48, 3d6+1, AP 1, Rof 1, Shots 6)
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:* underarm holster
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:* 4 reloads

Revision as of 07:23, 6 April 2022

Ashton Eldridge, The Night Haunt

The night haunt.jpg

Link back to the Dragon's Wake main page.

Private investigator and ghostly crimefighter who gained incredible powers as an unintended consequence of a super secret military experiment. Prone to paranoia kept in check mostly by fatalistic resignation.

As the Night Haunt he wears a featureless mask, double-breasted vest and slacks and a huge shroud-like cape and cowl, all in pale ghostly grey.

Attributes
Agility d8
Smarts d6
Spirit d8
Strength d6
Vigor d6
Skills
Athletics (d4) d8
Battle (d6)
Common Knowledge (d4) d6
Fighting (d6) d8
Focus d8
Intimidation d8+1
Notice (d4) d6+2
Persuasion (d4) d8+1
Shooting (d6) d8
Stealth (d6) d8
Survival (d6)
Derived Statistics
Pace 6
Parry 6
Toughness 5
Hindrances
Curious (major)
Loyal (minor)
Secret Identity (major)
Suspicious (minor)
Edges
Alertness (human)
Super Powers (free)
The Best There Is
Powers
Deadeye 2 (+1d6 damage with projectile weapons)
Intangibility 5 (take an action to activate; move through solid matter, ignore physical attacks, attack by materializing inside a person)
Invisibility 8 (take an action to activate; -4 to enemies' Notice and attack rolls, halve penalty if doing something obvious)
Gear
Long obscuring cape (+1 Intimidation and Persuasion, -1 to be directly attacked, +2 to be grabbed)
Smith & Wesson "Registered Magnum" (12/24/48, 3d6+1, AP 1, Rof 1, Shots 6)
  • underarm holster
  • 4 reloads